Caporegime
The SDK is available through the website which allows access to source, not through the link he posted however. I had to search to find it.
The SDK with open source code is in that folder.
Please remember that any mention of competitors, hinting at competitors or offering to provide details of competitors will result in an account suspension. The full rules can be found under the 'Terms and Rules' link in the bottom right corner of your screen. Just don't mention competitors in any way, shape or form and you'll be OK.
The SDK is available through the website which allows access to source, not through the link he posted however. I had to search to find it.
It's not false. Have a read through of Valve's presentation of Vulkan at GDC, hosted here on the Khronus site:
"Mantle pioneered & led the way" page 8
"Based on Mantle" page 10
Nvidia has two methods of providing features that run to the benefit of their cards. CUDA based enhancements that can only run on Nvidia hardware as this runs on their own platform and API such as GPU PhysX and features that run through DirectX but using their libraries. The first is a legitimate competitive practice - Nvidia has spent R&D creating these features and they have every right to have these run on only on their hardware. The second however is very different. There is no need for a developer to use the latter as they do not add any functionality that requires additional code to be implemented, they are simply features available in DX11. AC Unity is a prime example; the Gameworks features are part of the DX11 spec but use Nvidia's libraries (putting Nvidia at the front of a feature name does not make it something they invented, they are all part of the DX11 spec). In these instances these libraries essentially act as middleware tailored for Nvidia cards. This is damaging to competition as it provides an artificial advantage for Nvidia hardware as it is attempting to close off access to what has always been intended to be open for the benefit of fair competition. Making situations like this comes under anti-competitive practice. Microsoft was beaten in court for doing less (bundling IE in Windows).
You might not understand the idea of what DirectX is supposed to provide and may be too young to remember the era before DirectX became dominant, however this is what it was designed to avoid.
It's not false. Have a read through of Valve's presentation of Vulkan at GDC, hosted here on the Khronus site:
"Mantle pioneered & led the way" page 8
"Based on Mantle" page 10
Nvidia has two methods of providing features that run to the benefit of their cards. CUDA based enhancements that can only run on Nvidia hardware as this runs on their own platform and API such as GPU PhysX and features that run through DirectX but using their libraries. The first is a legitimate competitive practice - Nvidia has spent R&D creating these features and they have every right to have these run on only on their hardware. The second however is very different. There is no need for a developer to use the latter as they do not add any functionality that requires additional code to be implemented, they are simply features available in DX11. AC Unity is a prime example; the Gameworks features are part of the DX11 spec but use Nvidia's libraries (putting Nvidia at the front of a feature name does not make it something they invented, they are all part of the DX11 spec). In these instances these libraries essentially act as middleware tailored for Nvidia cards. This is damaging to competition as it provides an artificial advantage for Nvidia hardware as it is attempting to close off access to what has always been intended to be open for the benefit of fair competition. Making situations like this comes under anti-competitive practice. Microsoft was beaten in court for doing less (bundling IE in Windows).
You might not understand the idea of what DirectX is supposed to provide and may be too young to remember the era before DirectX became dominant, however this is what it was designed to avoid.
Great post and welcome aboard
What a load of angry uninformed tosh. Easy to guess which vacationing member this is.It's not false. Have a read through of Valve's presentation of Vulkan at GDC, hosted here on the Khronus site:
"Mantle pioneered & led the way" page 8
"Based on Mantle" page 10
Nvidia has two methods of providing features that run to the benefit of their cards. CUDA based enhancements that can only run on Nvidia hardware as this runs on their own platform and API such as GPU PhysX and features that run through DirectX but using their libraries. The first is a legitimate competitive practice - Nvidia has spent R&D creating these features and they have every right to have these run on only on their hardware. The second however is very different. There is no need for a developer to use the latter as they do not add any functionality that requires additional code to be implemented, they are simply features available in DX11. AC Unity is a prime example; the Gameworks features are part of the DX11 spec but use Nvidia's libraries (putting Nvidia at the front of a feature name does not make it something they invented, they are all part of the DX11 spec). In these instances these libraries essentially act as middleware tailored for Nvidia cards. This is damaging to competition as it provides an artificial advantage for Nvidia hardware as it is attempting to close off access to what has always been intended to be open for the benefit of fair competition. Making situations like this comes under anti-competitive practice. Microsoft was beaten in court for doing less (bundling IE in Windows).
You might not understand the idea of what DirectX is supposed to provide and may be too young to remember the era before DirectX became dominant, however this is what it was designed to avoid.
What a load of angry uninformed tosh. Easy to guess which vacationing member this is.
What a load of angry uninformed tosh.
DX11 may give developers the ability to do something, but it still takes time, effort and skill to create each and every effect. In the case of Game Works, Nvdia have done the work for them, saving debs a lot of time and effort, and in many cases enabling the effects that would be beyond most teams to reproduce.
It's not anti competitive for a few reasons, firstly you comely misunderstand what Game Works is, and secondly Nvidia are forcing nobody to make use of it.
AntiBS meet layte ^^^^, anything other than Nvidia positive is like a red rag for a bull to him.
Nvdia have done the work for them, saving debs a lot of time and effort.
AntiBS meet layte ^^^^, anything other than Nvidia positive is like a red rag to a bull for him.
True, Deb's has been working rather hard making games, bless her.
True, Deb's has been working rather hard making games, bless her.
DX11 may give developers the ability to do something, but it still takes time, effort and skill to create each and every effect. In the case of Game Works, Nvdia have done the work for them, saving debs a lot of time and effort, and in many cases enabling the effects that would be beyond most teams to reproduce.
Debbie does Gameworks.
One day Apple will make a decent iOS keyboard. One day....
It's not false. Have a read through of Valve's presentation of Vulkan at GDC, hosted here on the Khronus site:
"Mantle pioneered & led the way" page 8
"Based on Mantle" page 10
Nvidia has two methods of providing features that run to the benefit of their cards. CUDA based enhancements that can only run on Nvidia hardware as this runs on their own platform and API such as GPU PhysX and features that run through DirectX but using their libraries. The first is a legitimate competitive practice - Nvidia has spent R&D creating these features and they have every right to have these run on only on their hardware. The second however is very different. There is no need for a developer to use the latter as they do not add any functionality that requires additional code to be implemented, they are simply features available in DX11. AC Unity is a prime example; the Gameworks features are part of the DX11 spec but use Nvidia's libraries (putting Nvidia at the front of a feature name does not make it something they invented, they are all part of the DX11 spec). In these instances these libraries essentially act as middleware tailored for Nvidia cards. This is damaging to competition as it provides an artificial advantage for Nvidia hardware as it is attempting to close off access to what has always been intended to be open for the benefit of fair competition. Making situations like this comes under anti-competitive practice. Microsoft was beaten in court for doing less (bundling IE in Windows).
You might not understand the idea of what DirectX is supposed to provide and may be too young to remember the era before DirectX became dominant, however this is what it was designed to avoid.
I really wished they wouldn't, its making them lazy and unimaginative.
Not what you want to hear but FC4 Animal fur was pathetic, just utter junk... Wither 3 HairWorks looks like straw.
A skilled Dev left to his own devises can do better, a lot better.