Caporegime
By the time ray-tracing is widely used in games then these 'new' cards will be doooooooooooog slow at it and barely worth using (outside of a tech demo or two). How it's always gone. Better to skip if 7nm cards aren't too far off if you want the ray-tracing tech.
This and what people on forums need to understand there are a few issues here:
1.)Many games are still made for consoles first so if these don't support ray tracing in anyway,it will be a tacked on feature to sell high end cards.
2.)There needs to be proper support in mass market cards,ie,the 60 series ones and so on,and if they cannot run the effects to any degree reasonably well,loads of the market won't bother.
3.)Loads of legacy cards which might have to run the effects in software,which will lead to worse performance reductions,and again limitations in what can be run by larger sections of the market.
Also what annoys me with both Nvidia and AMD,is they tend to overuse the effects on specific objects to the extent it can look weird so they can sell it,instead of using the same level in a more even way over more objects. Its what annoyed me about PhysX,hair physics,etc and could break immersion. You ended up with Geralt or Lara having massively animated hair,but most of the NPCs looked like they had permed hair.
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