Race Driver: Grid

well looking at that most of my problem better fall under "Numerous on-going compatibility fixes." or im gonna have to put up with this annoying problem of an 8800GTX not being able to play this game above 1280 res.....also another one to add for some reason if I go into "branding" and back out my car turns jet black! starting a race is fine I still have all my race colours but....weird!
 
Looks like there's a config file edit you can make to enable UHQ settings!



grid200806021226vttxf9.jpg


Looking forward to going home and trying this!

Here is my Ultra High Pack. Visible Objects are maxed out, so are shadows and some AA. Just overwrite with your configuration. Start the game choose your resolution, everything should work fine. (BACKUP YOUR OWN FILES)

http://rapidshare.com/files/11954548..._Full.rar.html

Here are some pp changes (lighting etc) for the tracks.

http://rapidshare.com/files/119546867/ModV2.rar.html

config for POS systems on its way

Edit: Performance Pack for the "lower" end systems

http://rapidshare.com/files/11954713...mance.rar.html

man can someone upload somewhere different because im finding difficult to find a cat
 
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well looking at that most of my problem better fall under "Numerous on-going compatibility fixes." or im gonna have to put up with this annoying problem of an 8800GTX not being able to play this game above 1280 res.....also another one to add for some reason if I go into "branding" and back out my car turns jet black! starting a race is fine I still have all my race colours but....weird!


What is issue ?

I play it at 1920x1440 be it 4:3, is your RES missing for 16:10 or such ?.
 
Totally loving the night bit at Le Mans at the moment. :cool:

grid2008060421155801ji5.png


The way they've done the twilight sky looks great.

grid2008060421153395bp5.png


psychas, the link for your ultra high pack is broken?
 
All I have to say is 1min15secs laps of Jarama in a BMW 320 WTCC with a six speed gearbox... Err, no, not going to happen in reality ;) (try closer to 1min40secs)

Granted, the game looks great at 1900x1200. But pretty graphics do not make a game. A sense of speed can be achieved without artificially boosting the acceleration/top speed/ tyre grip in corners.

I still get the impression that multiplayer is still open to abuse. Wreckers can still ram/ cut/ linger in middle of track without consequences. People can leave before the race end to protect their precious ranking points. Assists cannot be forced off online at present etc. etc.

I know I'm in a minority here, after all threads like this are almost always about a game's appreciation. However, I just could not resist adding my views after eventually trying the demo for myself...
 
Thats your views of the demo and not the full game. Two different things. The retards that might get sorted in the upcoming patch and as far as I know you can only have what ever options the server lets you have i.e assists. Have you driven a race ready BMW 320 WTCC around Jarama?!
 
Totally loving the night bit at Le Mans at the moment. :cool:

grid2008060421155801ji5.png


The way they've done the twilight sky looks great.

grid2008060421153395bp5.png


psychas, the link for your ultra high pack is broken?

Shame that is a pee poor attempt at reprisenting the actual track properly...

But then this is an Arcady Racer, and its fun factor allows me to forgive it for some shockingly poor reprisentations of real life.
 
Well, ive just got the drift battles and midnight touge races to go and then ill have finished the SP... Ive got all cars, 4mill Rep and im earning £600k+/race from Sponsorship, whats the point of earning more cash once youve got all the cars available?

Ill devote a few hours at the weekend to doing the drift races and drift battles then ill be up for some online racing. :D
 
Shame that is a pee poor attempt at reprisenting the actual track properly...

But then this is an Arcady Racer, and its fun factor allows me to forgive it for some shockingly poor reprisentations of real life.

What exactly is your issue with the way the track is done? Have you been to Le Mans?
 
Ever driven on grass with more than 100bhp? Almost impossible!


Just got the full game today with my 360 pad, anyone for an ocuk only play tonight?

I've driven on grass at high speed in real life and in other driving games and in no way did the cars behave like they do on grid. hitting a grass verge at quite a slow speed will often end up with your car spinning out of control or bouncing from side to side as you try but ultimately fail to get it back on the road again.

I'm not asking for ultra realism or Ridge Racer type handling just something not so severe. It's about the only negative i have on this otherwise excellent game which is currently my favourate :)
 
What exactly is your issue with the way the track is done? Have you been to Le Mans?

Yes. The scale of the track is wrong and the ability to take the Porsche Curves and the 2 chicanes before the start line at full throttle is just wrong.

But as I said, this isnt a realistic game, so ill let it off. It reminds me of the old 24Hour Du Mans game on the PS1 where you could lap the track in under 2 mins because it was badly scaled.

The GT4 version of Sarthe is very good for a decent reprisentation.
 
is there any way to turn off chat off completely? i can hardly see where i'm going when the grey box pops up whenever someone joins/leaves/talks
 
It was 4AM and I was bored, so here is a post I made on the Codies forums about the patch announcement:

Gimpymoo said:
The contents of the 1st patch have NOTHING to VERY LITTLE to do with any feedback from the community owing to the time scale involved between the games release and the patch release in my opinion.

I am almost certain that the majority of these issues were allready known to the developers when the game was shipped and they thought rather than delay the initial release to release the patch shortly after.
The process of creating, testing, certifying (On consoles) and releasing a patch takes a while so I am almost certain these were fixes Codies had planned all along anyway, maybe I am wrong.

The second patch (Assuming there will be one??) will be the "Money Shot" so to speak as this will show us how much they have been listening to their community/customers and how much they intend on supporting their product. GRID has had a great initial reception and with the right continued support from Codies, could go down as an all time GREAT game.
All depends if Codies wish to "TAKE THE MONEY AND RUN" or if they are in it for the long haul, either way, we shall see.

One thing Codies (and other developers) need to realise is that PC and Console gamers are 2 VERY different animals and both expect something different from their gaming in the whole and I think the games should reflect this. Games on the Wii/DS are invariably different to their 360/PSP Counterparts as to take advantage of that platforms strengths/weaknesses (Depending on your personal opinion) and the requirements of the majority of the users on that platform. I do believe the same ethos needs to be carried over regarding PC and Console games. A few things which come to mind are Mouse support in the menus and for driving, TrackIR support and SLI/Crossfire VGA Configurations. To ignore these is crazy, surely these should be seen as a strenghth on the PC platform and should be used where possible? I do now own a TrackIR device myself although am considering getting one and you have to remember by adding support of this to the game is only going to INCREASE sales as the owners of these are likely to buy games if a product supports it as they have invested soo much in it that that will invariably try most of the things released which are compatible with it. Implement the support well, and "They will come". I AGREE, mouse support and TrackIR is not ESSENTIAL although it all adds to the overall "Polish" of a game.

Why release a game on the PC if your not going to FULLY support the PC?

You mention the time/cost constraints of adding such features? The game is selling VERY well. Instead of putting the shareholders first, how about the customers? Also, the Cost price of the PC version is VERY low compared to that of the console SKU. I am aware there are other overheads when releasing a console game but why is the overall COST price of the PC version soo low? I am sure the majority of Hardcore and casual gamers would not mind paying an extra fiver, maybe a tenner to cover such development costs?

I appreciate this post is weighted more towards the PC community but I do believe some of the points raised cover both PC AND CONSOLE platforms and at the end of the day, we are ALL gamers and we await Codies response.

Remember Codies, ACTIONS speak much louder than words :)

Feedback welcome.

*This did start off as a quick reply in the "Patch" thread and I evolved into a little beast :)
 
As much as I loathe rammers I think adding no collisions is going to turn this in to a dull game I mean I may aswell race offline against ghost replays of other players.
I have come to realize that collisions are a big part of what makes this game fun turning them off is like making walls transparent on a fps.

All I can see now is every server with collisions off and wheel users winning every race it will end up like toca 2 and gtr and live for speed not really worth playing unless you have a £150 wheel.

I'd like them to add an option that can detect if someones using a wheel so you could add an option for gamepads/keyboards only or all allowed and so on.
 
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As much as I loathe rammers I think adding no collisions is going to turn this in to a dull game I mean I may aswell race offline against ghost replays of other players.

Q F T! :cool:

It would be good if it was intelligent enough to work out the difference is speeds between the two or more vehicles and if above a certain limit would switch the 'no collisions' feature on temporarily, while still leaving it possible to have those minor bumps and scrapes.
 
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