Ditto. I have 350 hours in PUBG and haven't encountered an obvious cheater once, which tbh is quite remarkable in a FPS. In CS you'll find a cheater every other game if you're not in Prime matchmaking and then have to deal with them for 30 rounds..
Playing FPP probably helps though, saw on Reddit that apparently most aimbots only work on the TPP platform which the leaderboards seem to backup also.
Hopefully FPP is the reason I haven't run into any blatant cheaters. I don't know how people can play 3P with FPP in the game.
I've not played a while, but just catching up I see this in the latest patch notes...
http://steamcommunity.com/games/578080/announcements/detail/3012205666575627380
This could be a big change.
I always find that funny. The game is rubbish yet they will magically "fix" everything in the next month or two.
My biggest gripes:
1. The netcode. Oh my god the worst netcode ever in an FPS. Servers with lower tick rates than hello kitty online. As soon as you get into a firefight, game turns into a stuttery server induced mess of RNG.
2. Square peg moving in a round hole world. Clunky in every way imaginable.
3. A game engine so poorly optimized, turning on the crappy 3D body image in the inventory
halves your FPS.
4. Being able to instantly kill someone with punches, yet 5+ handgun bullets won't.
5. The one foot vehicle jump that flips your vehicle upside down and kills you.
6. The grenades that push you a few feet and kill you, even though you were far enough away not to take "blast" damage.
7. Jumping through closed windows. Ya, OK?
8. The parachutes that get confused when you interact with other items in the world.
9. The doors that open/close when the server decides to.
10. The random delays in looting items.
11. The constant problems with sounds. IE: grenades going off three houses down and a huge explosion sound heard in your headphones like its at your feet.
12. The random FPS swings all over the map. Especially in places like Yasnaya. I don't know how people can play this game without G-Sync it's so bad.
At least I like the higher blue damage change coming.
I agree with that, latter circles are so fast I don't have time to stop and shoot and end up running into people because of the circle in my ass.
I think they should slow the last couple of circles up especially if damage is now increased. Will just force people to sprint into danger.
Would be nice if they increased late game blue damage but made the circles slower. Right now if you get caught in late game blue its pretty painful. I think they should increase the damage in all blues but slow down later circle collapse.
Also decrease the duration between mid-game circle collapse. I think mid-game is a bit too long and stale.