Here's another fun fact Ray Tracing is old tech.
No one (that knows anything) is claiming otherwise - in fact vast amounts of it are trivial vector maths - a lot of those demos are faked up with a lot of limitations however, etc.
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Here's another fun fact Ray Tracing is old tech.
Not particularly interest in it currently. Since performance is a (convenient) unknown it could very well be a checkbox feature that will need a few years and obviously newer generations of cards to get decent performance out of the odd game that has it.
It was never insinuated that someone did. I'm just adding to the conversation as it relates to the topic.No one (that knows anything) is claiming otherwise
The people who know about ray tracing are the ones advocating it.Here's another fun fact Ray Tracing is old tech.
The people who know about ray tracing are the ones advocating it.
Is the people who don't have a clue that are comparing it to gameworks and sounding quite stupid in the process.
Not sold on yesterday's cards though. They had to show some 10 series comparisons to justify the price and didn't. I'm not investing in first gen RT at those costs.
"Ray tracing acceleration is leveraged by developers through NVIDIA OptiX, Microsoft DXR enhanced with NVIDIA ray tracing libraries, and the upcoming Vulkan ray tracing API."
https://developer.nvidia.com/rtx
https://developer.nvidia.com/what-is-gameworks
They're mutually exclusive.The thing is though that all the new Ray Tracing tech from nvidia is part of the gameworks library. I haven't seen the other comments about gameworks but just from a quick glance at your comment i would say its perfectly valid to bring in gameworks to the conversation.
BFV I think is terrible example. A game that should be a gritty, dirty, dark war shown as all clean and shiny.... lol
I hate to think what graphics will look like it another 10 years its going to be fun !