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Radeon Adrenaline drivers have had DXR capable drivers since July

I think the next Navi (5800 or whatever it's going to be called) might do ray tracing as by all accounts that's pitched against the 2800S apparently. Don't believe the 5700 series will do it but who knows hopefully I'm wrong. TBH ray tracing would not entice me to buy a new graphics card as I think it's still too immature ATM and it might be two years from now before it becomes something people are prepared to pay extra for given its performance limitations.

The PS5 and Xbox Scarlett are both supposed to support RT but I would guess it will be at a lower resolution (maybe 1080p) rather than at 4K. You'll probably need to choose between 4K or RT in games that support RT as a Ryzen 2 SOC with Navi graphics isn't suddenly going to become a 4K behemoth. Just my 2p's worth.
 
They could have but were prevented by an exclusivity agreement already made between ms and nvidia. Im actually the one laughing at you.I've been saying that the cards are capable just as the 10 series nvdia cards are, more so because of the raw compute power in amd cards which path tracing favours, but the drivers weren't enabled. This proves that, as the code is on the drivers, and if allowed obviously would be turned on to play raytraced games. But wait.... All ray traced games are all RTX games, not dxr right........

There is no exclusivity agreement. Don't you think tech sites would be all over that, especially sites like AdoredTV or even HardOCP? Don't you think AMD would have mentioned it. We know, at least anyone that has any idea of how it works, knows that any DX12 card is capable of Ray Tracing, the question is at what cost to performance. And you say it's all the drivers, lol, is that meant to be some shocking revelation? That's the way Ray Tracing works. Ray Tracing didn't work on Nvidia's older cards because it needed Nvidia to include the software fallback layer in their API. This allowed Nvidia cards without RT cores to run games with Ray Tracing. Microsoft DXR can't call AMD's Ray Tracing API because none exists.

Games are RTX games? No, they aren't. Games that have Ray Tracing in them using Nvidia's RTX if you have a Nvidia card. If AMD had Ray Tracing, games would use that when an AMD card is detected.

And, no I am still laughing at you for believing this nonsense. There has been nothing to stop AMD from writing their own Ray Tracing API. Lisa Su has actually stated that they weren't going to enable Ray Tracing until they were ready.

Show some actual proof that trumps Lisa Su stating that they aren't doing it until they are good and ready.
 
There is no exclusivity agreement. Don't you think tech sites would be all over that, especially sites like AdoredTV or even HardOCP? Don't you think AMD would have mentioned it. We know, at least anyone that has any idea of how it works, knows that any DX12 card is capable of Ray Tracing, the question is at what cost to performance. And you say it's all the drivers, lol, is that meant to be some shocking revelation? That's the way Ray Tracing works. Ray Tracing didn't work on Nvidia's older cards because it needed Nvidia to include the software fallback layer in their API. This allowed Nvidia cards without RT cores to run games with Ray Tracing. Microsoft DXR can't call AMD's Ray Tracing API because none exists.

Games are RTX games? No, they aren't. Games that have Ray Tracing in them using Nvidia's RTX if you have a Nvidia card. If AMD had Ray Tracing, games would use that when an AMD card is detected.

And, no I am still laughing at you for believing this nonsense. There has been nothing to stop AMD from writing their own Ray Tracing API. Lisa Su has actually stated that they weren't going to enable Ray Tracing until they were ready.

Show some actual proof that trumps Lisa Su stating that they aren't doing it until they are good and ready.
State proof that lisa su didn't say that because they cant.
If there is a deal, no one would know apart from the parties involved, and amd would never want people to know they were locked out
But everything about this, even ray tracing being labelled as rtx on. Not dxr enabled, points to this
 
although the amd cards where equally capable like the 1080ti and 1080 can do.

This is as good as saying existing AMD cards would be very very bad at Ray Tracing just like the Pascal cards you mention above.

Even a powerful compute card like the Titan V is nowhere near fast enough (slower than a 2060) to run Ray Tracing well despite the fact it has always been enabled in their drivers.
 
This is as good as saying existing AMD cards would be very very bad at Ray Tracing just like the Pascal cards you mention above.

Even a powerful compute card like the Titan V is nowhere near fast enough (slower than a 2060) to run Ray Tracing well despite the fact it has always been enabled in their drivers.
Im not saying that they would be good, I'm saying there is a reason that
a. Any game with Ray tracing is called rtx not dxr
Does that mean when amd card can do it they will be rtx compatible? Probably not. Does it mean that games will have to stop being rtx only branded, probably yes.
B. That AMD could flip a switch and it would work, possibly like they will do in the December adrenaline update, because all this rtx saturation is because they have it all to themselves
 
Im not saying that they would be good, I'm saying there is a reason that
a. Any game with Ray tracing is called rtx not dxr
Does that mean when amd card can do it they will be rtx compatible? Probably not. Does it mean that games will have to stop being rtx only branded, probably yes.
B. That AMD could flip a switch and it would work, possibly like they will do in the December adrenaline update, because all this rtx saturation is because they have it all to themselves

A. The game devs will use whatever term serves them best to describe Ray Tracing on any future game but it is hardly something that is going to change anything.

B. If AMDs hardware is not up to running Ray Tracing at anywhere near the levels you get from Turing cards it would be a mistake for them to enable it in drivers. No one buys a second hand pascal card for Ray Tracing.
 
I always suspected this and told people that my suspicion was that Nvidia and Microsoft made a deal to push RTX hardware based raytracing for a certain time peroid although the amd cards where equally capable like the 1080ti and 1080 can do. And that agreement is running out, but nvidia already impregnated peoples mind that ray tracing= rtx, big win.

What's your thoughts lovely clockers?

https://www.pcgamesn.com/amd/directx-raytracing-in-gpu-drivers

#edit gears 5 is supposed have dxr, but, is also a AMD title..... so maybe december we will see that become dxr enabled for radeon cards?

lol @ amd for making their fans believe they had to buy RDNA 2 card
when the real truth is what we've known all along - any DX12 graphics cards can do ray tracing.
 
How is being lisa's best friend with all that insider knowledge? Maybe we should talk to someone that works for amd...... Hmmmm
Sorry, my comment was tongue in cheek and not meant rude. Basically, historically, AMD have cried foul play at every opportunity and never missed the chance to blame NVidia/everyone else when AMD are behind/not allowed/can't do it.
 
Stay In The Light too, it will be "the next big thing" but it was just too overhyped for the release.

I think that's what AMD are avoiding. They don't want a release like the last Nvidia one where they basically said, "Here's the same card as last time, but it's going to cost you more because it can do these spot effects in a few games that are going to tank your framerate to unplayable levels!"
 
State proof that lisa su didn't say that because they cant.
If there is a deal, no one would know apart from the parties involved, and amd would never want people to know they were locked out
But everything about this, even ray tracing being labelled as rtx on. Not dxr enabled, points to this

What? How far down the conspiracy rabbit hole are you?

You are the one making the claims, the burden of proof is on you. But, you ain't got any because what you say isn't true.

AMD wouldn't let anyone know?? LOL, what the hell? When they were locked out of Physx they let everyone know, when game works impeded their performance in games they let everyone know. And if they didn't let everyone know directly, they made jokes videos. And even if AMD didn't let everyone know, something as big as Microsoft and Nvidia having an agreement to keep Ray Tracing as a Nvidia exclusive would have been leaked to the tech press.

Also, and something you haven't considered in your theory, It would be a very, very short sighted agreement by Microsoft that would hamper the development of their next XBOX.

And where are games been marketed as RTX games? If you check the store pages or box covers of games you won't find RTX anywhere on them. You don't see DXR either, because DXR is just part of DX12 and that's what you see on the boxes. IF you go into settings in games, you might see RTX in some games when it applies to DLSS, but, Ray Tracing, is just called Ray Tracing.

But, since you won't believe Lisa SU, then lets talk about Vulkan. Where are AMD's Ray Tracing Drivers using the Vulkan API? If the only reason they haven't used Ray Tracing yet because they were blocked by a deal between Microsoft and Nvidia, why haven't they released Ray Tracing using Vulkan? Quake II uses Vulkan. So what's stopping AMD?

Maybe it's case of Occam's Razor, the simple explanation is usually right. That AMD haven't any Ray Tracing yet, because they aren't ready.
 
What? How far down the conspiracy rabbit hole are you?

You are the one making the claims, the burden of proof is on you. But, you ain't got any because what you say isn't true.

AMD wouldn't let anyone know?? LOL, what the hell? When they were locked out of Physx they let everyone know, when game works impeded their performance in games they let everyone know. And if they didn't let everyone know directly, they made jokes videos. And even if AMD didn't let everyone know, something as big as Microsoft and Nvidia having an agreement to keep Ray Tracing as a Nvidia exclusive would have been leaked to the tech press.
It was just a theory, one you don't agree with. Chill out

Also, and something you haven't considered in your theory, It would be a very, very short sighted agreement by Microsoft that would hamper the development of their next XBOX.

And where are games been marketed as RTX games? If you check the store pages or box covers of games you won't find RTX anywhere on them. You don't see DXR either, because DXR is just part of DX12 and that's what you see on the boxes. IF you go into settings in games, you might see RTX in some games when it applies to DLSS, but, Ray Tracing, is just called Ray Tracing.

But, since you won't believe Lisa SU, then lets talk about Vulkan. Where are AMD's Ray Tracing Drivers using the Vulkan API? If the only reason they haven't used Ray Tracing yet because they were blocked by a deal between Microsoft and Nvidia, why haven't they released Ray Tracing using Vulkan? Quake II uses Vulkan. So what's stopping AMD?

Maybe it's case of Occam's Razor, the simple explanation is usually right. That AMD haven't any Ray Tracing yet, because they aren't ready.

It's just a theory, for discussion, one you don't agree with. Chill out
 
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