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Poll: Ray Tracing - Do we care?

Ray Tracing - Do you care?


  • Total voters
    183
  • Poll closed .
If Ray Tracing performance really hits the fps with a 2080 Ti, what is the point including it on the 2080 or 2070?

They couldn't recally call those cards "turing" if the main feature was disabled could they? Probably have to reduce the price as well if that was the case.
 
If Ray Tracing performance really hits the fps with a 2080 Ti, what is the point including it on the 2080 or 2070?

I don't think at this stage we can comment... until benchmarks land and RTX games are optimised (with drivers to match), it's all very much up in the air. You're right though, I don't think they COULD include RTX on a 2070 if a 2080Ti couldn't even deliver high enough FPS... which leads me to think it's nowhere near as bad as some people are suggesting. If it is, Nvidia are in MASSIVE trouble lol! :p
 
I knew these would be rubbish at ray tracing. Just like when hdr or shader model 3 and tessellation first came out. Needs a few generations.
These cards are just a showcase that it can be done but will soon be forgotten about once the 3080/ 4080 are on the go with x3 the performance.
 
If anyone thought Ray Tracing was ready for now, they need their head inspected.

It has long been known that it's a pie in the sky for now, and will be for at least a few more generations!

Turing has made it possible... that's the whole point. I do expect there will be an adjustiment period for devs to optimise games properly though, so first adopters certainly aren't going to get the most value from the RTX features they are paying through the nose for. Ray tracing is clearly not 'generations' away though.

Funny how everyone is writing off ray tracing before it's even been seen running properly lol! Let's just wait and see...
 
30+ fps @1080p is really good for ray-tracing. Using a 32 core CPU would probably get <1fps. Ray-tracing will be used for effects like shadows and reflections for the first few years as that's what it's best at. Would be interesting if they got Cinebench to use it, that would give a good CPU vs GPU comparison.
 
If Ray Tracing performance really hits the fps with a 2080 Ti, what is the point including it on the 2080 or 2070?

Just because something is not fit for purpose it doesn't mean you can't sell it any way.

Let's face it, no GPU at launch could run Crysis maxed out, but they sold them any way.

Chaparral - I have a distinct feeling SLi as we knew it is dead. If, however, the GPUs link and team up? RT will be somewhat easier. But all of these really polished really shiny demos we have seen were likely running on 4 quadros.
 
Turing has made it possible... that's the whole point. I do expect there will be an adjustiment period for devs to optimise games properly though, so first adopters certainly aren't going to get the most value from the RTX features they are paying through the nose for. Ray tracing is clearly not 'generations' away though.

Funny how everyone is writing off ray tracing before it's even been seen running properly lol! Let's just wait and see...

I'm all for it, its lovely looking and exciting... but I don't think we are anywhere near ready for mainstream ray tracing yet.

We just don't have the power to make it feasible.

I do expect that we will towards the end of a decade tho, which will be nice!
 
To quote what I've said elsewhere:



This is what i fear will happen. You'll find everything is clean and shiny just for the sake of using RT.

And so I only care about RT in a negative way. It just looks to be a way to try and justify the hilarious pricing. I need a lot to be convinced of RT at this point.
Agreed, it's over stated for effect.

Which would be fine, but I would argue that a lot of people including myself could see the benefits (proper reflections/refraction, proper "soft" shadows and simpler development), but given the demos currently shown then it does seem to be a case of dialling everything to 11 regardless of whether it looks "silly" just to show off the "new" technology,


Except it's currently looking like a similar situation - it doesn't apply to whole scenes (e.g. some unlit/unshadowed cars in the BF V demo), so is being applied selectively.


It may well be huge when implemented correctly (e.g. complete scene raytraced), or even just when the artists figure out how to use it correctly (again BF V - cars shouldn't be shiny - they should be covered in dust etc), but the demos are currently underwhelming ("oh it's just a bit shinier") or the opposite of photo-realistic, with there being chrome or glossy objects everywhere for the sake of it.


The problem I'm finding with rtx announcements is that nvidia are just muddying the water with a large percentage of their customers because it isn't ready for consumers.

They shoulda stopped at quadros this round, learned some lessons, and maybe introduced to consumers in the next gen.

Could argue they have to start somewhere, but tomb raider 1080p with negligible visual difference crawling at 60fps isn't it.
Agreed.

This is the consensus overall and is exactly how phsyx was presented.
Like Physx, RT was done on the CPU. This really is nothing more then a tech demo'd as saying "We can do it on GPU too". Remember Jensen's crusade to make you think the CPU is obsolete.

Now don't get me wrong. There is nothing wrong with RT on GPU. But if simply using RT no matter how forward or recessed the effects are still incurs the same performance impact on framerates we are simply, still, not there yet.

But I have no doubt that one day console games will offer ray trace elements but will that translate back to PC game. That's going to be the real question.
 
Just because something is not fit for purpose it doesn't mean you can't sell it any way.

Let's face it, no GPU at launch could run Crysis maxed out, but they sold them any way.

Chaparral - I have a distinct feeling SLi as we knew it is dead. If, however, the GPUs link and team up? RT will be somewhat easier. But all of these really polished really shiny demos we have seen were likely running on 4 quadros.

yes but will they run Crisis ??

(<looks round> am I the first ?)
 
They're mutually exclusive.
i just linked you the evidence that says they aren't.. Directly from nvidia. RTX tech from nvidia is part of the optix package which is listed under gameworks features.. how you can say thats mutually exclusive is beyond me.

From nvidia's own site: https://developer.nvidia.com/what-is-gameworks
Solutions Provided in NVIDIA GameWorks
OptiX For Games

The NVIDIA® OptiX™ Ray Tracing Engine is a programmable ray tracing framework. OptiX is used in the Games to accelerate tasks like accurate ambient occlusion and light baking.
 
Just thinking, and I could be very, very wrong about this. But, Are we sure that the resolution will have an effect on the ray tracing, what I mean is as the ray tracing is offloaded onto a separate RT core thing, and it may be running with a set number of rays based on how its set up in the engine, it may be that the resolution won't have much effect on the speed of the ray tracing stuff. So like it can only run the ray tracing stuff at ~40 FPS regardless of the resolution, so might run 4K just as well/badly as it runs 1080p.

As I said though this is a pure guess on my part based on a whole lot of nothing. But its a half way interesting thought.

Given how rays are calculated, and by Nvidia (Jensen) own mouth, if we put the numbers down we need a 200Grays card to run 4K 60fps.
Assuming there is NO noise correction, as that will add another 10x the grunt power needed. (2000Grays).
 
there is a article from pcgn up talking about bfv atm - "Again we were capturing the game resolution at 1080p and while we couldn’t bring the fps counter up in the show demo version, we’d bet it wasn’t hitting 60fps either"

thats with the flagship 2080ti, people where also saying that the TR demo was showing lots of stutter during the demo, makes you think tho why are you putting in this tech now when its just not even close to be using it right now, how are the lower cards going to cope when the ti is struggling at 1080?
 
If we go by their RTX on/off BF comparison, with ROTTR.

Here we have RTX on (light source behind Laura, off screen, just like the tanks flame in BF, which was off screen, to the left):-

rise-of-the-tomb-raider-shadow-quality-003-medium.png


Same shot, with the RTX off :-

RTX_Off.png


:D

Muahahahah
*fell on the floor laughing.
ouch

:D
 
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