Skyboat said:It was needed, it's more powerful, but not the "omgwtf instagib" like you claim. Heavies in particular are still rock hard to take down with it for example.
Nope, wasn't needed. I had no problems with the falloff, could have plenty of success as a pyro. I didn't claim instagib, but it's not far from that. As for heavies being hard still? Nah, they were easy to kill prior to the update aswell. You just circle strafe around them when close, and they struggle to get a lock on you.
The bad pyro players are probably quite happy with the changes, though.
I really think valve are screwing the pooch somewhat with these updates. To me it would make much more sense to have them all available at the one time, that way people aren't whoring out just one specific class. Soon as medic updates were available everone jumped on the medic bandwagon, pyro the same thing.
If the rest of the classes had theirs all ready at the one time it would probably let people pick and choose a class to get the unlocks for. Might take a while to get them all ready for the public to start unlocking but it would lessen the headache of servers becoming acheivements farms for a few days every time a new set of weapons is ready to unlock.
I assume by 'alt-fire' they don't 'alt' and in 'ctrl-alt-del' (ie *** actual alt key), but instead mouse2?
yes
pretty cool actually, you can get a soldier to fire a rocket, then two pyros can 'blow' it back and forth. I had a game of 'air hockey' on the bridge in 2fort last night![]()
Went on and it was teams full of pyros
It was needed, it's more powerful, but not the "omgwtf instagib" like you claim. Heavies in particular are still rock hard to take down with it for example.
The heavy was the first i got with OMGWTFBBQ =D
I've been searching for the right moment to sneak up on a healed Heavy and taunt-kill him.
Gonna continue tonight.