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Radeon RX 480 "Polaris" Launched at $199

hate to break it to you, but DX12 games will cascade down way faster than you think, the whole microsoft line up this year and next year is coming to PC, Dice integrated DX12 to frostbite, first game will be Battlefield 1 and then all EA games using frostbite will have DX12 from now on, maybe not masseffect andromeda, because that games was in developement for like 5 years,square enix already started with tomb raider, hitman, deus EX, only major publisher left is ubisoft(although there are rumours for watch dogs 2 to be dx12) and activision, the transition period from old to new console is done, and last E3 showed how game evolved compared to what they used to show in 2014/2015, most Devs moved to async compute, and latest news win10 over took win7 on steam, i wouldn't be surprised if the majority of games released in 2017 are dx12, 2018 definitly will ( triple A that is )
some ppl will stay in denial untill they will start seeing their card being out performed by a cheaper card in less than a year, in almost every game they play.

Yep, I actually bought the RX480 becuase of battlefield 1. My GTX960 just wasn't going to be up to it and after seeing the DX12 benchmarks it looked like the best bang for buck.

Now lets see what other games do I play, well Squad, which will have DX12 support, Total War Whammer, which has DX12 support and a few Paradox games which don't even tax the GPU.
 
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And we're off, told you the bashing would start! Stay strong brother don't let them grind you down!! ;)

Seriously though, it's his choice, leave him be, just respect his opinion and decision, it has zero effect on your life and situation:)
Not that I disagree, but I'm going to hold you to this opinion if ever you should provide your own take on whether somebody should have gone for a specific AMD card over a specific Nvidia card, or ever say anything about people buying Nvidia cards in general.
 
Deus Ex, Gears 4, BF1 this year all with DX12. Watch Dogs 2 is supposed to but.... lets just say I'm expecting a Tomb Raider style situation. Where every other game gets a boost with Dx12 but as if by magic an Nvidia sponsored Ubisoft game loses performance in DX12 for no apparent reason and stutters, more so on AMD. Also expect a new higher texture setting that doesn't increase IQ but requires 8.1GB of memory or more otherwise plays like crap at 'max' settings.
 
hate to break it to you, but DX12 games will cascade down way faster than you think
Says the person who thinks that multi-GPU's are happening with Scorpio and Neo.

Dude, DX12 is not only not what you think it is, but it's also not going to happen like you think it will. There are going to be plenty of EA titles that dont use DX12 as this will be not a publisher-based thing, but a developer-based thing. There will be developers/titles among different publishers that use it, and many developers/titles among those same publishers who dont. I say developers/titles because I'm sure there will be examples of developers who use DX12 in one game and not in another. It's simply not going to be worth the effort in many cases.

You're trying to narrow down things into broad, simple categories where you can try and paint a picture more to your agenda, but truth is, DX12 is still a largely minority API and will be for quite a while. Its advantages are still highly suspect with the capabilities we have right now and most of these games will all have DX11 branches, apart from maybe the MS-led titles where UWP means that DX12 or not, AMD will likely have an advantage because the whole point is to minimize necessary optimizations for a different platform.

Lastly, you're probably overestimating what DX12 will actually bring to games. DICE may be using it, but what will it actually bring? Consider they have a lot of experience with Mantle, if that's all their implementation is based on(as CPU overhead will be DX12's biggest advantage just like Mantle), then the chances of it meaning much for many gamers who dont have imbalanced CPU/GPU setups isn't very big.

I recommend reading through this to get a better idea of what we're probably looking at:

http://www.dsogaming.com/interviews...ly-based-rendering-dynamic-lod-e3-demos-more/
 
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Deus Ex, Gears 4, BF1 this year all with DX12. Watch Dogs 2 is supposed to but.... lets just say I'm expecting a Tomb Raider style situation. Where every other game gets a boost with Dx12 but as if by magic an Nvidia sponsored Ubisoft game loses performance in DX12 for no apparent reason and stutters, more so on AMD. Also expect a new higher texture setting that doesn't increase IQ but requires 8.1GB of memory or more otherwise plays like crap at 'max' settings.
Ah right. So if DX12, an API that anybody who understands what it is knows that it is far from simple or easy to implement, doesn't bring significant benefits to a game, it *must* be an Nvidia conspiracy.

You never surprise me at all man.
 
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Deus Ex, Gears 4, BF1 this year all with DX12. Watch Dogs 2 is supposed to but.... lets just say I'm expecting a Tomb Raider style situation. Where every other game gets a boost with Dx12 but as if by magic an Nvidia sponsored Ubisoft game loses performance in DX12 for no apparent reason and stutters, more so on AMD. Also expect a new higher texture setting that doesn't increase IQ but requires 8.1GB of memory or more otherwise plays like crap at 'max' settings.

I thought Ubiport had jumped into bed with AMD now ?
 
Says the person who thinks that multi-GPU's are happening with Scorpio and Neo.

Dude, DX12 is not only not what you think it is, but it's also not going to happen like you think it will. There are going to be plenty of EA titles that dont use DX12 as this will be not a publisher-based thing, but a developer-based thing. There will be developers/titles among different publishers that use it, and many developers/titles among those same publishers who dont. I say developers/titles because I'm sure there will be examples of developers who use DX12 in one game and not in another. It's simply not going to be worth the effort in many cases.

You're trying to narrow down things into broad, simple categories where you can try and paint a picture more to your agenda, but truth is, DX12 is still a largely minority API and will be for quite a while. Its advantages are still highly suspect with the capabilities we have right now and most of these games will all have DX11 branches, apart from maybe the MS-led titles where UWP means that DX12 or not, AMD will likely have an advantage because the whole point is to minimize necessary optimizations for a different platform.

Lastly, you're probably overestimating what DX12 will actually bring to games. DICE may be using it, but what will it actually bring? Consider they have a lot of experience with Mantle, if that's all their implementation is based on(as CPU overhead will be DX12's biggest advantage just like Mantle), then the chances of it meaning much for many gamers who dont have imbalanced CPU/GPU setups isn't very big.

I recommend reading through this to get a better idea of what we're probably looking at:

http://www.dsogaming.com/interviews...ly-based-rendering-dynamic-lod-e3-demos-more/

yes ofc a lot of games wont have DX12; mostly indie and small projects, thats why i said Triple A titles, then you post to me an interview with a guy talking about unity's integration of DX12, who saying that for now the benefit is from cpu bound situation, and you build up on that, you forget the part where he says async compute is not integrated yet to unity, so he doesnt even have the performance numbers gain from any testing to even talk about, he also points out that only AMD have efficient utilisation of async, meaning that the major wall standing in front of it's adoption is Nvidia.
and yes i do believe consoles will end up with mgpu, have yet to listen to your argument to why this is such a ridiculous idea...
 
hate to break it to you, but DX12 games will cascade down way faster than you think, the whole microsoft line up this year and next year is coming to PC, Dice integrated DX12 to frostbite, first game will be Battlefield 1 and then all EA games using frostbite will have DX12 from now on, maybe not masseffect andromeda, because that games was in developement for like 5 years,square enix already started with tomb raider, hitman, deus EX, only major publisher left is ubisoft(although there are rumours for watch dogs 2 to be dx12) and activision, the transition period from old to new console is done, and last E3 showed how game evolved compared to what they used to show in 2014/2015, most Devs moved to async compute, and latest news win10 over took win7 on steam, i wouldn't be surprised if the majority of games released in 2017 are dx12, 2018 definitly will ( triple A that is )
some ppl will stay in denial untill they will start seeing their card being out performed by a cheaper card in less than a year, in almost every game they play.

Hate to break it to you but the games mentioned in the Microsoft/Dice line up are DX11 games that have added DX12 features and options not actual DX12 games. Lets actually wait for games that are actually built from the ground up to fully utilise DX12 before making any assumptions on future performance based on what we have at this moment. Pascal also supports Async compute by the way and I own neither card you seem to like making assumptions, I am in the market for a card AMD or Nvidia really couldn't give 2 *****:p but I have to be honest and say AMD are not really impressing with Polaris currently and all this future performance speculation I am finding very amusing.
 
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Hate to break it to you but the games mentioned in the Microsoft/Dice line up are DX11 games that have added DX12 features and options not actual DX12 games. Lets actually wait for games that are actually built from the ground up to fully utilise DX12 before making any assumptions on future performance based on what we have at this moment. Pascal also supports Async compute by the way and I own neither card you seem to like making assumptions, I am in the market for a card AMD or Nvidia really couldn't give 2 ***** but I have to be honest and say AMD are not really impressing with Polaris currently.


DX12 being added currently still provides a huge performance boost for AMD, this is all that currently matters. In existing games which were not built from the ground up in DX12, DX12 jumps a RX480 way beyond a 980, and as such a 1060 as well. When games are built from the ground up for DX12... the situation isn't likely to become better for Nvidia though there is a strong chance it will become better still for AMD.
 
hate to break it to you, but DX12 games will cascade down way faster than you think, the whole microsoft line up this year and next year is coming to PC, Dice integrated DX12 to frostbite, first game will be Battlefield 1 and then all EA games using frostbite will have DX12 from now on,

The new drivers to fix the 480 power draw are out.

http://support.amd.com/en-us/download

yes ofc a lot of games wont have DX12; mostly indie and small projects,

Indie developers will use a vulkan driver engine most likely.
Dx12 is here to stay and we are in a transition mode atm and Maxwell is bad for dx12 absolutly bad any driver to fix dx12 yet from nvidia who writes so superb drivers btw anytime ever never? Pascal wont save Nvidia either as it wont age well.
Dx12 is coming big time and anyone thinking it wont seems like they lived under a rock the last 4 years.
so amd new driver, improvement in fps directly, fixing some issues along the way, no burning up the cards as other brand can do and another perfect driver released from amd again.

Looks alright to me for the 480 series. :)
 
The sheer amount of DX12 denial in this thread is staggering, maybe these usual suspects should get together and form a support group for each other or something?

AMD get a performance boost in DX12, yes some games will have DX11, what are you going to do in the situation where the DX11 performance for a card is worse than the DX12 performance? use DX12, what if in that same scenario not only is the DX12 superior against DX11, but its actually faster than any other card in DX11? hmmm? thats an honest question...

Say in theory the Vega GPU lands and the top end Nvidia GPU lands,

DX11 Vega gets 100fps
DX11 NVidia top end card gets 105fps
DX12 Vega gets 130fps
DX12 Nvidia gets 115fps

So should i use DX12 if i have Vega? of course, should i use DX12 if i have Nvidia? of course, by your reasoning though it sounds like we should all forsake DX12 and stick with DX11, mainly because Nvidia cards shine better.....
 
DX12 being added currently still provides a huge performance boost for AMD, this is all that currently matters. In existing games which were not built from the ground up in DX12, DX12 jumps a RX480 way beyond a 980, and as such a 1060 as well. When games are built from the ground up for DX12... the situation isn't likely to become better for Nvidia though there is a strong chance it will become better still for AMD.

Funny because considering the benchmarks I have seen if the 1060 is half the 1080 the 1070 looks to be about 20-35% faster in DX12 so to me it looks like the 1060 will be a close match to the 480X in DX12 even, maybe more potential with the higher overclock capability and lower power draw. The 980 ref against 480 ref even seems to be on par in DX12 performance in AoTS/Tomb Raider/Warhammer and pretty much every review I have read the only game that the 480 seems to like is ironically the poorly optimised Pc port of Hitman, come on you cant truly believe this is more to AMDs advantage DX12 is going to benefit both. Just look at the reviews;

http://www.anandtech.com/show/10446/the-amd-radeon-rx-480-preview/5
http://www.gamersnexus.net/hwreviews/2496-amd-rx-480-8gb-review-and-benchmark-vs-gtx-970-1070/page-4
http://www.hardocp.com/article/2016/06/29/amd_radeon_rx_480_video_card_review/8
 
The sheer amount of DX12 denial in this thread is staggering, maybe these usual suspects should get together and form a support group for each other or something?

AMD get a performance boost in DX12, yes some games will have DX11, what are you going to do in the situation where the DX11 performance for a card is worse than the DX12 performance? use DX12, what if in that same scenario not only is the DX12 superior against DX11, but its actually faster than any other card in DX11? hmmm? thats an honest question...

Say in theory the Vega GPU lands and the top end Nvidia GPU lands,

DX11 Vega gets 100fps
DX11 NVidia top end card gets 105fps
DX12 Vega gets 130fps
DX12 Nvidia gets 115fps

So should i use DX12 if i have Vega? of course, should i use DX12 if i have Nvidia? of course, by your reasoning though it sounds like we should all forsake DX12 and stick with DX11, mainly because Nvidia cards shine better.....

Your conclusion is drawn from fairy tale numbers thats the first problem you have there lol.

I am not sure I have seen anyone imply this at all and certainly not to use DX12, the gap between Nvidia vs AMD DX12 performance currently is being measured without there being a DX12 game being out thats the issue. If you look at the reviews above the numbers to me would say that if you chop 1080 in half, take away 10% even if the 1060 at the 980 performance mark isn't true that would be around the 480X performance numbers in DX12 games so I am just confused where this big advantage talk is coming from. On the 980 to 480 recommendation I would just say look at the numbers and it would say 480 would be a side grade. Its like a lot of people here don't seem to know what DX12 aims to deliver.
 
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