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Poll: Ray Tracing - Do we care?

Ray Tracing - Do you care?


  • Total voters
    183
  • Poll closed .
The problem I'm finding with rtx announcements is that nvidia are just muddying the water with a large percentage of their customers because it isn't ready for consumers.

They shoulda stopped at quadros this round, learned some lessons, and maybe introduced to consumers in the next gen.

Could argue they have to start somewhere, but tomb raider 1080p with negligible visual difference crawling at 60fps isn't it.
 
It's easy to not care about things you don't understand.

I never said I didn’t understand it. :rolleyes:

Which would be fine, but I would argue that a lot of people including myself could see the benefits (proper reflections/refraction, proper "soft" shadows and simpler development), but given the demos currently shown then it does seem to be a case of dialling everything to 11 regardless of whether it looks "silly" just to show off the "new" technology,


Except it's currently looking like a similar situation - it doesn't apply to whole scenes (e.g. some unlit/unshadowed cars in the BF V demo), so is being applied selectively.


It may well be huge when implemented correctly (e.g. complete scene raytraced), or even just when the artists figure out how to use it correctly (again BF V - cars shouldn't be shiny - they should be covered in dust etc), but the demos are currently underwhelming ("oh it's just a bit shinier") or the opposite of photo-realistic, with there being chrome or glossy objects everywhere for the sake of it.

Nicely put, and hence ‘I couldn’t care less about it’.

;)
 
Raytracing is massively computationally intensive, always has been.

I suspect the reason NV have pushed RT is that the standard performance increase this gen will be meagre. Tracking on RT has allowed new shiny to be shown off and prices to be ramped. But as with most first gen products it won’t be ready for mainstream.

If their top end card can only push low FPS with RT at 1080P then RT will be dead in the water. Only a handful of people will have the funds for the card and bother to actually turn it on.
 
The way I understand that the way RT stuff works is that it does a quick pass of the scene in raytracing which creates a fairly noisy / grainy picture, and from this, it uses a fancy noise reduction filter to smooth everything out. A type of example is here:

http://www.gpurendering.com/technology/nvidiaAiForImageNoiseReduction.html

So I wonder it the final detail will scale with amount of RT processing power you have … and your output format.

For example, if you set 1080p, 60fps, then there is only half the time for the RT to compute between frames compared to 30fps … would the 60fps initial grainy RT image be noisier, and so less detailed after the noise reduction filter is applied ?

Similarly, if you kept 30fps, but went from 1080 to 1440, the grainy image would be stretched out further, and after the filter applied the final image a little less detailed?

I guess this would also scale with the 2070, 2080, 2080ti with each having more power to generate that grain image between frames … so that when the filter is applied there is a clearer image output.
 
Nvidia could really hurt ray tracing. If Nvidia's flavour of ray tracing becomes part of gameswork and a tool to lock the competition out of the market this could very well be fizzX II.

If the performance figures are true, ray tracing will be seen in a poor light.
 
Another issue to consider...

Assuming you have a 1440p monitor and a 1080 / 1080Ti or Titan and are getting frame-rates that are over 100fps at the moment, even if the 2080Ti doubled those (on non Ray Tracing games), to really benefit you'd have to upgrade to one of those insanely priced 27" 4K 144Hz HDR monitors from ASUS or ACER for £2300 and I'm just not willing to pay that for a monitor.
 
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