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really getting fed up with the posts stating RTX/DLSS does not work this gen

Discussion in 'Graphics Cards' started by sunshinewelly, Aug 16, 2019.

  1. Scougar

    Capodecina

    Joined: Jan 30, 2007

    Posts: 12,449

    Location: PA, USA

    So....which games actually use this besides Control and Wolfenstein? I cannot find a list of current games.
     
  2. opethdisciple

    Capodecina

    Joined: May 18, 2010

    Posts: 19,857

    Location: London

    As far as I know yes, but it's predefined. You don't get to choose a custom resolution to upscale from.
     
  3. IT Troll

    Wise Guy

    Joined: Jun 15, 2005

    Posts: 2,451

    Location: Edinburgh

    In the old versions it was very prescriptive, but now there are a lot more resolution options; including 1440p for 4K.

    Just four so far. Two preview titles; Deliver Us The Moon and Wolfenstein: Youngblood
    Then two official launch titles a couple of weeks ago; MechWarrior 5: Mercenaries and Control
     
  4. TNA

    Capodecina

    Joined: Mar 13, 2008

    Posts: 14,550

    Location: London

    That is good to hear. Thanks.
     
  5. Grim5

    Mobster

    Joined: Feb 6, 2019

    Posts: 3,350

    yeah that's right.

    In control the pre defined list is dependent on the output resolution. Iirc you can only choose 1440p as the render resolution of the output resolution is 4K or somewhere in that range. I guess the reason is why they want the tender resolution to be well under the output so there is a significant performance improvement when you enable DLSS.
     
  6. IT Troll

    Wise Guy

    Joined: Jun 15, 2005

    Posts: 2,451

    Location: Edinburgh

    You must be thinking if the old DLSS. With DLSS 2.0 there are three render resolution options for each output resolution.
    For 4K (3840x2160) output these are; Performance (1920x1080), Balanced (2272x1252) and Quality (2560x1440).

    [​IMG]
     
  7. BigBANGtheory

    Wise Guy

    Joined: Apr 21, 2007

    Posts: 1,129

    Mechwarrior 5 I think
     
  8. LoadsaMoney

    Caporegime

    Joined: Jul 8, 2003

    Posts: 28,699

    Location: In a house

    Yeah it does.
     
  9. seanyc5

    Hitman

    Joined: Nov 30, 2011

    Posts: 905

    Has there been 4 other mechwarrior or what?? It looks terrible to me lol. I am not sure why such a game has gotten DLSS 2 so quickly
     
  10. Scougar

    Capodecina

    Joined: Jan 30, 2007

    Posts: 12,449

    Location: PA, USA

    So... even if it looks better... there are almost no games that will even use it. Basically a pointless feature right now.
     
  11. IT Troll

    Wise Guy

    Joined: Jun 15, 2005

    Posts: 2,451

    Location: Edinburgh

    The same can be said for any new tech. Adoption takes time. But as DLSS gets integrated into game engines it will become more common. If it makes entry level ray tracing cards viable then I wouldn’t call it pointless.
     
  12. Grim5

    Mobster

    Joined: Feb 6, 2019

    Posts: 3,350

    Its already been integrated into two of the biggest engines used for multi platform games - Unreal Engine 4 and Unity.

    edit: Sorry, it's DXR and RTX Ray Tracing that was implemented. Not sure about DLSS - DLSS is probably still handled at the title level because Nvidia needs the frame buffer to train the AI and then provides the DLSS 2.0 profile in a game ready driver.

    So for this reason, I anticipate we'll see Ray Tracing adoption happen faster than DLSS

    Quite a few games coming out of Asia seem to be going for DLSS. I suspect it's because of the old adage - Japanese game developers most of the time are poor at optimizing and DLSS is a great way to get almost free optimization.
     
  13. IT Troll

    Wise Guy

    Joined: Jun 15, 2005

    Posts: 2,451

    Location: Edinburgh

    You were almost right first time. DLSS 2.0 has been integrated into the latest Unreal Engine 4 build, I wrote about this previously.
    It now uses generic machine learning and so there is no need for per title training. But titles do need to add DLSS support into the render pipeline.
     
  14. Grim5

    Mobster

    Joined: Feb 6, 2019

    Posts: 3,350

    If it's in Unreal then that's great. Hopefully every game coming out of that engine supports it then.
     
  15. LoadsaMoney

    Caporegime

    Joined: Jul 8, 2003

    Posts: 28,699

    Location: In a house

  16. doody

    Gangster

    Joined: Dec 19, 2012

    Posts: 221

  17. Grim5

    Mobster

    Joined: Feb 6, 2019

    Posts: 3,350

  18. Grim5

    Mobster

    Joined: Feb 6, 2019

    Posts: 3,350

     
  19. LoadsaMoney

    Caporegime

    Joined: Jul 8, 2003

    Posts: 28,699

    Location: In a house

     
  20. CAT-THE-FIFTH

    Capodecina

    Joined: Nov 9, 2009

    Posts: 19,563

    Location: Planet Earth

    It still looks **** though. If I need to have blocky looking games which look 20 to 30 years out of date at best(Minecraft and Quake 2),to just experience path tracing,I would rather play the original Crysis game again.

    I can wait another few years TBH!