Quest 2 Facebook leak - XR2 chipset, 6gb RAM, "almost 4k display"

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I'm quite happy to hear that the new Quest is an upgraded v2 model with some pretty nice new features like higher res optics, better CPU/GPU, lighter weight and more memory. I'd assumed the next Quest was going to be a cut down budget version they'd sell alongside the existing model.

Definitely agree that if you're planning on upgrading you should flog your current Quest ASAP as values will plummet if the new model comes out with better specs at the same price point. Gonna get rid of mine as I'll probably pre-order for launch if the rumoured specs are true.

My experiences of CEX are that they'll always find a way to drop the grade even if you rock up with a boxed unit in flawless condition! To be honest though even at grade B (¬£275) I'd be happy given I've only lost £125 in the 18 months I've owned it.
 
Wonder how long (ever) it'll take for virtual desktop to be compatible with this. I guess it's possible they've built in some stuff to thwart its use.

I've got my cex "sell" in. As long as its now pre-order now, get it Nov, I'll bite and do without VR for a while.
 
Wonder how long (ever) it'll take for virtual desktop to be compatible with this. I guess it's possible they've built in some stuff to thwart its use.

I've got my cex "sell" in. As long as its now pre-order now, get it Nov, I'll bite and do without VR for a while.

Virtual desktop is already on the Quest, and you can sideload a version that allows wireless PC VR, if your PC and wireless connection is good enough.
 
How much better will the XR2 be at decompressing a PC video stream do you think? Still constrained by the bandwidth of USB3 though.

Apparently the new Quest will support WIFI6 / 802.11ax so it's pretty safe to assume there'll be some kind of wireless PC Oculus link IMO.

Seems likely they might abandon the Oculus Rift S in the near future as it's looking increasingly irrelevant and dated next to the Quest 2. If they do that hopefullly it'll encourage them for focus even more on an official PC/Quest link of somekind.

I've got my cex "sell" in. As long as its now pre-order now, get it Nov, I'll bite and do without VR for a while.

I guess it may take at least a couple of months for it to launch but I agree that if you can get £280 for it then it's a no-brainer to sell the device given how much better the new one sounds on paper.
 
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How much better will the XR2 be at decompressing a PC video stream do you think? Still constrained by the bandwidth of USB3 though.

much! It has 4x the video bandwidth too. USB 3 bandwidth is huge compared to what current link tops out at due to the 835 decoding limitations so there's lots of room in the tank for big improvements to bitrate.

Read about some of the features of the XR2 here - it's an incredible bit of kit and i'm surprised they put it in the quest 2 already.

https://www.tomsguide.com/news/snapdragon-xr2-mixed-reality-platform
 
Virtual desktop is already on the Quest, and you can sideload a version that allows wireless PC VR, if your PC and wireless connection is good enough.

I know that, but this is the quest2.

Does working on quest automatically mean it works on quest 2 (one assumes hardware changes etc). Does it require the designer to support quest2.
If oculus see programs like VD as a threat to their in-house sales platform, is it not possible/likely that they will take the release of new hardware as an opportunity to stop it and similar software from operating ?

some more info on the XR2
https://www.anandtech.com/show/15509/qualcomm-to-start-xr2-reference-design-programme-for-arvrxr
 
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oooh the thread on here about ultraleap just got a bit more interesting, it's implemented on the XR2 chip as part of the reference design
 
I know that, but this is the quest2.

Does working on quest automatically mean it works on quest 2 (one assumes hardware changes etc). Does it require the designer to support quest2.
If oculus see programs like VD as a threat to their in-house sales platform, is it not possible/likely that they will take the release of new hardware as an opportunity to stop it and similar software from operating ?

Quite the opposite actually

https://www.reddit.com/r/oculus/comments/ismfzt/virtual_desktop_developer_expect_improved_pcvr/
 
Thanks

Is the room quite good? Does it feel like your in a cinema


No it feels like you're looking through binoculars and quite claustrophobic due to the decreased FOV.

If you want to experience 3D properly, I'd get a 3D capable projector.

It is cool though if you are at university student and short on space of travel a lot.


I can't wait to see if this near 4k display can be a portable netflix machine.
 
I’m new to VR technology, picked up a second hand Oculus Go 64GB about a week ago and am blown away by the technology. I’m interested to see what the new Oculus headset will offer in terms of improvement over the Go. I’ve no complaints with the Go but do find the display ‘pixely’ and the colours somewhat washed out.

I would assume that the improvement of the resolution the 2K per eye will make the image less ‘pixely’ ? The improvement of the resolution would also mean being able to view much higher resolution pictures and video than the 3880x1920 on the Go?
 
I would assume that the improvement of the resolution the 2K per eye will make the image less ‘pixely’ ? The improvement of the resolution would also mean being able to view much higher resolution pictures and video than the 3880x1920 on the Go?

I think you’ve got the wrong resolution? The go is 2560x1440 as far as I’m aware.

There are many factors to how pixelated a headset appears, so it’s not as simple as one might think.

First you have the field of view, the larger the field of view the more spread out the available resolution. This is represented by pixels per degree (ppd)... a higher resolution headset could appear more pixelated than a lower resolution one because it ends up with a lower ppd due to high FoV.

Secondly you have screen door effect, which you can think of as the “dead” space between pixels. The less the dead space between pixels, the less noticeable each individual pixel is.

Thirdly you have the sub pixel arrangement, pentile or full RGB stripe. With the pentile arrangement (more common on oled) you have lower subpixels even though the headline resolution remains the same or higher which results in lower clarity for a given resolution. I’d say it’s a fair bet the Quest2 will have an RGB stripe LCD but we don’t know yet.

Finally the lenses or diffuser layers on the lcd can also affect how noticeable each pixel is and the lenses of course also have a huge impact on how clear and sharp everything looks.

So that’s a really long way of saying we don’t know exactly how it will compare until we find out all the details, I feel safe betting it will be a substantial step up in pure display terms though and the experience of a proper 6 dof headset is on another level to something like the go anyway.
 
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Honestly my opinion is the RiftS is probably dead to oculus... as I said earlier it was already the unloved stepchild to the overachieving Quest, the Quest 2 just seals the deal.

That is not to say though that the Quest 2 will necessarily be a better pure PCVR experience... I would bet the RiftS is probably still more comfortable, and when compared to playing PCVR on quest it doesn’t need to do any compression or introduce any latency on the feed. We also don’t know what refresh rate the Quest 2 will run, nor what improvements they’ve made to link given the capabilities of the XR2. It may be that the ability to play wirelessly or standalone far outweighs the compromises for PCVR, but I think there are still likely compromises overall if all you are interested in is PCVR.
 
Honestly my opinion is the RiftS is probably dead to oculus... as I said earlier it was already the unloved stepchild to the overachieving Quest, the Quest 2 just seals the deal.

That is not to say though that the Quest 2 will necessarily be a better pure PCVR experience... I would bet the RiftS is probably still more comfortable, and when compared to playing PCVR on quest it doesn’t need to do any compression or introduce any latency on the feed. We also don’t know what refresh rate the Quest 2 will run, nor what improvements they’ve made to link given the capabilities of the XR2. It may be that the ability to play wirelessly or standalone far outweighs the compromises for PCVR, but I think there are still likely compromises overall if all you are interested in is PCVR.
Right, too early to say then I guess, suppose it will depend on if there's visible compression and what refresh rate it is.

Not sure what to do
 
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