Planet Coaster

Have this issue aswell, Infact I dont get the ride pathing that much.
When you put a ride down the 3 options come up (place entrance, exit and path) so you do the first two and then get to the third.

The path you then put down is the 'queue' path right? Is it any different from other pathing?
Also once you have done that I cant find a way of putting the exit path in, I have to close that tool completely, then go into paths to make it work.

That cant be the simplest way of doing it surely?


Played up to the second scenario last night, got the silver on it but then my bank balance started to collapse so have to restart it tonight as trying to get golds before moving on to the next.

Entry queue requires a queue path. Exit path requires a normal foot path.

TBH they should automatically open up when you place an entry/exit but they don't.

The park management side does feel quite shallow...but it's early days so maybe I haven't got into the complexities of running a large park.
 
I've spent the last handful of hours getting to grips with the scenery building and ended up with these.

ISlmfnP.png

OeUIemP.png

The freedom in this game is amazing. :D
 
Nice :D

I've spent 30hr playing so far, and i believe it was 2.5h after the first day of beta from doing the campaign, and all ive ever really built is pirate themed stuff, even in about 5hrs of acquired alpha versions its pretty much all ive done :D
I did spend the vast majority of yesterday working on a Main Street which is a replica of what someone else has done, but i really want to start the western & sci-fi areas, so i'll probably take a look at that next.

I do wish that it was possible to do copy & paste, i know theres duplicate, but sometimes it'd just be nice to have that in memory to open up a different building and place it within that. I found out last night you can copy/add *some* things over from a currently open/edited building into another just by duplicating things and clicking on the other building (cursor should say 'add' or something like that) but for some reason if theres a wall piece it doesnt like that, it seems to remove the 'add' option and it just becomes 'edit' to hot-swap to that building.

I have a thing of duplicating building decorations with a single wall tile, because those tiles snap to locations. For example, if im doing a roof balcony, i'll place 1 flat roof, a single pillar on a corner, half hanging off, and the rails along the edge, and then i'll duplicate the 3 items. Its simple & fairly obvious, but i've found if i build up a load of decorations i want replicate on other wall panels, trying to duplicate the decor means theres 3 axis of freedom and no snapping. If you duplicate with a wall/ceiling type item theres defined places it can go, so i'd delete out an existing wall and simply duplicate stuff with a wall just to ensure it places in exactly the same spot. So being unable to transfer decor with a wall from one building to another is annoying, i have to skip the wall, but that means it all needs manually aligning i could otherwise avoid.
 
I've had to lower the resolution as I can hardly see some of the menu's the menu should really scale with increased resolution.
 
Have this issue aswell, Infact I dont get the ride pathing that much.
When you put a ride down the 3 options come up (place entrance, exit and path) so you do the first two and then get to the third.

The path you then put down is the 'queue' path right? Is it any different from other pathing?
Also once you have done that I cant find a way of putting the exit path in, I have to close that tool completely, then go into paths to make it work.

That cant be the simplest way of doing it surely?.

That's exactly happening
 
I've had to lower the resolution as I can hardly see some of the menu's the menu should really scale with increased resolution.

If you've not tried it already, 'Options > Interface > Interface scale' works if you want the whole interface larger. You need to untick 'auto scale' above the slider, and it seems the options are 70 > 100 > 160 > 200 > 300, but i wouldnt be surprised if those settings are hiding in a config file and could be adjusted, but 160% should be enough. By any chance are you using an irregular resolution or ratio, cos i'd have expected 'interface auto scale' to see say 4K and bump up the interface size, but if its a irregular size it might not be triggering it... or maybe its simply smaller than you'd like at 100% anyway.
 
To the guys that are struggling to get the exit paths from rides, are you starting the path ON the exit of the ride? I've had no issues but always started with the mouse over the exit. This changed the "floor" of the ride, and also started a small piece of path from the exit. I could then join that up to existing paths.
 
I am really bad at creating my own creations with this, thank you steam workshop, where I can download blueprints to help me with ideas.

The game is fantastic, graphically for a sim management game, wow really good, I do like walking around the parks , the sound design is brilliant.

The water ride I found really hard to lay down the track, and I do find the camera really annoying, till I found out about T and press both mouse buttons down, works amazing now.

Great game IMO
 
I am really bad at creating my own creations with this, thank you steam workshop, where I can download blueprints to help me with ideas.

The game is fantastic, graphically for a sim management game, wow really good, I do like walking around the parks , the sound design is brilliant.

The water ride I found really hard to lay down the track, and I do find the camera really annoying, till I found out about T and press both mouse buttons down, works amazing now.

Great game IMO

Hah, I am terrible also. Been trying nigh on two hours to pass that mission where you need to create a coaster with air time of 5 seconds but within excitement and Nausea parameters. I can already tell my imagination will limit some of the stuff I can do, seems endless!
 
You could always try a traditional 'There-and-Back-Again' style Woodie. You get lots of air time and not much fear/nausea due to low speed cornering and not much of it; mostly bunny hops.
 
Hah, I am terrible also. Been trying nigh on two hours to pass that mission where you need to create a coaster with air time of 5 seconds but within excitement and Nausea parameters. I can already tell my imagination will limit some of the stuff I can do, seems endless!

Great game, but agree limited by lack of my own imagination, so steam workshop will be a great resource.

I hope the devs build on this, and release some cracking content. Game has such potential.
 
Tried it and really wasn't my cup of tea.

First scenario I just built stuff and solved a couple of problems, then waited to reach gold star.

Looks great, but just boring to me. Plus I don't have the time or the patience to spend hours building rides or structures. I mean, to what end?
 
You could always try a traditional 'There-and-Back-Again' style Woodie. You get lots of air time and not much fear/nausea due to low speed cornering and not much of it; mostly bunny hops.

I wasnt aware that was possible, how do you get the trains back, is it capable of doing a powered launch or w/e its called, rather than having to go up a lift?
I've barely touched coasters, or rides in general really.

Great game, but agree limited by lack of my own imagination, so steam workshop will be a great resource.

I hope the devs build on this, and release some cracking content. Game has such potential.

As mentioned, im trying to replicate stuff others have done, and thats definitely helping me. If theres something i want to do differently im now getting a pretty good idea where i'd find it, cos a few things the icon image gives you a misconception of whats in some locations compared to what the folder name is, like wooden facades are in 'wall > wall decorations' with an icon of an oriel (the little round rooms with roofs on - looks like a rapunzel type icon) when theres also 'decorations' which has a icon of a flag and lantern and its own sub-categories. Knowing your way around is often half the battle, makes things easier to get into a rhythm and minimise frustration at your own inabilities.

Im hoping they do more content, and if thats in the form of paid DLC then hopefully its meaningful, and not just £10 for a new theme and a few rides that match it.
Im not sure they'll do much in the way of free content though, but it'd be nice if whatever they did it was similar to Cities Skylines where the update brings new features and its DLC adds content that compliments it, so if they did a snow location with igloos & animatronic polar bears etc then add a hot chocolate stand & mascot to the core game for everyone regardless of buying the DLC.
 
Tried it and really wasn't my cup of tea.

First scenario I just built stuff and solved a couple of problems, then waited to reach gold star.

Looks great, but just boring to me. Plus I don't have the time or the patience to spend hours building rides or structures. I mean, to what end?

Thats kinda what the campaign stuff is though, its a progressive tutorial of sorts, and that one definitely was too easy, not sure if the feedback included making it a little more challenging rather than getting 5k/mo easy. But thats mission 1, it'd get more complex later when your park has proper obstacles to overcome. The 2nd beta campaign had rides that broke down much more frequently, for example, but it could be an isolated park where they dont get many guests, or where people cant afford to pay high prices and you've got to turn a loss-making park into a successful one. Whether later missions are genuinely a challenge i dunno.

And sandbox is sandbox, it doesnt need a goal, its for the player to do whatever they want. Its a big part of these types of games, the other being the campaign, which im sure once you've passed the easy missions will be closer to what you're looking for, and if its not, what is it that you were expecting? it might still be there, just not obvious.
 
You could always try a traditional 'There-and-Back-Again' style Woodie. You get lots of air time and not much fear/nausea due to low speed cornering and not much of it; mostly bunny hops.

Worked a treat, went back with suggestion, loads of small bunny hops and voila, worked :D

Found in the process the length of the coaster affected the parameters as well which was cool. Initial track with 4 cars only resulted in 4.6s of air time. removing a train and upping car count to 7 resulted in air time of 5.2 seconds enough to get me over that threshold.
 
I wasnt aware that was possible, how do you get the trains back, is it capable of doing a powered launch or w/e its called, rather than having to go up a lift?
I've barely touched coasters, or rides in general really.
Its a traditional chain lift, I suspect all Woodies will always be, but this type of old fashioned coaster is pretty much just a drop into lots of bunny hops, a 180 degree turn, lots more bunny hops, 180 degree turn, lots of bunny hops etc. etc. until you have no more momentum.

Quite like this sort of thing: Link

Worked a treat, went back with suggestion, loads of small bunny hops and voila, worked :D

Found in the process the length of the coaster affected the parameters as well which was cool. Initial track with 4 cars only resulted in 4.6s of air time. removing a train and upping car count to 7 resulted in air time of 5.2 seconds enough to get me over that threshold.
That's good to hear. You got any screenshots of it?
 
Its a traditional chain lift, I suspect all Woodies will always be, but this type of old fashioned coaster is pretty much just a drop into lots of bunny hops, a 180 degree turn, lots more bunny hops, 180 degree turn, lots of bunny hops etc. etc. until you have no more momentum.

Quite like this sort of thing: Link

Ah, in my head i was thinking of something that sent the coaster out with some momentum, then at the end of a non-looped line it'd have a steep incline it couldnt reach, then did the return journey backwards.
Are there any coasters which do that? Im sure theres coasters which do something along those lines, but i suppose it does mean there could only be 1 train on the line, unless the station had 2 bays so one can be filling up while the other is out... i've no idea really :D
 
Back
Top Bottom