PLAYERUNKNOWN'S BATTLEGROUNDS - Thread

Did something happen today that made the crate prices drop so much? I was going to sell the 2 i have accumulated last night but forgot and now they are worth 40p less :(.
 
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Anyone else bored?

A bit yeah. It's great canvas for a game but IMO it has down falls that need addressing.

Things that spring to mind and seems common with a lot of modern mp shooters is that there is no community for me being online is all about getting to know players playing with and against unknown randoms all the time won't last long and it does feel like it's becoming call of duty.

I'm finding the team knockdowns annoying.

Rush at the start.

Needs more game modes and bigger groups and maps.

Players exploiting bugs and cheating needs a lot more moderation.
 
PUBG market prices always dip at the start of each week and creep back up before the reset each Sunday night.

this.on mondays many people have saved credits and then buy all cases and sell on steam straight away.after first two days the price creep back up as all cases are sold and they resume to normal price.
 
Having an internal struggle of whether to hold all my gamescon cosmetics for the next 6/12 months and see how much they go up in value or cash out now.

I'd be looking at around £180 at the moment.

Also trying to resist the urge to open my remaining 11 gamescon crates.
 
sell em tbh. once something new comes along i think they will drop.

the gamecom crates are 100,00 plus now the keys should have gone up but they havent.you need a key to open them and there is less of them than crates.so kinda tells you they not going to go up much.
 
sell em tbh. once something new comes along i think they will drop.

the gamecom crates are 100,00 plus now the keys should have gone up but they havent.you need a key to open them and there is less of them than crates.so kinda tells you they not going to go up much.

Keys should just be bought directly from steam, it makes no sense for people to sell them on the market, once steam takes their percentage, there is no profit for the sellers. Bluehole have said the keys will be available indefinitely, it's just the boxes that are finite.

I've watched my hotpants go from £70 up to £120, back down to £75 last week and back to £84 today.
 
i wouldnt be surprised in another event soon with new clothing in a month or two then most will want them clothes.new and shiney.it is a guessing game though.
 
i wouldnt be surprised in another event soon with new clothing in a month or two then most will want them clothes.new and shiney.it is a guessing game though.

Yeah, just can't tell which way it's gonna go.

If i'd pre ordered and had the PU clothes, i'd have probably sold as soon as they were £100 and be kicking myself now.
 
Anyone else bored?

Yup, stopped playing. 400+ hours so excellent value for money but I know everywhere and everything and just ended up doing stupid things to inject some fun back in. I'll come back when they have good fp and a new map, taking a break for now. Some new game modes (opening up private servers) will be good too.
 
I'm only 21hours in and fp is a godsend. Way more fun for me. The new map is on the horizon. New guns etc..
I would be bored at 100 hours+ at this point like others, so have a break and come back when more is added.
 
i wouldnt be surprised in another event soon with new clothing in a month or two then most will want them clothes.new and shiney.it is a guessing game though.

Nor me.

They just gotta sell them keys right because they must be struggling for cash flow after the lack of sales.....
 
Got my second chicken dinner. Duo with an American.

First person so much better imo, I can't be bothered to peak round walls egg with third person.

I like this game because the feeling you get. The rage you get when you die in the top 10 and when your heart starts pounding in a shoot out for chicken dinner.

That wired annoying lag hang you get for 1-2 seconds, wish they would fix that at some point.
 
i wouldnt be surprised in another event soon with new clothing in a month or two then most will want them clothes.new and shiney.it is a guessing game though.

I'd bet all the skimpy girls clothing will stay high value, or even rise as it becomes rarer. I'm quite happy with my combat pants and dirty tank top, which cost a few pence. I wouldn't mind the trenchcoat, but i'm not paying £25 for it :mad:.
 
Just got the game, I have 100s of hours in Arma3 mod, but this feels better, surprised how much I'm enjoying it! Only had 4 games and in those games I have 2 downs and 2 kills.

Hope theses plans for a VR mode, that will REALLY get the adrenaline flowing!
 
Early Access - September Update


Players,

As we noted in our previous dev blog, we have changed our patch and update schedule to increase the amount of time we spend on testing and fixing new features before we deploy them. This week, we will push out an update to the Test servers that will be available for download on Tuesday evening KST (Tuesday morning CEST, Tuesday early morning PDT) and will include some new features, bug fixes, and improvements.

Before we dive into the patch notes, we would like to address few important topics.

Vaulting – Update on progress
We are aware that many players have been looking forward to trying it out. Our Action and Gunplay Lead Pawel Smolewski has addressed this in his interview but there are some challenges to introducing the feature as soon as people are requesting. First of all, our vaulting system is not built on predefined objects or locations in the map. There are tens of thousands of objects that should be vaultable or climbable in Erangel. To perform the action, the geometry and properties of each object have to be dynamically detected and analyzed. The algorithm is quite complex and requires rigorous testing and fine-tuning of the map. Testing it for only a couple of days before deployment on the Live servers won’t be enough for us to identify all bugs and side effects. Therefore, we are planning to test it for a longer period of time in early November. If needed, we may roll it out on test servers for a certain amount of time even before November. Until then, we will be working on the feature internally. Please stay tuned for an update on the testing schedules for vaulting.

Idle players earning BPs
We have implemented rules that will not allow idle players to earn BPs. We will monitor this and improve the current system going forward.

Adding FPP servers
We have recently added first-person only servers for DUO on OCE servers. For SOLO and SQUAD, we will continue to monitor player data in the region and determine when we can add another game mode.
After looking into data and adding FPP to OCE servers, we have also found that the number of FPP players in South America and Southeast Asia has increased recently. We will continue to monitor data and provide an update as soon as conclusive results can be reported. We would definitely like to provide a better FPP experience to players in SA and SEA servers. However, we must look into this with more detail to ensure that adding another game mode does not hurt the user experience for the player base as a whole.

The entire team is hard at work to stay on track with the current roadmap and move out of Early Access before the end of Q4 2017, and we hope to share more details about the official launch later this month. While we would like to provide updates as soon as we can, we want to take some time to finalize all the details and give you the full picture.

  • Test servers: This week, test servers will be up for at least 2 days
    o KST: Tuesday evening
    o CEST: Tuesday morning
    o PDT: Tuesday early morning
    o Live server update: Later this week – TBD
Below are the patch notes for this week's update.

Client Optimization
  • Optimized shadows
  • Improved performance on low-end PCs by optimizing buildings
  • Optimized client and server performance when there are multiple vehicles in a close vicinity
  • Optimized UI
World
  • Added Foggy weather
    o The foggy weather effect will hinder player sight on the map. This weather effect has a low probability to occur
    o In order to test the weather effect, the foggy weather will have a higher chance to occur during test server gameplay, but will be reduced for Live servers
  • Enhanced graphics of the sky in pre-existing weather effects
  • Added a new town, East of Stalber
UI/UX
  • Added new Option to change Cross-hair color
  • Added new Double Tap feature in control options for leaning (Default keys set to Q and E)
  • Added new option to improve the visual effect of going from free look back to character's line of sight
  • Added new key binds when using Consumables
  • Teammates' names are now representative of their current postures (IE Standing, Crouching, Prone, etc)
  • Added new key bind to mark your current position on the map (Default key set to Insert)
  • Added a new key bind to center the map around the character's current position (Default key set to Space)
  • Added a new key bind to use the Consumables in the order of Med Kit, First Aid Kit, and Bandage (Default key set to "-")
  • Added a new feature to reset the zeroing distance using Mouse wheel click
  • Adjusted the position of the Report window
New Item
  • Added a new weapon, the Mini-14. The Mini-14 is a lightweight and compact 5.56 semi-automatic marksman rifle
    o The weapon uses sniper rifle attachments for both the muzzle and magazine slots, and can take any type of optic sight
    o This weapon has lower damage stats than other DMR's, which is compensated by very high muzzle velocity and low bullet drop
Gameplay
  • Distance at which shadows are rendered are now synchronized across all graphics settings to ensure fair play
  • Characters who are knocked out while underwater will now have a breath gauge as well as take additional damage over time
  • Adjusted the balance of several weapons:
    o Increased the Crossbow reload speed by 35%
    o Tommy gun has been removed from Care Packages and become a world spawn. It now supports attachments such as the Silencer, Vertical Foregrip, and Magazines
    o Horizontal recoil scale has been clamped for greater consistency for weapons with high horizontal recoils
  • You may now holster grenades by switching to another weapon or unarmed state unless the grenades have already been cooked
  • The firing mode of weapons will now remain consistent with the firing mode that was selected, after dropping a weapon and picking it back up again
  • Adjusted the collision damage of Motorcycles
Actions
  • Recoil animations are updated for all weapons
  • Adjusted animations and balance of throwables
    o Decreased fuse time of the Flash Grenade to 2.5 seconds
    o Increased the lethal and injury ranges of the Frag Grenade
    o Improved the animation for throwing grenades to allow for increased speeds and more accurate trajectories, but decreased visual trajectory distance of throwables
    o Cooking of grenades is now manual (Default key set to R)
    o You may now toggle the throwing mode between overhead and roll (Default key set to Right Mouse Click)
    o The movement speed of a character affects the trajectory of throwables
  • Improved leaning animation; leaning on the left side to expose less of the body
  • Sprinting will no longer prevent regeneration of breath gauge and will stop leaning state automatically
  • You may change your stance while reloading without cancelling the reload
Sounds
  • Added new sounds when using Consumables
  • Adjusted the audible ranges of reloading and window breaking
  • Added a new sound for collisions between vehicles and characters
  • Added new sound for the animation of removing the grenade safety pin
Bug Fixes
  • Characters that fall or glitch underneath the map will now be reset to the ground automatically
  • Fixed a bug where FOV slider value would be improperly set inside of vehicles in FPP mode, regardless of FOV slider setting
  • Fixed a bug resulting in clients freezing when changing controls in the options
  • Corrected the descriptions of certain weapon attachments
  • Fixed animation bugs of other characters after reconnecting to a game
  • Fixed several bugs related to the Spectator mode
  • Fixed a bug of the breath gauge appearing at zero at the start of the game
  • Reloading will now cancel if a character loots an item with Right Click during reload
  • Fixed a bug with the honking sound remaining persistent when opening the map or performing other actions while honking
  • You may no longer set different features on a single key bind in the Options
  • Fixed a graphic bug of the Magazine position on the weapon in the Inventory screen when switching to a different weapon
Others
  • Revised the BP methodology to prevent BP farming and idle users from gaining BP
  • Added FPP Leaderboard for all regions with FPP
  • NVIDIA ShadowPlay Highlights™ now works on Window 7 and Window 8 (However, if Windows Aero is disabled it may not work)
As always, please let us know your feedback in our forum once the update goes live on test servers.

See you in-game,
The PUBG Development and Community Team
http://steamcommunity.com/games/578080/announcements/detail/1453956698903078380
 
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Ooo... some really nice changes in there :) I haven't actually played in a little while (not boredom, just been busy with other things)

I do agree that one good thing about early access games is that you can take a break and when you come back there's a load of new stuff to see - had that recently with Kerbal Space Program which I hadn't played for well over a year and when I decided to revisit it there was a whole campaign mode and tons of new stuff to get stuck into :D
 
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