Man of Honour
If Ray Tracing performance really hits the fps with a 2080 Ti, what is the point including it on the 2080 or 2070?
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If Ray Tracing performance really hits the fps with a 2080 Ti, what is the point including it on the 2080 or 2070?
If Ray Tracing performance really hits the fps with a 2080 Ti, what is the point including it on the 2080 or 2070?
If anyone thought Ray Tracing was ready for now, they need their head inspected.
It has long been known that it's a pie in the sky for now, and will be for at least a few more generations!
If Ray Tracing performance really hits the fps with a 2080 Ti, what is the point including it on the 2080 or 2070?
Turing has made it possible... that's the whole point. I do expect there will be an adjustiment period for devs to optimise games properly though, so first adopters certainly aren't going to get the most value from the RTX features they are paying through the nose for. Ray tracing is clearly not 'generations' away though.
Funny how everyone is writing off ray tracing before it's even been seen running properly lol! Let's just wait and see...
Agreed, it's over stated for effect.To quote what I've said elsewhere:
This is what i fear will happen. You'll find everything is clean and shiny just for the sake of using RT.
And so I only care about RT in a negative way. It just looks to be a way to try and justify the hilarious pricing. I need a lot to be convinced of RT at this point.
Which would be fine, but I would argue that a lot of people including myself could see the benefits (proper reflections/refraction, proper "soft" shadows and simpler development), but given the demos currently shown then it does seem to be a case of dialling everything to 11 regardless of whether it looks "silly" just to show off the "new" technology,
Except it's currently looking like a similar situation - it doesn't apply to whole scenes (e.g. some unlit/unshadowed cars in the BF V demo), so is being applied selectively.
It may well be huge when implemented correctly (e.g. complete scene raytraced), or even just when the artists figure out how to use it correctly (again BF V - cars shouldn't be shiny - they should be covered in dust etc), but the demos are currently underwhelming ("oh it's just a bit shinier") or the opposite of photo-realistic, with there being chrome or glossy objects everywhere for the sake of it.
Agreed.The problem I'm finding with rtx announcements is that nvidia are just muddying the water with a large percentage of their customers because it isn't ready for consumers.
They shoulda stopped at quadros this round, learned some lessons, and maybe introduced to consumers in the next gen.
Could argue they have to start somewhere, but tomb raider 1080p with negligible visual difference crawling at 60fps isn't it.
It was of no benefit to them since it was so cpu dependent.Didn't they tout ray tracing as a way to vastly improve graphical detailand performance years back. What happened?
Just because something is not fit for purpose it doesn't mean you can't sell it any way.
Let's face it, no GPU at launch could run Crysis maxed out, but they sold them any way.
Chaparral - I have a distinct feeling SLi as we knew it is dead. If, however, the GPUs link and team up? RT will be somewhat easier. But all of these really polished really shiny demos we have seen were likely running on 4 quadros.
i just linked you the evidence that says they aren't.. Directly from nvidia. RTX tech from nvidia is part of the optix package which is listed under gameworks features.. how you can say thats mutually exclusive is beyond me.They're mutually exclusive.
Solutions Provided in NVIDIA GameWorks
OptiX For Games
The NVIDIA® OptiX™ Ray Tracing Engine is a programmable ray tracing framework. OptiX is used in the Games to accelerate tasks like accurate ambient occlusion and light baking.
Just thinking, and I could be very, very wrong about this. But, Are we sure that the resolution will have an effect on the ray tracing, what I mean is as the ray tracing is offloaded onto a separate RT core thing, and it may be running with a set number of rays based on how its set up in the engine, it may be that the resolution won't have much effect on the speed of the ray tracing stuff. So like it can only run the ray tracing stuff at ~40 FPS regardless of the resolution, so might run 4K just as well/badly as it runs 1080p.
As I said though this is a pure guess on my part based on a whole lot of nothing. But its a half way interesting thought.
If we go by their RTX on/off BF comparison, with ROTTR.
Here we have RTX on (light source behind Laura, off screen, just like the tanks flame in BF, which was off screen, to the left):-
Same shot, with the RTX off :-
If we go by their RTX on/off BF comparison, with ROTTR.
Here we have RTX on (light source behind Laura, off screen, just like the tanks flame in BF, which was off screen, to the left):-
Same shot, with the RTX off :-