***** PlayStation Vita Official Thread *****

Amazing OP :eek:

Can't afford a vita myself at the moment but really tempted by Uncharted. Hoping that an early adopter sticks one up on the MM ;)

I'm strongly getting the feeling that this is what I will end up doing. I got rid of my Xbox 360 and my PS3 because I got bored of all the crap they were making. The only reason I'm getting a Vita is to maintain my 100% record at Wipeout, after that I don't think I will care about it at all.
 
DBT85 great opening post, full of good information.

Had a go on one yesterday, wow it's light. Pld some wipeout, screen was sharp and bright. Controls were tight, touch was response was good. Buttons and sticks are smaller than how I pictured, but all seem to be fine for me.

Just counting the days down, looking forward to getting it now. I think I'll go for FIFA, everybody golf, escape Plan and star dust. Might add motor storm rc. :D
 
I think Launcing in Feb means Sony is firmly looking at a XMas push for the big sales, I fully expect all the big gun games to be rolled out all the FW issues sorted
 
I have pre ordered.

Fifa, Uncharted and Stardust are certainties. Looking at Ninja gaiden or Marvel vs capcom 3 as possibilities.

Going by history the launch titles usually drop quite quickly in price so not sure what to go for, or wait and see.

But really looking forward to this!
 
Also I resent paying more per GB than an SSD for yet another Sony memory card. They really need to learn when to FO with that crap, frankly. M2 cards would have been absoutely fine.

I might hold off for now, wait and see what happens to the price.

It was either that or increased console prices, its not like they had much choice really as the price of the console is already quite high.

Good official thread OP
 
Interesting overview of the Vita given by Gamespot. Some very good points raised I think.

Gamespot said:
One Month With the PlayStation Vita: What Went Wrong?

As listeners to the GameSpot UK Podcast will know, I've had my doubts about the PlayStation Vita. Its size, its use of proprietary memory cards, its price. And now, having had one in my possession for over a month, those doubts have solidified. It is a relic; a product of a bygone era of handheld gaming that has learned little from the mistakes of its predecessors and the direction of the industry as a whole.

Sure, from a purely technological standpoint, it's impressive. The 5-inch OLED screen is something to behold, displaying visuals that would have been unthinkable on a handheld just a few short years ago. It has every input method you could possibly want: dual analog sticks, a touch screen, a rear touch pad, gyroscope, accelerometer, cameras, and a GPS. And it's pretty darn comfortable to use too.

But to view the Vita purely as a technological achievement would be missing the point somewhat--it's all about the software. And I don't mean games (you'll have to wait until next week for my take on those). For any product to really succeed in today's market--whether it is a phone, tablet, or handheld console--it has to be easy to use, have a UI that doesn't make you want to smack your head against a brick wall, and have an ecosystem full of content that's reasonably priced.

The Vita has none of those things. It comes close, but there are so many niggles, so many things that make using one frustrating that I've grown to loathe using it.

Let's start at the top: the UI. It's functional at best. From a purely superficial point of view, I don't think it looks nice at all. It's like someone handed over the UI design to a 5-year-old child with a fetish for Smarties and a penchant for drawing in crayon. It's bright, garish, and lacks sophistication. Start using it and things get worse.

For starters, there's unlocking the damn thing. When you press the power button to wake it up, there's a three to four second delay before the screen comes on so you can peel away the fancy lock screen to access the main menu. It's long enough to make you wonder if your button press registered or if the battery might be flat, causing you to push the button again and inevitably relock it.

Say you want to change some settings. When you tap on the shiny green settings icon, you're presented with another screen that asks you to "Start" settings. Why? I've tapped on settings, so clearly I want to change them; there's no need for another step. There's also a five-second delay while the settings menu loads after click start. WHY? It's a settings menu, not an eyeball-melting polygon fest. And that's just the tip of the iceberg. There are confusing and inconsistent AI elements, a painfully slow Web browser, the fact that the "Friends," "Messaging," and "Party" functions are inexplicably divided into three separate apps…the list goes on and on.

How about charging the Vita over a USB? That's something everything does nowadays, so it should just work right? Wrong. You have to go into settings and enable USB charging. Why? When would I not want my Vita to charge over a USB? Will the power demands be so great that my laptop will spontaneously combust? Do I risk turning the Vita in a sentient being with a thirst for human flesh? Oh, and forget about using all those spare mini/micro USB cables you have lying around to charge it. The Vita uses a proprietary cable. If you lose it, it's off to the shops for another before you can recharge. Hooray for progress.

Then there's multitasking, or lack thereof. Here's an example. You're playing a game and you get stuck. "I know! I'll use the Vita's built in Web browser to look up a guide! Hooray for technology!" Except, you can't do that. If you try to boot up the browser, you have to close any game you have open. "But, hey, I can just boot it up again. Where's the problem?" Sure, you can do that, if you don't mind horrendous loading times.

Some games are worse than others, but by the time you've gotten back to the main game menu, loaded your save game, and got into the action, you've already wasted three or four minutes. That's long enough to make a quick blast on a bus journey immensely frustrating. How in this day and age a device can go without any form of simple multitasking is beyond me. We expect these things. They're commonplace across almost every computer, phone, and tablet we use.

And that's the Vita's biggest problem. It's not competing with just specialized gaming devices like the 3DS; it's competing with every single Android, iOS, or Windows Phone device on the market. I'm sure Sony knows that, but if the Vita is its attempt to pry people away from their mobiles, then I despair. It's not as easy to use; lacks basic functionality such as multitasking; doesn't have a library of Apps to expand its functionality; and--most importantly of all--the games are far too expensive.

Mobiles have changed how we consume portable games and how much we think we should be paying for them. The new standard is 69p ($0.99), with £4.99 seemingly expensive. And while it would be remiss of me to compare the likes of Angry Birds to something like Uncharted: Golden Abyss (£40), Angry Birds is a great game. It's cheap, can be downloaded anywhere, and provides more than enough entertainment for the morning commute. There are more than just cheap thrills available on the App Store too. Just look at the likes of Infinity Blade II, Grand Theft Auto III, or the recently released Ghost Trick for evidence of that.

I'm not convinced that the lure of big names like Uncharted or Wipeout is enough for people to drop £40 on a portable game anymore--at least not at the levels that the DS and PSP sustained. Especially when it's tied to a device that starts at £230, without a memory card that costs an extortionate £30 for a mere 8GB of space. They're proprietary of course, so you can't go buying cheap SD cards to fill with games. And forget about sharing your Vita with the family because each is tied to a single user account, as are the games. It's like Sony's been screwing us for so long that it just expects us sit there and take it.

Except, we're not. We've been wined, dined, and given a gentlemanly kiss goodnight by the likes of Apple, Google, and Amazon, and you know what? It felt pretty darn good. Things aren't perfect with those companies, but they're a damn sight better than they are with Sony, which has completely failed to respond to where the market is going and where consumers are spending their money. It has resulted in an overpriced, gargantuan piece of hardware that--while impressive at a technical level--just incites anger at every turn.

Unlike my phone, I don't need to carry a Vita around with me. And, given my experience, I don't want to either.

http://uk.gamespot.com/features/one-month-with-the-playstation-vita-what-went-wrong-6349986/
 
Essentially the Vita isn't a smartphone. Check.

I'l just leave this here from a poster on Neogaf called Figboy79 I think it sums up how I and others feel fairly well.

People really have smartphones on the brain, it seems.

It didn't dawn on me until the other day, listening to my co-workers jabber on about their various smartphone games that some people just really, really like those styles of games. I can't fault them for it, any more than I can fault my love for an Uncharted or a God of War.

I work at Capcom/Beeline Interactive. We make the Smurf's Village game, among others, but Smurf's is our bread and butter. I deal with Android and iOS devices every day at work.

I've owned my smartphone for almost a year now, and when I first got it, I was all over downloading apps like crazy. Playing all sorts of free and cheap games, but after a few weeks, it wore off, and none of those games were doing it for me. Cute distractions isn't what appeals to me as a gamer. Yes, I have Angry Birds on my phone. I've played it a total of about 30 minutes. It's certainly fun, but sometimes a guy just wants something with a little more, er, meat on it's bones.

The Vita is scratching an itch I've had since I first saw the original Game Boy when it released and I was 10 years old. For 22 years I've been dying for a portable device that truly captured what it was like playing the big boxes I had hooked up to my TV. There was always some kind of limitation to what a portable device could do. Whether it was horsepower or input options.

The Vita doesn't need an "Android" OS hook, or a bunch of apps. It's hook is that it has a 5" OLED screen. It has a touchscreen and rear touch pad. It has dual analog sticks. And the biggest hook of all: It plays games that look only marginally different from their console counterparts. No genre or style of game is out of reach for the Vita.

We put up with a lot from the PSP and DS because of their limitations. They couldn't do certain genres very well. The PSP's lack of a second analog stick made 3rd person shooters a chore to play. The lack of a touch screen hindered the type of games possible on the system. The DS had the touchscreen, but lacked the horsepower to create some truly ambitious games.

The Vita doesn't have those hindrances. If you want big, console style games, you got them. If you want smaller, "app-friendly" fair, you got it. You want a shooter that doesn't have you wrestling with the CLAW or other shoehorned control schemes, you got it.

Not everybody wants the same thing, so thank GOD for options. The Vita isn't trying to woo that person obsessed with Smart Phones or Tablets. The Vita is clearly aimed towards a gamer that wants a true gaming handheld. Apps like Netflix, Twitter, Facebook are the bonus, whereas, on Smart phones and tablets, it's the reverse; social apps are the main draw, and the games are the bonus.

I don't plan on using my phone for gaming anymore, because it just didn't click with me (no buttons, no real sense of feedback while playing; disposable titles with very few gems; most games cut from the same cloth, etc). I'm dying to get my hands on a Vita, because I want to play some games on a machine that was built for that purpose from the ground up. If I want to send my friends some messages on Twitter, there about a million other ways to do that. When I fire up my Vita, believe you me, it's because I want to get some serious gaming in. Finding out what internet drama my friends and family are up to isn't what my gaming handheld is for.
 
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I've got my own reservations about the Vita, but even i feel that article is terribly written. He's clearly very biased and I'm failing to find any games that cost £40. The closest i can get is one release game, Uncharted, which is £37. Every other game is £30 or less in most cases.
 
While he makes some decent points, he seems to not take into account at all the fact that this is only the beginning of the Vita OS's life. Most of the things he babbles about could be fixed in software updates - just compare the PS3 from launch to now and you'll see the difference.

This guy seems to want to hate it for the sake of hating it. The fact that he's comparing it to smartphones also makes his article completely moot in my opinion. A great example is when i downloaded the game Super Crate Box on my iPhone 4. The game is near unplayable, because it's on a touch screen only where you need the use of a shoulder button (to fire your weapon. Because you can't move jump and shoot and the same time which is essential in the game). On top of that, a touch screen as a primary input for gaming will never be as good as buttons.

I'm actually very bored of the appstore now tbh. There's no games that really shout out to me as being new and interesting, and 90% of the store is trash anyway. While it's fine for my casual fix of gaming, it will never replace the proper games I love to play. ie wipeout, uncharted, mgs etc.

Also, the post above pretty much nailed what I think, but said it better than I could. Just so much this:

I don't plan on using my phone for gaming anymore, because it just didn't click with me (no buttons, no real sense of feedback while playing; disposable titles with very few gems; most games cut from the same cloth, etc). I'm dying to get my hands on a Vita, because I want to play some games on a machine that was built for that purpose from the ground up. If I want to send my friends some messages on Twitter, there about a million other ways to do that. When I fire up my Vita, believe you me, it's because I want to get some serious gaming in. Finding out what internet drama my friends and family are up to isn't what my gaming handheld is for.
 
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Went into game today. Still no news on when deals will be available in store but the manager seemed to think it would be a matter of days before the consoles release. I did see a deal in hmv:
The Vita @ rrp(both wifi and 3g) plus uncharted or fifa for free. Its not too bad if you want uncharted at launch. Im not sure if that comes with the preorder pack.
 
Pre order pack should never be a deal breaker. Just treat it as a £5 discount if you were going to buy a game from the PSN anyway.

True. It was just incase anyone was interested. Its also one of the few deals ive seen where they dont try to shove a memory card of x size down your throat.

As for that article, haters gonna hate :p .
 
Let's start at the top: the UI. It's functional at best. From a purely superficial point of view, I don't think it looks nice at all. It's like someone handed over the UI design to a 5-year-old child with a fetish for Smarties and a penchant for drawing in crayon. It's bright, garish, and lacks sophistication. Start using it and things get worse. Can be fixed/changed in the future with a software update

For starters, there's unlocking the damn thing. When you press the power button to wake it up, there's a three to four second delay before the screen comes on so you can peel away the fancy lock screen to access the main menu. It's long enough to make you wonder if your button press registered or if the battery might be flat, causing you to push the button again and inevitably relock it. 3 seconds is a long time for you? Really?

Say you want to change some settings. When you tap on the shiny green settings icon, you're presented with another screen that asks you to "Start" settings. Why? I've tapped on settings, so clearly I want to change them; there's no need for another step. There's also a five-second delay while the settings menu loads after click start. WHY? It's a settings menu, not an eyeball-melting polygon fest. And that's just the tip of the iceberg. There are confusing and inconsistent AI elements, a painfully slow Web browser, the fact that the "Friends," "Messaging," and "Party" functions are inexplicably divided into three separate apps…the list goes on and on. Can be fixed/changed in the future with a software update

How about charging the Vita over a USB? That's something everything does nowadays, so it should just work right? Wrong. You have to go into settings and enable USB charging. Why? When would I not want my Vita to charge over a USB? Will the power demands be so great that my laptop will spontaneously combust? Do I risk turning the Vita in a sentient being with a thirst for human flesh? Oh, and forget about using all those spare mini/micro USB cables you have lying around to charge it. The Vita uses a proprietary cable. If you lose it, it's off to the shops for another before you can recharge. Hooray for progress. Can be fixed/changed in the future with a software update

Then there's multitasking, or lack thereof. Here's an example. You're playing a game and you get stuck. "I know! I'll use the Vita's built in Web browser to look up a guide! Hooray for technology!" Except, you can't do that. If you try to boot up the browser, you have to close any game you have open. "But, hey, I can just boot it up again. Where's the problem?" Sure, you can do that, if you don't mind horrendous loading times. And what else is really good at this apart from a pc!

Some games are worse than others, but by the time you've gotten back to the main game menu, loaded your save game, and got into the action, you've already wasted three or four minutes. That's long enough to make a quick blast on a bus journey immensely frustrating. How in this day and age a device can go without any form of simple multitasking is beyond me. We expect these things. They're commonplace across almost every computer, phone, and tablet we use. How often do you get stuck on games that much you need to go on the internet? Most people will have the wifi version and therefore can't!

And that's the Vita's biggest problem. It's not competing with just specialized gaming devices like the 3DS; it's competing with every single Android, iOS, or Windows Phone device on the market. I'm sure Sony knows that, but if the Vita is its attempt to pry people away from their mobiles, then I despair. It's not as easy to use; lacks basic functionality such as multitasking; doesn't have a library of Apps to expand its functionality; and--most importantly of all--the games are far too expensive. They are console games, not 30 minutes and get bored games. The 3DS is exactly the same

Mobiles have changed how we consume portable games and how much we think we should be paying for them. The new standard is 69p ($0.99), with £4.99 seemingly expensive. And while it would be remiss of me to compare the likes of Angry Birds to something like Uncharted: Golden Abyss (£40), Angry Birds is a great game. It's cheap, can be downloaded anywhere, and provides more than enough entertainment for the morning commute. There are more than just cheap thrills available on the App Store too. Just look at the likes of Infinity Blade II, Grand Theft Auto III, or the recently released Ghost Trick for evidence of that. This isn't about 5 minutes of playing games. Its for extended journeys or for when the missus is watching eastenders!

I'm not convinced that the lure of big names like Uncharted or Wipeout is enough for people to drop £40 on a portable game anymore--at least not at the levels that the DS and PSP sustained. Especially when it's tied to a device that starts at £230, without a memory card that costs an extortionate £30 for a mere 8GB of space. They're proprietary of course, so you can't go buying cheap SD cards to fill with games. And forget about sharing your Vita with the family because each is tied to a single user account, as are the games. It's like Sony's been screwing us for so long that it just expects us sit there and take it. Yes, because the DS and 3DS are doing so poorly?
 
Gamestop looking best for me, assuming they will have it delviered for the day it is out?

270 for 16gig card+Uncharted and then buying FIFA as an extra.
 
Gamestop looking best for me, assuming they will have it delviered for the day it is out?

270 for 16gig card+Uncharted and then buying FIFA as an extra.

I do believe someone asked them and they will be delivering on release day.

Fifa unboxing and gameplay video. Game looks incredible.

Fifa 12 video showing more of the menus and stuff. The image focus gets sorted out a little way in. at first I was like "my eyes!"

Geekanoids have an unboxing video of the UK 3G version if anyone wants to have a look.

Geekanoids also has a video showing off the UI a little.

A game box and cartridge comparison video is also up. Came carts are about the size of an SD card, game boxes are small PS3/X360 boxes.
 
DBT85, What case would you reccomend for me? I ask as theres so many but i dont want a poor one, I wont be taking it out much but if its at home since i have 3 cats they will knock it off desk at some point lol
 
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