i believe dlss is going to be th e only path towards rendering efficiency as we start targeting higher than 4k resolutions, there are various approaches being tried atm and i willing to bet on this technique becoming the de-facto rendering method for future games
Yes, AMD think quite differently, they don't think Moore's law is dead.
Intel, Nvidia, AMD they all saw the slowdown in Moore's law but they all had very different approaches to it, which is awesome, well for two of them.....
Stating with Intel, so far as they were concerned they own the entire X86 market, sitting pretty, didn't really care about the slowdown in Moore's law and chose not to think much about it, because what are you going to do? Buy an AMD CPU????
For Nvidia, yeah, its about turning the GPU in to something from what was the engine to drive your game to something that's about features, including some that (i don't intend this in a derogatory way) cheat to get the frame rates up.
AMD have also thought about it, they think they can cheat Moore's law through advanced packaging technologies, what Intel disparagingly refereed to as "Glue" which believe it or not IS actually a technical term for what AMD are doing.
For those who still think Intel were right, somehow??? Intel still cannot get anywhere near AMD's now obsolete and dead 64 core Zen 3 chip in datacentre while AMD are now making 128 core Zen 4 chips, that is how far AMD are ahead of Intel.
AMD see the same strategies with GPU's, and don't count them out of pulling it off, i've been around a long time and i have watched AMD out innovate Intel over and over and over and over........ your Intel CPU would not work on your desktop without AMD's IP in it.
While at the same time AMD are also looking to keep up with Nvidia's solutions.