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Possible Radeon 390X / 390 and 380X Spec / Benchmark (do not hotlink images!!!!!!)

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:rolleyes:

I've written a full blown game engine before and have been programing for nearly 20 years! I have also optimized software around closed course libraries, having the source code makes pretty much no difference.


The gameworks libraries call the DX functions. The DX driver will see the call coming form the game and all linked libraries.

You're assuming (or pretending to) that there's no deliberate obfuscation or dirty tricks going on within NVIDIA's black box ... I think we all know the likelihood of them being fair (after instituting GW in the first place) is less than nil.

Besides, even if what you say is true, it still makes the whole thing a massive arse ache. Furthermore, numerous devs have repeatedly said that it's impossible either in whole or part to optimise GW features for AMD ... whether that be due to technical reasons or the nature of their agreements with NVIDIA (or both).
 
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Costs and HBM

One persistent rumor we’ve heard about HBM yields and costs, we can thankfully debunk. It’s been bandied about that AMD would face a crippling cost structure in the wake of the GTX 980 Ti’s debut a few weeks ago, due to poor yields or costs for High Bandwidth Memory (HBM). In reality, HBM has been on sale for quite some time, as evidenced in this memory databook from Hynix, which was released in Q3 2014. It shows two types of HBM as already available — a 128GB/s, 1.0Gbps component and a 128GB/s, 0.8Gbps component, both already available in the same 4Hi stack that AMD is using for Fiji.

Now, obviously we don’t know what kind of premium Hynix is charging for HBM, but the fact that the memory has been available for nine months now points to strong yields. Rumors we’ve heard from other sources indicate AMD is planning an aggressive launch around this card, with a great deal of stock on-hand. Some aspects of HBM’s design should actually make it cheaper than GDDR5 in the long term. AMD also isn’t likely paying Hynix for DRAM by the wafer, but would instead be buying known-good die, limiting the impact of yield issues if they existed.

http://www.extremetech.com/gaming/207922-price-positioning-details-leak-on-amds-upcoming-radeon-fury

Some possibly good news there chaps and I expected HBM to be very expensive but more than happy to be wrong :) Joel Hruska is tight with AMD, so I expect him to know this stuff.
 
AMD could bypass anything added by NVidia if they worked with the developer before release, the only reason NVidia can get away with such things is because AMD are nowhere to be seen until after release at which point it's too late, except for blockbuster titles (eg. GTA V) and ones they sponsor themselves.

http://www.extremetech.com/gaming/207922-price-positioning-details-leak-on-amds-upcoming-radeon-fury

Some possibly good news there chaps and I expected HBM to be very expensive but more than happy to be wrong :) Joel Hruska is tight with AMD, so I expect him to know this stuff.

All of the early AMD leaks pointed to HBM being clocked at 1.25Ghz, yields are bound to be good if they've lowered the bar.
 
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We have received your application to the NVIDIA GameWorks Registered Developer Program. We are processing your application and will notify you within the hour with an update for your application and details on accessing the NVIDIA GameWorks Registered Developer Program.

If you do not receive the second application status update email within 24 hours of receiving this email, feel free to check your status by logging into your Developer Zone account at http://developer.nvidia.com/user or contact us using the Developer Contact Form (http://developer.nvidia.com/contact) by selecting the "NVIDIA GameWorks Support" category and include your Developer Zone user name and email address for further support.

Thank you for your interest in the NVIDIA Gameworks Registered Developer Program. We look forward to granting you access shortly.

- NVIDIA Developer Relations Team
Ok, 24 hours....

Edit, approved. downloading now...
 
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http://www.extremetech.com/gaming/207922-price-positioning-details-leak-on-amds-upcoming-radeon-fury

Some possibly good news there chaps and I expected HBM to be very expensive but more than happy to be wrong :) Joel Hruska is tight with AMD, so I expect him to know this stuff.

I'm confused, didn't that quote just indicate that HBM shouldn't be as expensive as people first thought as yields are better than expected? Or did I misunderstand and not read it right lol
 
You're assuming (or pretending to) that there's no deliberate obfuscation or dirty tricks going on within NVIDIA's black box ... I think we all know the likelihood of them being fair (after instituting GW in the first place) is less than nil.

Besides, even if what you say is true, it still makes the whole thing a massive arse ache. Furthermore, numerous devs have repeatedly said that it's impossible either in whole or part to optimise GW features for AMD ... whether that be due to technical reasons or the nature of their agreements with NVIDIA (or both).

You are assuming there are dirty tricks. The source code is available for any developer that licenses it and non of them have revealed anything illicit.
besides which, if they see the DX calls they they can easily see if there is anything purposely trying to impact performance on AMD hardware.


And that is before we even start discussion reverse-compilation techniques.



But the source code is meaningless.If a company can't optimize for a a compiled library they deserve a tiny market share. They could hire some kids right out of school to work on it from them. or they could resort to marketing drivel and PR stunts.
 
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Still nothing that seems legit in terms of performance. Not long to go now though ! I think I'm sticking with TX now though. It's so good that even another 10% - 15% just won't be worth the hassle of switching and loss in coin.

Gonna try and keep my TX right up until the next die shrink, although if AMD release an 8GB HBM card that would be very tempting ! Going to pass on these first 4GB ones though.
 
D.P is the SDK 'others' get different from the one i have sitting on my Desktop?

Because it sure as hell is indeed full of black Box .dll files.

Perhaps its because i'm not a proper developer?

Is Johan Anderson a proper Developer?

https://twitter.com/repi/status/452812842132332544



If you want the source code then you have to arrange a license with Nvidia.
Shoot them an email [email protected]

Provide details of your company, developer status, game projects etc and explain the issue you have with the pre-compiled libraries and you can get the source code.
I believe the commercial licensing includes the source code by default anyway.

If you have performance issues with any of the gameworks libraries then you can do your own profiling with Nsight https://developer.nvidia.com/nvidia-nsight-visual-studio-edition
 
If you want the source code then you have to arrange a license with Nvidia.
Shoot them an email [email protected]

Provide details of your company, developer status, game projects etc and explain the issue you have with the pre-compiled libraries and you can get the source code.
I believe the commercial licensing includes the source code by default anyway.

If you have performance issues with any of the gameworks libraries then you can do your own profiling with Nsight https://developer.nvidia.com/nvidia-nsight-visual-studio-edition

Why do i have to ask for approval?
 
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