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Raytracing - Would you buy in to it now?

RT in cyberpunk is something that has blown me away. Look beyond the bugs of the game and anyone who has run it with Raytracing on has to be impressed. Static screens don't do it justice in truth but playing in UW (3440x1440) had my jaw on my keyboard (normally one of my many chins) and turning RT off and back on brings a smile again to my face.

Now that the gentlemen's relish is wiped off the KB, prior to CP2077, Control and Metro Exodus were the showcases for me and I could see back then what a difference it could make. Soooooooo, Would you buy a GPU for Raytracing now? I understand AMD don't have it in CP2077 as of yet but they will, so would that sway your decision?
I'm with you, I've not counted frames on my 3080 - it runs fine from what I can tell and the only settings I have messed with are film grain etc.
 
Thing is you can gain a lot of frames by lowering some settings that barely do anything for image quality but drop frames a lot while getting way more out of RT for almost the same perf drop.

And the native purists are hilarious. If you rather have the game running at native res vs not and looking a gen ahead ...then i guess you could go back to playing halflife 2 at glorious 16k. No? Ok :D

The moment you get to the hotel with the flatbot or whatever its name is... christ. turning RT on and off is like going from ps2 to ps4 graphics. Rt reflections + psycho RT lighting + DLSS > native res any day any way.
 
RT in cyberpunk is something that has blown me away. Look beyond the bugs of the game and anyone who has run it with Raytracing on has to be impressed. Static screens don't do it justice in truth but playing in UW (3440x1440) had my jaw on my keyboard (normally one of my many chins) and turning RT off and back on brings a smile again to my face.

Now that the gentlemen's relish is wiped off the KB, prior to CP2077, Control and Metro Exodus were the showcases for me and I could see back then what a difference it could make. Soooooooo, Would you buy a GPU for Raytracing now? I understand AMD don't have it in CP2077 as of yet but they will, so would that sway your decision?

I have already bought into Ray Tracing and just like you I was very impressed with Control and Metro Exodus. For me it's like when purchased my first 120Hz monitor. I didn't think much of the upgrade until I went back to a 60hz monitor. I feel it's the same with Ray Tracing at the moment. When you turn it on and play you don't really notice much difference, some shiny objects and some reflections etc. But, when you switch it off, you realise how much RT adds to the game.

I haven't played CP2077 yet. Don't intend buying it until it's on sale and most of the bugs are ironed out.
 
I think those of us who've grow up through the 'running Doom in a tiny box to get the frame rate up on a 386' phase, and even before then when frame rates were not only obvious but countable (I'm looking at you, Space Invaders machine!), are often happy with a compromise. But one reason I allowed myself to splurge on this laptop this year (apart from the bargain basement pricing) was the itch I've had to experience high frame rate gaming. And I am most definitely converted to 100+fps gaming now. Even 60fps feels unsatisfactory now!

One good thing I'll say about ray tracing is that it's a sort of return to the days when hardware improvements were exciting. It's been a long time since that was true. Of course, first you have to be excited by ray tracing, and I think the problem is that a whole heap of artistic and technical creativity has gone into getting good old fashioned rendering looking plenty good enough to fool most of us most of the time.
indeed - these kids know nothing of playing 3d games on an amiga - elite 2 stands out, hard driving, flight sims etc ;):D
 
If you are buying a high end card then it's a moot point, you get it and can try it. Lower down it's probably not worth it due to the hit.
 
The performance cost for RT is far too heavy and is simply not worth it for 1 game. A 50% drop in fps is not acceptable and having to resort to upscaling is not exactly a game changer. If they ever manage to optimize RT so that it doesn't cause such a huge drop then it will take off since cheaper gpu's will be able to handle it. Buying a £700+ gpu is out of the question for 90% of gamers.
 
I didn't buy into it for the RTX, I bought it for raster, don't get me wrong it's nice enough to look at, but, I can't justify the incredible performance cost, generally RTX gets turned off after 5-10 mins, the hit for me is too high.

I didn't purchase high fps G-Sync panels to run at low fps and DLSS can be upscaled sidescaled backscaled reversedscaled for all it wants, screenshots can't show the blur, native is better.

CP played ok with the short run through I tried it on DLSS/RTX, but from what Iv'e read, the fps tanks when you hit the crowds, so it'll probably get switched off on that too.:(
 
What do devs use instead of Physx these days. I know Havok was great but what about now?


Most use the physics in the game engine - Frostbite, IDTech 7 for example, for particle / ragdoll/ collision etc otherwise a lot use HAVOK (REDEngine3 in the Witcher 3 uses Havok for example). In fact Unreal engine, a huge supporter of PhysX has now depreciated PhysX, so it`ll be longer available for use - much preferring its own in game Chaos Physics. Ray Tracing is another form of in game physics - light physics ;)
 
DLSS removes jaggies at the same time, you don't need MSAA when using DLSS


DLSS uses TAA, which raises substantial complaints over the washed out textures look. Add to the downscaling that DLSS works at on the Nvidia supercomputer, (renders at 1080 or 1440 then upscaled) the washed out look from TAA is compounded.
 
DLSS uses TAA, which raises substantial complaints over the washed out textures look. Add to the downscaling that DLSS works at on the Nvidia supercomputer, (renders at 1080 or 1440 then upscaled) the washed out look from TAA is compounded.

If that were true I am sure there would be more than zero reviews saying quality DLSS in Cyberpunk looks washed out compared to native res :rolleyes:
 
DLSS uses TAA, which raises substantial complaints over the washed out textures look. Add to the downscaling that DLSS works at on the Nvidia supercomputer, (renders at 1080 or 1440 then upscaled) the washed out look from TAA is compounded.

DLSS does not use TAA and I haven't seen any complained about washed out colors - please provide some evidence
 
Have I bought in to raytracing? Definitely having seen demos on the amega and atari ste about 30 years ago and now I can play real time in a game is amazing.
 
If that were true I am sure there would be more than zero reviews saying quality DLSS in Cyberpunk looks washed out compared to native res :rolleyes:

Linus picked up on the noisy textures in CP2077 when using anything other than DLSS in quality mode - it's something I readily notice too.
 
Even a somewhat older game like bf5 is iffy with dlss at 4k with ray tracing. Watched a vid last night where it was around 70fps average with rt+dlss but was hitching\micro stuttering a few times, and with dlss off the framerate tanked hard to the 30 fps range. Was on one of the more foliage dense maps so might well have performed better in other maps.

 
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