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Poll: Ray Tracing - Do we care?

Ray Tracing - Do you care?


  • Total voters
    183
  • Poll closed .
http://www.pcgameshardware.de/Grafi...ormance-in-Shadow-of-the-Tomb-Raider-1263244/

this was on display at the event achieving between 30-60fps, good right? yeah until you realize that its only running at 1080p.... its no wonder there was no benchmarks at the event, i taught amd was bad with the vega launch but this could be on a totally different level

Tragic but not unexpected. We are already close to the limit of gpu performance as we know it today so Nvidia need to come up with a way to sell us gpu we never knew we needed, I predict that the majority of gamers will be turning ray tracing off 90% of the time. GPU's will need a lot more oomph before ray-tracing can become main stream & for Nvidia that's perfect. They can't afford to have people content with Pascal, They need to have people turning the highest settings off so they feel like they need to buy an RTX, It seems that we're a really gullible bunch that have brought it on ourselves.
 
This has got to be a wind up surely.

Shadow of the Tomb Raider at 1080p dropping to the low 30s at points?

I would expect my 1080ti to smash the hell out of this, let alone next gen.

Not with RT on it won't, RT is Nvidia's new way of nobbling their own last gen cards.

100fps 3440 x 1440 is the sweet spot maxed.....

On my 75hz 3440x1440 Freesync monitor I find that running at 60+ with minimums staying above 50 is fine, That said, staying above 60 is vital in racing games like Dirt 4.

30 fps is unplayable imo....

I doubt anyone in the real gaming world will disagree with that, 30 fps is a joke just like £1200 is if it's not far ahead of a 1080ti without Ray Tracing

At the meagre price of 1200 big ones.... :p

Is that a real quote? I actually burst out laughing.

Sadly so, It was back when AC Unity hit the market( face first).
 
If we go by their RTX on/off BF comparison, with ROTTR.

Here we have RTX on (light source behind Laura, off screen, just like the tanks flame in BF, which was off screen, to the left):-

rise-of-the-tomb-raider-shadow-quality-003-medium.png


Same shot, with the RTX off :-

RTX_Off.png


:D
 
If we go by their RTX on/off BF comparison, with ROTTR.

Here we have RTX on (light source behind Laura, off screen, just like the tanks flame in BF, which was off screen, to the left):-

rise-of-the-tomb-raider-shadow-quality-003-medium.png


Same shot, RTX off :-

RTX_Off.png


:D

LOL.

Just did a quick GTX-O/s calculation. The 2080 managed 12 GTX-OP/s. The Titan P-p-Z managed 0.000009/-2 GTX OPs per minute
 
Bravo!! Pay the hiked pricing for the main selling point but only to have it disabled in games because the hardware is not actually fast enough to handle it real-world gaming rofl

That's like paying the price premium for a Bluetooth headphone but it sound awful via Bluetooth, so the solution is to use it in wired mode :D

I completely agree with you. nVidia have gone too far.

Ray tracing in the future will be great, i mean the technology itself is pretty darn good.

To shuv it on to their new cards though and charge twice as much as the 1080ti for RT performance that could by all reports be laughable, is pretty much nVidia laughing at us, quite literally laughing at us.
 
Eh assuming that ray tracing was making up half the GPU load then in situations where the 2080ti was getting 30 fps the 1080ti would be getting 12 fps at maximum.

Ultimately even for ray tracing no one wants (well very few) to be playing at 30 fps or below.

Isnt your maths off ? 1080ti is 1.2Grey's, 2080Ti is 10Grey. Basically 8 into 30 doesnt equal 12.
 
It may well be huge when implemented correctly (e.g. complete scene raytraced), or even just when the artists figure out how to use it correctly (again BF V - cars shouldn't be shiny - they should be covered in dust etc), but the demos are currently underwhelming ("oh it's just a bit shinier") or the opposite of photo-realistic, with there being chrome or glossy objects everywhere for the sake of it.

Raytracing is used selectively nearly always in production as it can rapidly increase render times and is usually set on a material/shader level alongside global render settings, camera lens shaders and utility nodes for example to calculate distance from the camera focal plane to control ray recursion depth.
In a hall of mirrors you’d need maybe 10 bounces/ray recursions per ray to get believable reflections, a mirror ball reflecting a non-reflective environment would only need 1 bounce/recursion from the object to get believable reflections.
It will be the same if not even more optimised in game engines compared to traditional CPU based rendering, this is also where the combination of raytracing processors and the AI/neural net processors in Turing have a lot of potential.
 
Does RT all have to be done by the GPU, can't any of the instructions be done by the CPU ?

The meat of the processing is pure brute force lots of iterations of simple calculations that work well on highly parallel architectures so a CPU isn't really very effective for offloading work from it.
 
It blows my mind that people have handed over £700+ on a graphics card without seeing how it performs against older generations of GPU’s.

Theses fancy new lighting effect do look good, but if a game runs like complete turd with them enabled what’s the point?

Am I missing something? I just can’t get my head around people buying these

£1200+ for 30fps @1080p and fancy lighting???
 
It blows my mind that people have handed over £700+ on a graphics card without seeing how it performs against older generations of GPU’s.

Theses fancy new lighting effect do look good, but if a game runs like complete turd with them enabled what’s the point?

Am I missing something? I just can’t get my head around people buying these

People claiming they will cancel their pre orders if it doesn't satisfy.

However, some posters have sold their 1080 ti's and pre ordered which is insanity to me. Pretty big leap of faith there that these cards will offer a worthwhile performance bump worthy of the 1.2 grand price tag....

It's ok though each to their own! As long as you guys admit you've been fleeced by shillvidia we are cool. No need to get defensive about it!

Or maybe I will be the one eating my words if they turn out to be super powerful :D :D :D .
 
People claiming they will cancel their pre orders if it doesn't satisfy.

However, some posters have sold their 1080 ti's and pre ordered which is insanity to me. Pretty big leap of faith there that these cards will offer a worthwhile performance bump worthy of the 1.2 grand price tag....

It's ok though each to their own! As long as you guys admit you've been fleeced by shillvidia we are cool. No need to get defensive about it!

Or maybe I will be the one eating my words if they turn out to be super powerful :D :D :D .
Yeah only time will tell, as soon as they get in consumers hands we will see some real hands on benchmarks, I don’t really care about the ray tracing stuff, I just want brute force to run 4k properly, ideally at around the £500 mark, so the 2070.

Like you say, each their own
 
Does RT all have to be done by the GPU, can't any of the instructions be done by the CPU ?
The entire point of doing rays on the GPU is because CPUs suck at it:
amd-radeonrays-2.jpg


NB: Don't try and convert between AMDs Mrays and Nvidia's Gigarays, they're not even using the same measurement system, like things would ever be that simple lol.
 
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