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Post your DSR and VSR sreenshots here

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I see a big difference between some of them, but i would be out of a job if i didn't and it is part of my job to deduce what the average person would not notice, the former company that i had done work for had to pay out £90,000 over there involvement with Max Payne 3 because Rockstar London noticed things were different to what they were paying for even though 99% of gamers would have never noticed, i had no involvement in that though as i would not have let it ship like that as i am fussy and it was down to management pushing the staff to hard to meet the deadline.

Anyway there is a difference in sharpness, look at Lancsoz and look at Gaussian, noticeable contrast difference around the eyes as well, any light hitting your monitor/TV will make the differences harder to see.

Ah yes i can see the difference now between those two now.
Probably doesn't help because they're small.
 
Hitman Max setting with FXAA

Wow! Everything from Bricks on the walls to the wooden frame in front of him.. The difference in this one the best for me so far.

1080p
203140_2014-12-11_00001.png

3200x1800 - resize
Hitman%203200%20resize.jpg

Original 3200x1800
https://59oaww-dm2305.files.1drv.co...Evt-hn6lkA/203140_2014-12-11_00002.png?psid=1
 
These DSR VSR screenshots are looking nice, everythings about 5-10% crisper, but surely isn't that a wake up call for games to just enable the engine to be that extra bit crisper, show things at a better quality more distant etc rather than having to render a resolution 4x the size rescaled down to get the same effect?

Surely there would be less performance hit just tweaking games engines, better textures, more tessellation to see brick work on walls etc, better lighting filters etc rather than rendering a 4k image for 1080, or am I missing something here and this DSR VSR thingy doesn't cost much performance? and what about people who actually have 4k monitors, will they be doing a DSR VSR thing rendering 16k for a 4k monitor?
 
These DSR VSR screenshots are looking nice, everythings about 5-10% crisper, but surely isn't that a wake up call for games to just enable the engine to be that extra bit crisper, show things at a better quality more distant etc rather than having to render a resolution 4x the size rescaled down to get the same effect?

Surely there would be less performance hit just tweaking games engines, better textures, more tessellation to see brick work on walls etc, better lighting filters etc rather than rendering a 4k image for 1080, or am I missing something here and this DSR VSR thingy doesn't cost much performance? and what about people who actually have 4k monitors, will they be doing a DSR VSR thing rendering 16k for a 4k monitor?

Its a wake up call to get a 4k screen because it would look much better.

But i want no TN 120hz 4K minimum.
 
Looks much better now you are resizing and much easier Shanks. :)

Not really it makes it harder to see the effect, having to scroll up and down reduces the effect.
Flicking between them shows it much easier and better.

o'well each to there own, if it keeps the crying down so be it.
 
Its a wake up call to get a 4k screen because it would look much better.

But i want no TN 120hz 4K minimum.

Maybe so, but I don't fancy shelling out 1000s of pounds just to be able to run the same game at the same performance I am doing now on 1080.
 
Maybe so, but I don't fancy shelling out 1000s of pounds just to be able to run the same game at the same performance I am doing now on 1080.

Well 4K is about the Quality and Real-estate not performance or there would be no reason to buy one.
 
Well 4K is about the Quality and Real-estate not performance or there would be no reason to buy one.

True that, but I don't think its worth it. Though saying that iv never actually used a 4k monitor or seen one so I might actually eat my own words if I ever experienced a game on one :p

But until a single Gpu's can play games on 4k on ultra 60+ fps constant, I wont be going for it, but when there is a gpu that can, then it will be definitely worth it but by then, 16k or something will be out and gpus will be behind again unfortunately.
 
These DSR VSR screenshots are looking nice, everythings about 5-10% crisper, but surely isn't that a wake up call for games to just enable the engine to be that extra bit crisper, show things at a better quality more distant etc rather than having to render a resolution 4x the size rescaled down to get the same effect?

Surely there would be less performance hit just tweaking games engines, better textures, more tessellation to see brick work on walls etc, better lighting filters etc rather than rendering a 4k image for 1080, or am I missing something here and this DSR VSR thingy doesn't cost much performance? and what about people who actually have 4k monitors, will they be doing a DSR VSR thing rendering 16k for a 4k monitor?

Unfortunately it doesn't work like that - though sure many games could do with higher resolution textures in the first place, better mipmap techniques, etc. but you'd still get better results (with the right filter) rendering at higher resolution and downsampling to native res.
 
Not surprised very few could see the difference in my pics, I couldn't :D

1440, 2160 & 2880 all looked the same on screen for me and 1080 looked shocking. Like blurred, the picture I grabbed was alright though.

I'll find a game that likes DSR tonight a throw some better ones up, ones I can see the difference.
 
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