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RDNA 3 rumours Q3/4 2022

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I've got a 3090 and I still love a bit of DLSS, it means I can smash on all those bells and whistles to full on max and gain what I would have lost if I wasn't using DLSS in doing so.

Regarding if it looks better than native, it's certainly no worse and gains fps, what's not to love.

Preach brother!

And as you know yourself, with nvidias DLDSR, you can render at a higher res. to begin with, which works extremely well with DLSS.
 
Because of physics? Don't think there is an enough powerful hardware for that to do it a massive scale. For geometry is Nanite.
When it comes to physics, they don't care and at times even downgrade what was working fine in previous installments. There is no Red Faction physics game around...

RT/PT "it just works", while the others require a lot of work... to work.

No, because of interactivity potential.
Voxels do wonders on 2d games right now but there's neither optimization or dedicated hardware to push it properly on 3d with good details.
Granted, Minecraft proved that the blocky style is not necessarily an obstacle, however we did loose a lot of interactivity on many genres with the passage to polygons and more detailed voxels could help restore that.
 
So by your logic too .. plenty of others upgrade on a longer cycle than me too..

:cry::p:cry:
Yes of course, to be expected but to discount what is a larger then people willing to admit consumer base that upgrade on a shorter cycle. Dlss or the like is pointless, they get to max settings without compromise with high performance
 
Yes of course, to be expected but to discount what is a larger then people willing to admit consumer base that upgrade on a shorter cycle. Dlss or the like is pointless, they get to max settings without compromise with high performance
Except how are you compromising when dlss "can" improve the IQ "overall"?

Also, not even a 3090ti or 6950xt is capable of "maxing" a game and getting good fps nor a locked 60 fps at 4k in several games now, thus if you refuse to use dlss/fsr then you'll have to drastically reduce graphical settings which will result in worse IQ.
 
Pre 2018
PC Master Race "Consoles are rubbish, don't even do natve res...."

Post 2018

PC Master Race "DLSS upscalling is the bomb brah..."

:p

Consoles didn't had DLSS, just simple techniques that didn't result in a good image.

No, because of interactivity potential.
Voxels do wonders on 2d games right now but there's neither optimization or dedicated hardware to push it properly on 3d with good details.
Granted, Minecraft proved that the blocky style is not necessarily an obstacle, however we did loose a lot of interactivity on many genres with the passage to polygons and more detailed voxels could help restore that.

Can you name a few games? Also, what do you mean by interactivity then?
 
Consoles didn't had DLSS, just simple techniques that didn't result in a good image.



Can you name a few games? Also, what do you mean by interactivity then?
By interactivity I mean fully reactive environments. Take a look at Teardown for a more recent title that could use better looks, most genres would definitely benefit from it.
 
By interactivity I mean fully reactive environments. Take a look at Teardown for a more recent title that could use better looks, most genres would definitely benefit from it.

That's physics... Stuff like that was in Red Faction and you also had DMM and Euphoria that were in SW Forced Unleashed. You can do it just fine without voxels at a decent level.
But again... probably is more complicated to implement even at that level of games mentioned before - that also ran on consoles.

If you tell some people that you want car / environment physics from Mud Tires/ Mud Runner , a decent sim and BeamNG they'll say you ask to much from a game (be that, Mafia, GTA, Far Cry, whatever), that isn't focused on driving... And so on with physics and other gameplay aspects.

Far Cry 2 has better physics than 3, 4, 5 and probably 6 (I haven't played that one). People still bought them and were fine with it. Even GTA 5 has worse physics than 4. :)

No but the same principal is there

Different results and that's what matters.
 
Humour me for a second, do you need dlss on more powerful GPUs?
Need is subjective in this case, so I can't answer it for others, but for me - yes, because I'm aiming for 4K 120 fps. If I were to get a 3090 Ti and play Cyberpunk 2077 at 4K I'd look forward to fps in the 30s, without DLSS. By the time 4K gets conquered so I can "discard" DLSS I'll probably be switching to an 8K 120hz display so the race for performance will begin anew, and that will take a decade to conquer, so I don't see DLSS & Co. ever going away but rather they will become the new default.
You get best image quality and more performance with more powerful GPUs or have people forgotten about that?
And you get a disproportionate amount of performance vs image quality sacrificed with DLSS - and in some instances it's actually an upgrade because DLSS can resolve some detail better and does an overall better job than the native AA.
I don't look too get more powerful hardware to compromise
You're always going to be compromising on something for newer games, there's no way around that. Only way this could get bypassed, at least for GPUs, is if they bring back multi-GPU support so then you can just buy yourself 4 of the current flagship and enjoy. Clearly not something that will happen tho.
 
Need is subjective in this case, so I can't answer it for others, but for me - yes, because I'm aiming for 4K 120 fps. If I were to get a 3090 Ti and play Cyberpunk 2077 at 4K I'd look forward to fps in the 30s, without DLSS. By the time 4K gets conquered so I can "discard" DLSS I'll probably be switching to an 8K 120hz display so the race for performance will begin anew, and that will take a decade to conquer, so I don't see DLSS & Co. ever going away but rather they will become the new default.
Exactly this.

Cyberpunk is at the limit with 1080p@60fps (for the minimums where I think it can drop a little here and there), native resolution without RT on a RTX2080, a card that once was thought to be 4k.

As long as a DLSS or whatever does a good enough job to keep settings up, will always be useful.
 
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That's physics... Stuff like that was in Red Faction and you also had DMM and Euphoria that were in SW Forced Unleashed. You can do it just fine without voxels at a decent level.
But again... probably is more complicated to implement even at that level of games mentioned before - that also ran on consoles.

If you tell some people that you want car / environment physics from Mud Tires/ Mud Runner , a decent sim and BeamNG they'll say you ask to much from a game (be that, Mafia, GTA, Far Cry, whatever), that isn't focused on driving... And so on with physics and other gameplay aspects.

Far Cry 2 has better physics than 3, 4, 5 and probably 6 (I haven't played that one). People still bought them and were fine with it. Even GTA 5 has worse physics than 4. :)



Different results and that's what matters.
That's not just physics.
With voxels you can make literal holes in things without having to pre-program in the 3d model which parts are supposed to fall off unlike for example Red Faction.
Imagine an open world game like just cause and add the possibility of blocking roads with rubble or literally make a building fall underneath your objective...
 
That's not just physics.
With voxels you can make literal holes in things without having to pre-program in the 3d model which parts are supposed to fall off unlike for example Red Faction.
Imagine an open world game like just cause and add the possibility of blocking roads with rubble or literally make a building fall underneath your objective...
I understand what you're saying, but again, if they don't bother with the regular stuff, sometimes even that's already in their engine, the probability to make voxelx a thing is kinda slim.

On the other hand, RT can speed things up in making games quite a lot - https://youtu.be/NbpZCSf4_Yk?t=1383
 
Will you be buying AMD though Grim? :D

No why would I. What a random question; just because I'm posting news about a product doesn't mean I'm planning to buy said product.

I'm sure I've told you guys before but all the screens I use for gaming in my house don't support Freesync so there is no chance I'll buy an AMD GPU until I've replaced all my monitors and TV
 
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No why would I. What a random question; just because I'm posting news about a product doesn't mean I'm planning to buy said product.

I'm sure I've told you guys before but all the screens I use for gaming in my house don't support Freesync so there is no chance I'll buy an AMD GPU until I've replaced all my monitors and TV
You've got till around October to replace all of them. Plenty of time :D.
If you buy enough screens, maybe Gibbo will do a deal for you. :D
 
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