Not buying it, both native and DLSS are rendering what appears to be foggy weather, although the DLSS version seems slightly thicker, that said it shouldn't cause the kind of loss of detail in the DLSS rendering as it does in his video. It's just a bad excuse to justify what is clearly an inferior result. There are other places where long distance Geometry seems worse on DLSS quality like at 10:37.
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You don't buy it? Despite all the reviews saying that both FidelityFX and DLSS 2.0 look better than Native. Did you watch his video, did you actually listen to him? Or Go to his Youtube channel and read his comments. Have you played the game? did you even look at the DLSS performance from 4.17 on? You can see it happening.
It's the dynamic weather that's affecting that's causing the differences you are seeing. Whether you buy it or not, that's the facts.
I will repeat it again. The take from reading all the reviews and watching all the videos is that both DLSS 2.0 and FidelityFX are better than native and offer improved performance. DLSS 2.0 seems to have more artifacting but less aliasing while FidelityFX seems to be sharper but more jaggies.