Planet Coaster

Some of these parks look awesome! I loved the original Roller Coaster Tycoon, so really want this game too. But I've just started on Fifa 17, and then I also want Football Manger 17, Motorsport Manager, Transport Fever, and Forza Horizon 3. Just not enought time in the day :(.
 
I'll be on this game tonight and I'm worried that it will limited by my creativity and imagination! I also bought it for my my son who's 9, hopefully it's not too difficult for him.
 
Thanks! It's just practice and real world reference really!

It's suddenly become the most popular ride in the park :D Triggers on rides is an excellent addition.

I said not going to get this game after being burnt by RCT and plenty of other games to play. Saw your images and pre-ordered :(

Looks great however, can't wait to get it installed tonight. Just hope performance is better then that mess called RCT!
 
Some of these parks look awesome! I loved the original Roller Coaster Tycoon, so really want this game too. But I've just started on Fifa 17, and then I also want Football Manger 17, Motorsport Manager, Transport Fever, and Forza Horizon 3. Just not enought time in the day :(.

I got frustrated by my lack of creativity on a blank park and decided to watch a mate playing MM over GeForce Experience which lets him stream and let me play it perfectly smooth, so we're doing it coop. We've been hammering that and PlanetCoaster had to wait a little - my jaw was on the floor, i'd been looking forward to it for a year, then the 95% polished version releases and i play it for ~3h doing a career mission and then MM snatches me. Went back to it yesterday with a self imposed short break from MM :D

I'll be on this game tonight and I'm worried that it will limited by my creativity and imagination! I also bought it for my my son who's 9, hopefully it's not too difficult for him.

I haven't really been following this, but just watched a few videos and think I'm gonna grab it.

Only problem is I'm not very creative, and I'm sure I'll be disappointed with whatever I can create after seeing some of the amazing things others have done! :)
Thats exactly the issue ive been having, i've seen some stupidly impressive things done with the game, and i'll just use walls, roof pieces and a few windows to make a building and look at it knowing its a PoS and the games creative tools are being wasted on me. I've downloaded a few of Silvarrets videos from YT to try and recreate his main street buildings and hopefully put my own spin on them, find some others for a few other themes, and hopefully learn from doing rather than looking at prop lists.

@sunlitsix
Love those water triggers, seem a little oversized :D but it definitely makes it look more realistic with the huge splash.
Are you finding that you're learning more about ways of working around some of the games little niggles, so instead of spending 1h trying to do something silly you know what potentially causes the issues and are able avoid it and do something you know works... or are you still finding silly little things cropping up? I feel like im spending so much time on minor things, for example slopes so that paths go down them cleanly. They need auto-tunnelling options, but without digging a circular tunnel then adding stands under the path. I feel like im spending so much time on path clipping because i dont want pillar supports, i want paths down the side of hills etc. With the size of the parks you've created, are you not as fussy as im being, or are you understanding things better through going through those experiences already?
 
@sunlitsix
Love those water triggers, seem a little oversized :D but it definitely makes it look more realistic with the huge splash.
Are you finding that you're learning more about ways of working around some of the games little niggles, so instead of spending 1h trying to do something silly you know what potentially causes the issues and are able avoid it and do something you know works... or are you still finding silly little things cropping up? I feel like im spending so much time on minor things, for example slopes so that paths go down them cleanly. They need auto-tunnelling options, but without digging a circular tunnel then adding stands under the path. I feel like im spending so much time on path clipping because i dont want pillar supports, i want paths down the side of hills etc. With the size of the parks you've created, are you not as fussy as im being, or are you understanding things better through going through those experiences already?

I think I have just got used to the issues that the game has, the path tool I try to use as little as possible to be honest because it hasn't really changed in the way it works since alpha 1.

The big parks take some serious time mind, I would say in a session I'm building one rollercoaster and it's scenery so that's about 3 - 4 hours per ride. The workshop is a must for fleshing out parks and open areas quickly though!


Speaking of someone has built cranes on the workshop... :')

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Edit : Does the forum auto resize images yet??
 
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