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Does it give you options as to what resolution you want to upscale from? If I ever did need to use it to get some extra performance due to RT then I would want to do it from 1440p, not 1080p if possible. Nice to have options.
In the old versions it was very prescriptive, but now there are a lot more resolution options; including 1440p for 4K.Does it give you options as to what resolution you want to upscale from? If I ever did need to use it to get some extra performance due to RT then I would want to do it from 1440p, not 1080p if possible. Nice to have options.
Just four so far. Two preview titles; Deliver Us The Moon and Wolfenstein: YoungbloodSo....which games actually use this besides Control and Wolfenstein? I cannot find a list of current games.
That is good to hear. Thanks.In the old versions it was very prescriptive, but now there are a lot more resolution options; including 1440p for 4K.
Just four so far. Two preview titles; Deliver Us The Moon and Wolfenstein: Youngblood
Then two official launch titles a couple of weeks ago; MechWarrior 5: Mercenaries and Control
As far as I know yes, but it's predefined. You don't get to choose a custom resolution to upscale from.
You must be thinking if the old DLSS. With DLSS 2.0 there are three render resolution options for each output resolution.Iirc you can only choose 1440p as the render resolution of the output resolution is 4K or somewhere in that range.
So....which games actually use this besides Control and Wolfenstein? I cannot find a list of current games.
Mechwarrior 5 I think
The same can be said for any new tech. Adoption takes time. But as DLSS gets integrated into game engines it will become more common. If it makes entry level ray tracing cards viable then I wouldn’t call it pointless.
Has there been 4 other mechwarrior or what?? It looks terrible to me lol. I am not sure why such a game has gotten DLSS 2 so quickly
You were almost right first time. DLSS 2.0 has been integrated into the latest Unreal Engine 4 build, I wrote about this previously.Its already been integrated into two of the biggest engines used for multi platform games - Unreal Engine 4 and Unity.
edit: Sorry, it's DXR and RTX Ray Tracing that was implemented. Not sure about DLSS - DLSS is probably still handled at the title level because Nvidia needs the frame buffer to train the AI and then provides the DLSS 2.0 profile in a game ready driver.
So for this reason, I anticipate we'll see Ray Tracing adoption happen faster than DLSS
You were almost right first time. DLSS 2.0 has been integrated into the latest Unreal Engine 4 build, I wrote about this previously.
It now uses generic machine learning and so there is no need for per title training.
Minecraft RTX Beta drops on Thursday, includes DLSS 2.0
https://www.guru3d.com/news_story/m...om_thursday_full_path_traced_ray_tracing.html