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Grim5, is that you?Great DLSS 2.0 in Death Stranding, this single handedly destroys native 4k while running 50% better.
Before "but TAA blurs bla bla", disable it and play in jaggyville. You want a stable image that looks better than 4k native? DLSS delivers that while running better.
Hope AMD have something similar for next-gen consoles or my ps5 will get old even faster than i expected. And no FidelityCAS ain't it. That's just sharpening making everything even more jaggy than native 4k.
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Well DLSS 2.0 seems to work better than 1.0 could have hoped for, just two years too late! I'd be annoyed if I'd bought a 2080ti and this was just arriving now given this was sort of what was expected a few month after launch.Another fantastic implementation of DLSS 2.0 (probably the best one so far!), not that the AMD haters will care. This tech just keeps getting better with each new game.
And as pointed out - go watch the digital foundry video, they compared native with TAA turned off vs DLSS 2.0 and DLSS 2.0 clearly looks better than Native with no TAA.
It was the same with PhysX. It was pointed out by some here, games would remove all normal physics animations to exaggerate the effect of enabling PhysX. This is because people always go by relative metrics without comparing across games which is exacerbated by reviewers doing the same.So I just had a little playthrough in Division 2. I'm currently on a 1440p screen and with a slight sharpness filter from the driver package I thought to myself "darn everything is razer sharp and detailed". Then I remember that Last stranding Nvidia demo and after watching it again I'm astounded that the non DLSS capture can look that blurry and lifeless in 4k compared to my 2k result although from another game. Makes me wonder about that lovely bundled black box software that is included in the game.
So I just had a little playthrough in Division 2. I'm currently on a 1440p screen and with a slight sharpness filter from the driver package I thought to myself "darn everything is razer sharp and detailed". Then I remember that Last stranding Nvidia demo and after watching it again I'm astounded that the non DLSS capture can look that blurry and lifeless in 4k compared to my 2k result although from another game. Makes me wonder about that lovely bundled black box software that is included in the game.
That's because the TAA of TD2 is actually better than DLSS (and I'm talking upsampling); and as an aside TD2 is probably the most overall technically accomplished title this generation, not just for graphics. That's what a lot of people are missing - the TAA in games like Control are beyond abysmal. Same for TAA of UE games. And then you add CAS that's now at a driver-level for both vendors, because DLSS already comes with sharpening pre-installed but curiously no "reviewer" dares show TAA+CAS when comparing to DLSS, and it's no longer such a big difference. When you compare to crap you look good, but when you compare to the best then it's no longer so magical.
Like I said from the beginning, DLSS 2.0 messes with sharpening and contrast and that's what's messing people up and they start thinking it's the reconstruction process which is magical. Nvidia, being the masters of marketing, have simply learned to focus on perception. Just like how oversaturating colours yields a more pleasant image for most people so does adding sharpening and increasing contrast. Never mind that it's distorting the reference.
And forget about outlets like DigitalFoundry covering the glaring weaknesses of DLSS such as particles, or in DS's case - rain drops disappearing with DLSS compared to even TAA. Amongst other things.
It's like Coca-cola you get in a can/bottle vs the Coke you get from fast food joints made from Coca-cola syrupSo I just had a little playthrough in Division 2. I'm currently on a 1440p screen and with a slight sharpness filter from the driver package I thought to myself "darn everything is razer sharp and detailed". Then I remember that Last stranding Nvidia demo and after watching it again I'm astounded that the non DLSS capture can look that blurry and lifeless in 4k compared to my 2k result although from another game. Makes me wonder about that lovely bundled black box software that is included in the game.
That's because the TAA of TD2 is actually better than DLSS (and I'm talking upsampling); and as an aside TD2 is probably the most overall technically accomplished title this generation, not just for graphics. That's what a lot of people are missing - the TAA in games like Control are beyond abysmal. Same for TAA of UE games. And then you add CAS that's now at a driver-level for both vendors, because DLSS already comes with sharpening pre-installed but curiously no "reviewer" dares show TAA+CAS when comparing to DLSS, and it's no longer such a big difference. When you compare to crap you look good, but when you compare to the best then it's no longer so magical.
Like I said from the beginning, DLSS 2.0 messes with sharpening and contrast and that's what's messing people up and they start thinking it's the reconstruction process which is magical. Nvidia, being the masters of marketing, have simply learned to focus on perception. Just like how oversaturating colours yields a more pleasant image for most people so does adding sharpening and increasing contrast. Never mind that it's distorting the reference.
And forget about outlets like DigitalFoundry covering the glaring weaknesses of DLSS such as particles, or in DS's case - rain drops disappearing with DLSS compared to even TAA. Amongst other things.
Already played that game with you before mateWonder how people prefer AMD's oversaturating colors. It's bad for photo editing / illustrator / etc. Also for gaming in HDR on an OLED, would work horribly with that. WCG is a thing but i guess might as well stick to SDR and limited color gamut cause everything will look like a rainbow anyway.
Also,
DLLS vs CAS + TAA at 1080p.. it's a joke really. Can you guess which is which?
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Wonder how people prefer AMD's oversaturating colors. It's bad for photo editing / illustrator / etc. Also for gaming in HDR on an OLED, would work horribly with that. WCG is a thing but i guess might as well stick to SDR and limited color gamut cause everything will look like a rainbow anyway.
Also,
DLLS vs CAS + TAA at 1080p.. it's a joke really. Can you guess which is which?
Already played that game with you before mate![]()