So its bang on 980/390X level performance in Arkham Knight.
http://www.techpowerup.com/forums/t...leaked-and-tested.223351/page-22#post-3479050
which is pretty much where people were saying it would be around, 980/390x - nano performance.
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So its bang on 980/390X level performance in Arkham Knight.
http://www.techpowerup.com/forums/t...leaked-and-tested.223351/page-22#post-3479050
All I know is that my 290@1050 gets 7.1 in VR benchSo something just doesn't add up. For some reason RX480 is rubbish in this benchmark.
it is not that it is rubbish, it is that we dont have the talke from the presentation that go with the slide. It can very well be that the score it has was for it as base clocks in a low power mode. considering 'Low Power' was in big letter above the graph on that slide. it could have very well be talking about the mobile vr backpack computer.
You can debate no more because the VR figures are confirmed now.
http://www.techpowerup.com/forums/t...leaked-and-tested.223351/page-22#post-3479235
You can debate no more because the VR figures are confirmed now.
http://www.techpowerup.com/forums/t...leaked-and-tested.223351/page-22#post-3479235
You can debate no more because the VR figures are confirmed now.
http://www.techpowerup.com/forums/t...leaked-and-tested.223351/page-22#post-3479235
Yet the performance in games shows it punching above that weight. It could more than likely be an issue with OpenGL then and some functionality of the card not being fully enabled with it yet.
This is pretty much spot-on. For the most part.I think it is a little oposite of what you are saying.
GCN is much more brute-force, huge compute potential but much less transistors used to fully exploit that compute performance. AMD tried with Async compute and spent considerable transistors on hardware based scheduling but without fixing the actual bottlenecks in the GPU design.
Kepler, and especially Maxwell and pascal have a lot more finesse. They have less theoretical performance because instead of just throwing more and more compute units at the GPU they dedicate more and more transistor budget to making the actual compute resources fully utilized and remove all kinds of bottlenecks, including DX11 limitations. Therefore, there is far less to be gained form async compute or DX12 because the hardware is not limited to the same extent.
So its bang on 980/390X level performance in Arkham Knight.
http://www.techpowerup.com/forums/t...leaked-and-tested.223351/page-22#post-3479050
I think it is a little oposite of what you are saying.
GCN is much more brute-force, huge compute potential but much less transistors used to fully exploit that compute performance. AMD tried with Async compute and spent considerable transistors on hardware based scheduling but without fixing the actual bottlenecks in the GPU design.
Kepler, and especially Maxwell and pascal have a lot more finesse. They have less theoretical performance because instead of just throwing more and more compute units at the GPU they dedicate more and more transistor budget to making the actual compute resources fully utilized and remove all kinds of bottlenecks, including DX11 limitations. Therefore, there is far less to be gained form async compute or DX12 because the hardware is not limited to the same extent.
We still dont even have any TRUE DX12 games right now. Just DX12 branches, as nobody wants to make a Windows 10-only game just yet.
Nope. You're confusing the long-term driver improvements from AMD as 'finesse' when it's really just poor Day 1 drivers, leaving more room for improvement later.Actual the opposite is true . Nvidia is brute foce and AMD is more finesse and optimisation hence great deal to be gained from driver improvements.
Right, I forgot about rushed UWP releases like these.Not disagreeing with you as you make a few good points in your post but Quantum Break PC is DX12 Win 10 only. It apparently didn't sell too well but AMD put in a good show with 390X hot on the heels of 980Ti in that game (as we've seen in other DX12 "branches").