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Possible Radeon 390X / 390 and 380X Spec / Benchmark (do not hotlink images!!!!!!)

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It won't matter even if they beat 980Ti by convincingly, as people will be out in full force to say 4GB is not enough for 4K :p

It's not a case of 4Gb not being enough, it's not enough if you want to use Ultra/High settings.

Yes you can lower settings, but for me that defeats the reasoning for going high res/4K.

Some newer games are pushing 4Gb even at 1440.
 
It won't matter even if they beat 980Ti by convincingly, as people will be out in full force to say 4GB is not enough for 4K :p

If they have good memory compression and you can run a pair of these to max 4K, it won't be an issue but if the memory compression isn't very good and you can max a game at 4K and have the grunt but not the VRAM, that would indeed be a PITA.

Nothing worse than having the grunt but not the VRAM.

Some newer games are pushing 4Gb even at 1440.

GTA V pushes 4GB at 1080P with everything maxed :eek:
 
It's not a case of 4Gb not being enough, it's not enough if you want to use Ultra/High settings.

Yes you can lower settings, but for me that defeats the reasoning for going high res/4K.

Some newer games are pushing 4Gb even at 1440.

980GTX at 1440p...

Dying Light - High Textures - stuttering when engaging canned effects due to lack of available VRAM

Lords of the Fallen - Very High Texture creates persistent stuttering

Assassins Creed Unity - Very High Textures causes persistent stuttering when using any multi sampling. Restricted to FXAA to minimise memory usage.

Shadow Of Mordor...


These are just the ones that I played personally and found issues with at 1440p. As games progress it's getting harder to fit information and high fidelity textures into a finite space, and once DX12 removes the middle ware curtain between developers and control of these resources, it's likely to only get slightly worse in some instances.

Not sure how many games from how many varying developers it will take for people to stop flagging the optimisation card. People need to understand that with DX11(.2) developers can only really hint what they want these resources to do.
 
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http://wccftech.com/amd-fury-series-lineup-flavors-fury-nano-xt-pro/

AMD Fury to have 3 flavours?

Probably accurate, maybe AMD wanted 3 flavours like Nvidia had with GTX 980, 970 and 960. Now it over a week left for final adjustment on Fury, the flagship Fury XT will cost $899 to compete with 980 Ti but slight slower than 980 Ti.

My guess below what Fury price range and performance look like.

$899 Fury XT = $649 GTX 980 Ti
$799 Fury PRO = Custom OC GTX 980
$699 Fury Nano = 390X & GTX 980

Did you read what you linked? They stated the Nano will be the highest water cooled card.

Also if the flagship is as fast as TX/Ti, then the cut down version (Pro) is easily faster than even custom 980 cards.
TX is faster by 30-32% so taje away 10% for the cut down, its still 20% faster
 
980GTX at 1440p...

Dying Light - High Textures - stuttering when engaging canned effects due to lack of available VRAM

Lords of the Fallen - Very High Texture creates persistent stuttering

Assassins Creed Unity - Very High Textures causes persistent stuttering when using any multi sampling. Restricted to FXAA to minimise memory usage.

Shadow Of Mordor...


These are just the ones that I played personally and found issues with at 1440p. As games progress it's getting harder to fit information and high fidelity textures into a finite space, and once DX12 removes the middle ware curtain between developers and control of these resources, it's likely to only get slightly worse in some instances.

Not sure how many games from how many varying developers it will take for people to stop flagging the optimisation card. People need to understand that with DX11(.2) developers can only really hint what they want these resources to do.


Well lets wait and see the real benchmarks....
Maxwell memory controller is not a beefy one, but its quite the opposite at AMD cards...so lets just see if it has negative effects or not. Btw they said 8gb cards coming in august so that will address the deficit if theres any.
 
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8GB is plenty. A birdy told me that it's not so much an issue with some memory optimisations they've put in place, but there's only so much of that you can do at that level. Boils down to what is being thrown at it.
 
http://wccftech.com/amd-fury-series-lineup-flavors-fury-nano-xt-pro/

AMD Fury to have 3 flavours?

Probably accurate, maybe AMD wanted 3 flavours like Nvidia had with GTX 980, 970 and 960. Now it over a week left for final adjustment on Fury, the flagship Fury XT will cost $899 to compete with 980 Ti but slight slower than 980 Ti.

My guess below what Fury price range and performance look like.

$899 Fury XT = $649 GTX 980 Ti
$799 Fury PRO = Custom OC GTX 980
$699 Fury Nano = 390X & GTX 980
Don't think they will come out at that price and per transfer level, they said it's the fastest graphics card in the world already so the $900 dollar par must be just above Titan X or nobody would even consider it, also can't see a HBM product being similar in performance to a 390X as its so expensive to produce they would be mad to use HBM on such a low performing card. Although of your right o worry for AMD lol.
 
Don't think they will come out at that price and per transfer level, they said it's the fastest graphics card in the world already so the $900 dollar par must be just above Titan X or nobody would even consider it, also can't see a HBM product being similar in performance to a 390X as its so expensive to produce they would be mad to use HBM on such a low performing card. Although of your right o worry for AMD lol.

$800-900 Fury Nano
$650 Fury XT
$550 Fury PRO

seems more plausible price.

HBM with the shrinked PCB is on par with GDDr5 cost with pcb.
 
Yea i know im sure I saw in some slides that it was cheaper to produce a card with Hbm than gddr5 so not sure where everyone is getting its more expensive from? As we dont offcially know prices on assume.
 
Yea i know im sure I saw in some slides that it was cheaper to produce a card with Hbm than gddr5 so not sure where everyone is getting its more expensive from? As we dont offcially know prices on assume.

The PBC is certainly cheaper to produce, but GDDR5 is probably cheaper than HBM since new tech can have issue with supply and that increases price.
 
The PBC is certainly cheaper to produce, but GDDR5 is probably cheaper than HBM since new tech can have issue with supply and that increases price.

Yea. But in mass production I bet the costs per card are not as significantly expensive as people are making out. Yea will cost more at first untill they have perfected production of Hbm and cost come down but doubt were talking costs 20quid more per card to produce. You just pay a premium fot new tech is all to rake in profits
 
Yea. But in mass production I bet the costs per card are not as significantly expensive as people are making out. Yea will cost more at first untill they have perfected production of Hbm and cost come down but doubt were talking costs 20quid more per card to produce. You just pay a premium fot new tech is all to rake in profits

Yes, The main cost for HBM will be the R&D cost rather than the actually physical cost of materials. At first they will have to sell a certain quantity of HBM cards to break even and eventually I think the Fury cards will end up being cheaper to produce than the GDDR5 cards.
 
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