So then where are all the DLSS 2.0 titles? What are they waiting for?
If they are only after perfecting the process recently then it will be a while before games start to implement it. Especially with the situation in the world at the moment.
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So then where are all the DLSS 2.0 titles? What are they waiting for?
Yeah, they officially released DLSS 2.0 two weeks ago and they only have two games supporting it. Just what are they waiting for?So then where are all the DLSS 2.0 titles? What are they waiting for? Not even the previous games that do have DLSS got it.
A lot of the 2000-series feature set turned out to be vapourware. Just view it as bleeding-edge beta-testing for the 3000-series GPU.
Yeah, they officially released DLSS 2.0 two weeks ago and they only have two games supporting it. Just what are they waiting for?
A lot of the 2000-series feature set turned out to be vapourware. Just view it as bleeding-edge beta-testing for the 3000-series GPU.
If they are only after perfecting the process recently then it will be a while before games start to implement it. Especially with the situation in the world at the moment.
Yeah, they officially released DLSS 2.0 two weeks ago and they only have two games supporting it. Just what are they waiting for?
A lot of the 2000-series feature set turned out to be vapourware. Just view it as bleeding-edge beta-testing for the 3000-series GPU.
FXAA is a relic of another era, when hardware was much less powerful. It was created midway through the PS3/360 era as a way to tease out some more performance from those aging GPUs, then inevitably made its way to PC too. It was actually created by an Nvidia employee named Timothy Lottes, though was platform-agnostic. Developers loved it at the time as it had essentially zero performance impact, looked better than MLAA and was far more acceptable when most were gaming at sub-1080p anyway (especially on consoles), as the image was already fairly blurry. To be clear, even back then it was agreed that it looked worse than MSAA and created additional blur, but the trade-off was largely considered worth it for the massive performance gains. Games like Skyrim and Duke Nukem Forever were amongst the first to implement it, to give it its proper place in time. It's just no longer really necessary on modern hardware, and with more advanced performant anti-aliasing techniques such as SMAA and TAA available, but lingers around anyway because it's cheap and easy to implement.
It's not useless anymore though, it's used for comparing DLSS with native res .Thanks for the history on why it was developed - seems useless for PC IMHO!
It's not useless anymore though, it's used for comparing DLSS with native res .
But I was told it was so easy now it basically implements itself! And last I checked software engineers can work from home. Btw, if you had followed the DLSS saga you'd know even studios who are just at the beginning only receive the attention of 1 or 2 Nvidia people to help with implementation of RTX + DLSS, and that was in the old days when DLSS was the walk-barefoot-in-snow-10-miles-every-day version. So it should be trivial now even in a lockdown scenario (or that's what I'm told).
You said it's gonna be so easy to implement I'll trip over DLSS 2.0 games. Is it not so easy anymore or what? How long are they gonna take per game? Why can't they update previous DLSS titles since they have working relationships with those studios already? I'm just asking some simple questions here. If it's so easy then why aren't we seeing or hearing anything?
Btw it hasn't been two weeks. It launched in JANUARY!
Hahahaha. IndeedIt's not useless anymore though, it's used for comparing DLSS with native res .
That's a whole new level of pedantic nonsense.
DLSS 2.0 only officially launched on the 23rd of March. Youngblood and Deliver Us to the Moon were two games used for live testing before launch.
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Now you are just making stuff up. I said, according to Nvidia, it is as easy to implement as TAA - which many games support. I caveat it all with, "If that is, it really is as easy to add support as Nvidia are claiming".You said it's gonna be so easy to implement I'll trip over DLSS 2.0 games. Is it not so easy anymore or what? How long are they gonna take per game? Why can't they update previous DLSS titles since they have working relationships with those studios already? I'm just asking some simple questions here. If it's so easy then why aren't we seeing or hearing anything?
Two preview titles and two further titles at official release. It's not that difficult to understand.Pedantic? That you follow up with saying the official support in a released game is "live testing"? LMAO that's some projection there bud! Gl to ya.
Pedantic? That you follow up with saying the official support in a released game is "live testing"? LMAO that's some projection there bud! Gl to ya.
I play no games that currently support DLSS 1 or 2, anything that requires developer support for propriety tech is sketchy imho look at what’s happened to SLI & Crossfire for examples