Not when Ray tracing, yourb1080ti might be doing 6FPS etc.
But then you just turn Raytracing off and enjoy 100fps?
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Not when Ray tracing, yourb1080ti might be doing 6FPS etc.
Testing the water for Subscription-based GPU ownership
Acer Predator XB241H
that is the monitor that is being used which a 1080p display - https://assets.rockpapershotgun.com/images/2018/07/Acer-Predator-Xb241H.jpg
so there is no question about it only running at 1080p
Ah well that's alright then. 3 grand Sli to get slightly improved shadows at 60fps. Lol. What is the world coming to.Could explain why NVIDIA is interested in SLI again... maybe its needed for decent framerates when RT is enabled.
It's easy to not care about things you don't understand.
Which would be fine, but I would argue that a lot of people including myself could see the benefits (proper reflections/refraction, proper "soft" shadows and simpler development), but given the demos currently shown then it does seem to be a case of dialling everything to 11 regardless of whether it looks "silly" just to show off the "new" technology,
Except it's currently looking like a similar situation - it doesn't apply to whole scenes (e.g. some unlit/unshadowed cars in the BF V demo), so is being applied selectively.
It may well be huge when implemented correctly (e.g. complete scene raytraced), or even just when the artists figure out how to use it correctly (again BF V - cars shouldn't be shiny - they should be covered in dust etc), but the demos are currently underwhelming ("oh it's just a bit shinier") or the opposite of photo-realistic, with there being chrome or glossy objects everywhere for the sake of it.
Ah well that's alright then. 3 grand Sli to get slightly improved shadows at 60fps. Lol. What is the world coming to.
I never said I didn’t understand it.
It was pretty evident when you said it was PhysX mk II...
This is why AMD have screwed us all over.
I’m not sure you can lay the blame at AMDs door
AMD offer no rivalry. Nvidia dominate and screw us all over.