• Competitor rules

    Please remember that any mention of competitors, hinting at competitors or offering to provide details of competitors will result in an account suspension. The full rules can be found under the 'Terms and Rules' link in the bottom right corner of your screen. Just don't mention competitors in any way, shape or form and you'll be OK.

Radeon Adrenaline drivers have had DXR capable drivers since July

But, since you won't believe Lisa SU, then lets talk about Vulkan. Where are AMD's Ray Tracing Drivers using the Vulkan API? If the only reason they haven't used Ray Tracing yet because they were blocked by a deal between Microsoft and Nvidia, why haven't they released Ray Tracing using Vulkan? Quake II uses Vulkan. So what's stopping AMD?

Yeah nothing stopping them releasing extensions for Vulkan even assuming their ray tracing implementation was blocked by some exclusivity agreement in DXR - but as of yet only nVidia have provided a render path for it in Vulkan.
 
I always suspected this and told people that my suspicion was that Nvidia and Microsoft made a deal to push RTX hardware based raytracing for a certain time peroid although the amd cards where equally capable like the 1080ti and 1080 can do. And that agreement is running out, but nvidia already impregnated peoples mind that ray tracing= rtx, big win.

What's your thoughts lovely clockers?

I thoughts are you are talking a load of tosh.

DXR as been part of DX12 since early 2018. Nvidia made some hardware for it, AMD has not. Simple as, there's no big conspiracy like you are trying to tote out. Just AMD has very limited reserouces and chose to focus there hardware and driver development elsewhere.

Yes there may be driver support but driver support does not equal useable impmention like with DXR on pascal. GPU companies have pull this once since the TNL days (Savage 2000 im looking at you).
 
They could have but were prevented by an exclusivity agreement already made between ms and nvidia. Im actually the one laughing at you.I've been saying that the cards are capable just as the 10 series nvdia cards are, more so because of the raw compute power in amd cards which path tracing favours, but the drivers weren't enabled. This proves that, as the code is on the drivers, and if allowed obviously would be turned on to play raytraced games. But wait.... All ray traced games are all RTX games, not dxr right........

again making massive statements and assumptions with nothing to back it up. There would be zero reason for MS to do this
 
And if the December driver enables it? You will obviously say you were wrong, right....

RT being enabled in drivers have not (which I have have no issues with) has nothing to do with your statements about a Nvidia/MS deal blocking AMD from doing so :D. When called BS they become "theory" while still providing nothing to back it up.

Circumstantial theory doesn't = fact
 
@Illuminist

For all of Turing's woes, the fixed function hardware is still magnitudes more performant in ray tracing than just using async compute and shaders. So even though Vega (for example) could out raytrace Pascal, it can't out raytrace Turing. Hell, Titan V can't out raytrace Turning. This is simply why AMD doesn't have a driver for DXR yet: no fixed-function hardware = no performance.

The jury is still out in many circles as to whether RTX is actually any good, so why would AMD push out inferior performance in the face of such established negativity? Christ, the Nvidia mindshare gives AMD enough **** as it is without them going "hahahahahaaaaa AMD can't even get ray tracing right".

There's no conspiracy this time round, dude.
 
So even though Vega (for example) could out raytrace Pascal, it can't out raytrace Turing.

Be interesting to see Pascal v Vega/AMD in something like Quake 2's path tracing implementation as Minecraft uses optimisations that aren't used in other implementations and the other variants used to inject it into older games are missing a lot of features.

That said Pascal can only do 600p@30FPS for the 1070/80 and 720p@30FPS for the 1080ti using the full features of the RTX path in Quake 2 so not exactly useful other than just to check it out.

The jury is still out in many circles as to whether RTX is actually any good, so why would AMD push out inferior performance in the face of such established negativity? Christ, the Nvidia mindshare gives AMD enough **** as it is without them going "hahahahahaaaaa AMD can't even get ray tracing right".

RTX is actually brilliant - it needs a lot of work yet - [in path traced implementations] it needs to at least double the current ray count per pixel and maintain higher framerates to offset the noise and temporal sample collection that is needed for performance reasons and developers who understand ray tracing to implement it for best effect but having had time to play around with it in custom maps in Quake 2 I can see the future and find it hard to tolerate the nay sayers based on current less than ideal implementations. (Many of whom I suspect will be shouting about how brilliant ray tracing is when AMD can do similar).
 
Last edited:
Back
Top Bottom