Soldato
- Joined
- 25 Nov 2011
- Posts
- 20,675
- Location
- The KOP
when i click terrain -> water it doesnt do anything
help ?
Start digging away
![Big Grin :D :D](/styles/default/xenforo/vbSmilies/Normal/biggrin.gif)
when i click terrain -> water it doesnt do anything
help ?
I'm struggling to connect a path to the ride exit. Any ideas?
when i click terrain -> water it doesnt do anything
help ?
I think I have just got used to the issues that the game has, the path tool I try to use as little as possible to be honest because it hasn't really changed in the way it works since alpha 1.
The big parks take some serious time mind, I would say in a session I'm building one rollercoaster and it's scenery so that's about 3 - 4 hours per ride. The workshop is a must for fleshing out parks and open areas quickly though!
Speaking of someone has built cranes on the workshop... :')
Edit : Does the forum auto resize images yet??
Is the cheapest place to buy this on Steam? Can't seem to find anywhere else that can do it any cheaper :/
Is the cheapest place to buy this on Steam? Can't seem to find anywhere else that can do it any cheaper :/
Yeah, the paths dont feel like they've had the same sort of love and attention other areas have had, its had cosmetic improvements but its a shame theres some really simple QoL things missing. I mentioned tunnelling earlier, coasters can do it, so i dont see why paths cant have something similar. At the same time, i feel like they need to be more aggressive in their placement, if you want a path going somewhere then it should plough through it. It shouldnt ride every silly lump & bump, and it shouldnt refuse to place because of a bump (especially when you have to delete paths to terraform something a meter or so over from it) or something. Other stuff is minor, but when we add complex terraforming and not just digging out blocks, it needs complex solutions for things like paths.
That crane is cool too, im looking forward to seeing all the weird props people put together, and no, for some reason we dont have an automatic image resizer mod on here![]()
Wowwwww, performance yo! 1440p ultra kills my fps![]()
Is there a way to make custom signs? Sure I saw frontier showing this recently.
Is there a way to make custom signs? Sure I saw frontier showing this recently.
Nope as this has denuvo those games with that drm never get any cheaper tbh this was 19.99 a few months back before it went on steam.
plays solid on ultra with my 3570k and twin 7950's and very enjoyable![]()
Some things I'd improve...
I wish the path builder was similar to cities skyline. Their system allows you to more accurately control curves.... For example perfect circle roads are very easy in that game.
I don't like coaster building at all. RCT: world looks like an awful game compared to planet coaster but the coaster building system looks a million times better.
Employing people is a pain. You go on park manager ... Then click employees.... Then hire one person... Then it all closes... So I have to go on it all over again if I need to hire multiple people. Then if I want to train them.... I have to do it individual. It would be nice to have a button that's like 'raise all possible staff to level two'.
I would like a button that opens up all the shops and rides as I sometimes forget to open some.
Pretty disappointed with the park management side overall. Not very in depth. Talks about families and teens and how much you can market to them but what's the benefit... They spend about the same money. There's not a lot of depth.
Im very much enjoying the creative aspect of this game. Its where it really shines.
Does crossfire work okay? If so really hoping we get a SLI fix!
I'm struggling to connect a path to the ride exit. Any ideas?