you still dont explain why mgpu is a pain on console, i am not talking about the PC, what is hard for a dev having close to the metal access of the hardware, to have their engine designed for mgpu instead of single gpu ?
is it like technical problems that they cannot get past it ? or significantly more time and resources for them to design the engine for mgpu instead of single ?
and about dx12 i would rather see it fail, and have vulkan instead, but the fact of the matter is, it has taken off from couple months back, everyone seem to be getting on board, and the guy on the article is talking about complete migration of devs to dx12 exclusive, which ofc wont happen yet untill win10 market share gets around 70%, but hybrid games it already started, and that have been made clear in E3.
just for fun name 10 biggest triple A game anounced at E3, and to be released on PC.
then check how many have DX12.