Well...Not sure why anyone with a fancy rig would ever want to play at 30fps.
Ubisoft said:30fps feels more cinematic than 60fps
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Well...Not sure why anyone with a fancy rig would ever want to play at 30fps.
Ubisoft said:30fps feels more cinematic than 60fps
Couldn't care less about it.
Nvidia physx mkII.
AAAAAAAAAAAAAAAAAAAAAAAAHAHAHAHAHAHAHAHA!! Welcome to console 30fps RTX owners
Well...
When you say "people". You mean nvidia.New tech is always going to have teething issues to be fair.
Ray-tracing is the future like people say.... but if it's at 30 fps it's not the future right now
Yes, that was their justification for a 30 FPS lock on one of their PC portsIs that a real quote? I actually burst out laughing.
Agreed, unless the cards have a big performance boost in normal games to warrant the price my money stays where it is.Then it's a no from me - shinies for shiny sakes, and honestly makes no difference compared to some of the good quality "baked in" lighting developers have used up until now
Have to laugh at some of the comments on here about the RTX. If you *ever* thought that at this stage, the RT enabled games would render at similar speeds to existing non-RT rendering of games then you are really niaive in your expectations of the GPUs. I'm actually very impressed at the fps shown by the cards as a technological feat. ( whether thats worth it at the price - different story )
Looking at the size of the bezel on the monitor in that video, its more likely to be one of the new 4K / HDR / 144Hz monitors from ACER or ASUS, so its possibly running @ 4K ???
Still, disappointing performance even at 4K
Which would be fine, but I would argue that a lot of people including myself could see the benefits (proper reflections/refraction, proper "soft" shadows and simpler development), but given the demos currently shown then it does seem to be a case of dialling everything to 11 regardless of whether it looks "silly" just to show off the "new" technology,It's easy to not care about things you don't understand.
Except it's currently looking like a similar situation - it doesn't apply to whole scenes (e.g. some unlit/unshadowed cars in the BF V demo), so is being applied selectively.Is the people who don't have a clue that are comparing it to gameworks and sounding quite stupid in the process.
It may well be huge when implemented correctly (e.g. complete scene raytraced), or even just when the artists figure out how to use it correctly (again BF V - cars shouldn't be shiny - they should be covered in dust etc), but the demos are currently underwhelming ("oh it's just a bit shinier") or the opposite of photo-realistic, with there being chrome or glossy objects everywhere for the sake of it.Ray Tracing is what Hardware TransForm & Lighting was in 1999. It will have hughe impact in correct environment lighting, shadow, reflections. Some didn't care about T&L in '99 as said it was hyped. Today it's an integral part of any GPU. Ray Tracing may be hyped today also, but it does make a difference.
On a serious note one thing I really did not like about the presentation was when Jensen Huang joked about being able to buy that 69k workstation on 3000 easy payments, I though it was disgusting and very arrogant.
NVidia obviously don't care about their pricing or their regular user base if they are going to make jokes like that.
No idea, but it's too low regardless and will only get worse as games become more complex.Just thinking, and I could be very, very wrong about this. But, Are we sure that the resolution will have an effect on the ray tracing, what I mean is as the ray tracing is offloaded onto a separate RT core thing, and it may be running with a set number of rays based on how its set up in the engine, it may be that the resolution won't have much effect on the speed of the ray tracing stuff. So like it can only run the ray tracing stuff at ~40 FPS regardless of the resolution, so might run 4K just as well/badly as it runs 1080p.
As I said though this is a pure guess on my part based on a whole lot of nothing. But its a half way interesting thought.
But, Are we sure that the resolution will have an effect on the ray tracing, what I mean is as the ray tracing is offloaded onto a separate RT core thing, and it may be running with a set number of rays based on how its set up in the engine, it may be that the resolution won't have much effect on the speed of the ray tracing stuff. So like it can only run the ray tracing stuff at ~40 FPS regardless of the resolution, so might run 4K just as well/badly as it runs 1080p.
Fair enoughMore pixels = more rays required, if I'm understanding it correctly, so will be slower the higher resolution you go
This has got to be a wind up surely.
Shadow of the Tomb Raider at 1080p dropping to the low 30s at points?
I would expect my 1080ti to smash the hell out of this, let alone next gen.