But, since you won't believe Lisa SU, then lets talk about Vulkan. Where are AMD's Ray Tracing Drivers using the Vulkan API? If the only reason they haven't used Ray Tracing yet because they were blocked by a deal between Microsoft and Nvidia, why haven't they released Ray Tracing using Vulkan? Quake II uses Vulkan. So what's stopping AMD?
Yeah nothing stopping them releasing extensions for Vulkan even assuming their ray tracing implementation was blocked by some exclusivity agreement in DXR - but as of yet only nVidia have provided a render path for it in Vulkan.