Red Orchestra (2) : Heroes of Stalingrad

I think they rushed the launch a little, even with the two week delay as they wanted it to be out before the big boys hit (BF3 & MW3)

Releasing it at the time they did meant they got a fair few players playing it, but next week I think the numbers will drop significantly while the BF3 Beta is on.

Top marks to TWI for the support though. I know not much gets answered in the forums by the Devs, but you have to appreciate they're a small company & with bug replication & fixing takes a long time. Even when the fixes don't work & they have to roll back :D

John Gibson has helped me out personally with our server so I can't knock him for that & I hope they succeed as good Indie devs can grow into excellent Indie Devs.
 
Remember though you spent a lot of time arguing with TW about your server issue, so putting performance aside and bugs they still messed up at your end

That is true but ultimately, it was resolved.

And if I may add, after the president of the company emailed me after I posted on a mailing list he setup to help server admins.

A few emails later and it was resolved so credit where it is due. Yes it was not an ideal situation but he advised the reason and it was not done purposely so no point getting uppity about it with him.

I do not see Bobby Kottick doing the same thing. Imagine that... "Hey Bobby, a few players are having some server issues"...

BK: "Servers, what are they".
 
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Thankfully aside from stats the game ran pretty perfect for me since release.

Just had my first round as a tanker on a combined arms map (fallen fighters) and deary me, if the opposition tankers aren't great, its just a slaughter. While I wasnt crazy rushing in with my tank, I wasn't sitting far back sniping most of the time so I was in decently vulnerable places but it wasn't till part way through one round when a clever anti-tank soldier must have joined who did start causing me a fair bit of trouble that I felt in any real danger.
 
Yeah you was on my side that round Mansukhr - all I could see was all these tank kills piling up in the top right :D

Will this game get DLC and extra maps and stuff? New weapons? Skins?
 
Sorry asked this a few pages back, does the spawn on team leader work?

Sometimes, dont know if its a bug or a feature (to close to the enemy etc) when it doesn't work.

And sometimes even when it does work, it spawns you facing away from the front rightthe sights of half a dozen enemies. So yeah very iffy.

Yeah you was on my side that round Mansukhr - all I could see was all these tank kills piling up in the top right :D

Will this game get DLC and extra maps and stuff? New weapons? Skins?

Aye if it was fallenfighters about 20-30 minutes ago, would have been me. Fun but I felt a bit cheap :)

Yeah whole bunch of planned free DLC planned. New tanks (pz3 is one of them I think other might be T-60), troop transport (universal carrier and the normal german halftrack) and I'd imagine loads more maps as well as the official TWI supported mod/addon Rising Storm (Pacific front)
 
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I just tried this which seemed to work OK, as I posted but...

I just played the game for 45 mins or so after trying this and my FPS seemed to be greatly improved, HOWEVER, it was my first time playing since the latest update AND the server only had about 15 people on it, which I think could be the reason for the better performance. So hard to say conclusively whether it worked. But worth a shot.
 
This game is really starting to twist my plums now, it's an amazing and satisfying game when it all works but am going to have to leave it for a month or two till they sort everthing out.

Read this..

DEV RESPONSE

I fully stand by my statement, but I think there is some clarification needed here. There are generally two types of people complaining about performance with the game:

1) Someone with older hardware that is struggling to run the game as fast as they do other FPS games released in the last couple of years.

2) Someone with very high end hardware that isn't get the performance they fell they should from the game.

Now for some reason there are a lot of number 2's (guys with high end hardware) complaining about my statement geared toward number 1's (guys with older hardware). The fact is though, when we asked for perfdumps from people having performance issues, the VAST majority of those submitted were people that either their CPU or their video card was pretty low end (far below the recommended settings) - yet they were running the game with everything on Ultra. I truly believe that this is due to the fact that most recent FPS games are console ports designed to run on 5 year old console hardware. So guys with 5 year old computers are used to cranking everything to the max and rocking and rolling. RO2 wasn't designed that way - it was created for the PC with Ultra requiring a very high end processor and a very vast video card. So in these situations people just need to set their settings to match their hardware. It isn't "blaming their hardware", its just helping people figure out the right settings for their machine.

Regarding the guys with the high end machines, I would request that you guys step up to the plate and submit your perflogs here:
http://forums.tripwireinteractive.co...ad.php?t=61789

There are a lot of guys complaining, but VERY few actually submitting their perflogs to help us dig into this issue (as a matter of fact as of a couple of days ago I don't think we got more than 1 submission from a person with a high end machine having these issues). We don't know what is causing the issue of low performance on very high end machine, and we can't reproduce it in our office, or on any of the home machines that developers working here have. So please help us help you by getting your data submitted.

Finally, to help you all understand some of the optimizations that we are making. First off I'll start by saying the game runs well on all 30+ machines we have here in our offices, as well as on everyone's home machines. Yes I know this doesn't help those of you that are having problems. But it should help answer the question "how did they release the game performing like this" - well the answer is simple, it ran well on every machine we threw at it.

Since the release however we've discovered that certain hardware is having performance issues with the game that we didn't experience. This isn't "blaming your hardware" or saying "your hardware is crap". But there are LOTS of different types of hardware out there, and they have different strengths and weaknesses. One thing that we discovered was that certain hardware really chokes when you push too many items to render at it (this is called draw calls). It doesn't have anything to do with polygons, it literally is just the number of items we're telling the video card to render. All the hardware we have can rock and roll on a high number of draw calls, but some cannot.

So this is a large part of the optimization work we are doing. We're going through map by map reducing the number of draw calls. Most of the time this is a matter of modifying the way things are set up in the level. Some times it does mean removing objects, but that is only in the most extreme cases (like Pavlovs House). It is very time consuming though, which is why it is taking so long to do. But it should have a very good benefit for people who's hardware is suffering from this (and even a reasonable increase for people without this hardware). Once again some may ask "why didn't you do this before you shipped the game". To that all I can say is, we never saw this issue on our own hardware. The best we can do now is say we're sorry we missed it, and fix the issue as fast as we can.

Complaints thread
http://forums.tripwireinteractive.com/showthread.php?t=66759

The only thing that annoyed me was i've been sending in tons of per dump reports, yet I'm nowhere near ultra, mostly medium and textures on high. Even tried all on LOW, same deal.
 
The only thing that annoyed me was i've been sending in tons of per dump reports, yet I'm nowhere near ultra, mostly medium and textures on high. Even tried all on LOW, same deal.

I'm sort of in the same boat but what are they calling 'very high end hardware' :confused:

Is a i5 at 3.4 with 8 gigs of ram and 6970 older hardware? I mean am not running everything on ultra too but my problem is that i can be rocking with 60,70 fps then next thing am stuck with 20,25 untill i restart the game.

Plus i can have it all on low an still get max 60,70 fps
 
I'm sort of in the same boat but what are they calling 'very high end hardware' :confused:

Is a i5 at 3.4 with 8 gigs of ram and 6970 older hardware? I mean am not running everything on ultra too but my problem is that i can be rocking with 60,70 fps then next thing am stuck with 20,25 untill i restart the game.

Plus i can have it all on low an still get max 60,70 fps

Memory leak!, that's probably why it isn't affecting everyone..
 
So guys with 5 year old computers are used to cranking everything to the max and rocking and rolling. RO2 wasn't designed that way - it was created for the PC with Ultra requiring a very high end processor and a very vast video card

5 year old computers, everything on max? What PC games does this guy play?
Why does a game that looks so unspectacular require a very high end processor with a very powerful video card? Doesn't it run on the unreal 3 engine?
How old is that engine?
I know its been refined over the years but Gears of War 3 runs on the latest version of the unreal 3 engine. Comparing apples and oranges i know but the contrast in looks and performace is there for all to see.

By the time they get this game sorted out BF3 will be hitting the masses. Then it realy could be game over before it has had a chance to get a following.
 
That's the convenient excuse they're using, but I don't buy it for a second. If they really did cave in to the complaints from those with sub-par computers, that makes the entire situation that much worse and shows that they are quick to make poor decisions that affect everyone rather than only those people. And how do they know those people do have sub-par computers? Most of us have powerful rigs and the game still doesn't perform as it should. It seems like an assumption on their part and now they're combining that with an excuse for why they're going through, removing detail from maps.

What I think is actually happening is they're so frustrated and clueless about the performance issues, they're now going through and randomly removing detail to try and circumvent it. Now that they've been busted, they're whipping out the "We wanted to please the crybabies!" excuse to serve as damage control and conceal the fact that they're still in the dark as to why it's performing poorly. Logically, does their reasoning make any sense?

They're literally saying to your face: We made your game look crappier so that it would run better on low-end machines and please those people. Nevermind the fact that the game has detail sliders and that those people can take that route to gain better performance! They just wanted to make your game even uglier - punish YOU and essentially EVERYONE - to please one group of users. I'll repeat myself once more: I don't buy that pathetic excuse even for a second.

The entire situation reeks of fishiness.


As I pretty much agree with him completely. At this stage I think what he said, they dont know what the fudge is wrong, and now are just removing details from their maps and slapping a patch and saying its a FPS boost. I think its time to call in some outside help TW, NV and AMD would be a good first call. Your optimize NOW, is removing things, your not improving code and have a ridiculous call draw on some cards with some maps. Your first start? You need a Q&A team with different levels of hardware and specs. Most of these problems were pointed out in BETA, huge influx came at Retail. This has been known for quite some time with you guys. If your at this point of removing detail and bricks and downgrading something I paid for, your SOL and running out of options and shaking your heads in shame.

Other problem is, you need to stop calling us out when we play your game and paid for. You made, and your creators. We pay your bills and feed your family, Don't say our hardware is crap, which you have STATED BEFORE and withdrew your statement back post later.

In back of mind, I almost have the right mind set to send a Complaint and formal emails to the FTC and BBB. Yup. And I know if your reading this TW, you know what happens next. More than enough evidence and post to back the case as well.

Umm wow it's heating up
 
Framerate with me seems to hover at 50-ish fps all at max with the war effect off and put enhanced on.

aa is set on low and im at resolution 1920x1080.

I do feel that performance can drop over time due to the fact my eyes can tell, as they become more strained due to stuttering. (memory leak as neil says)

I have also noticed that my frame rate drops excessivley when using the scope on sniper, it will be from 55fps and then i zoom in and it can hit 23fps because of the 3d scope effect.

Putting it aside we have payed for a game yes, but if we keep arguing it will only stress them out, just help them instead of arguing. They will release patches and they will fix it unlike many big companies.

Remember they could have always gone down the console route, but they stayed loyal to pc gamers.

This is the first time ive played red orchestra and im enjoying it.
 
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A new patch for Red Orchestra 2: Heroes of Stalingrad is now automatically available on Steam to update Tripwire Interactive's recently released World War II first-person shooter. Here's the change list:
  • Fixed a bug where all sound would sometimes cut out when the map changes
  • Various crash fixes for server and client
  • Client performance optimizations
  • Single Player Fix - fixed "double music" playing when loading the game from a checkpoint
  • Added the ability to enable webadmin through the commandline. This will allow you to override what is in the ini files, thus fixing up any issues with inis getting overwritten by updates. To enable webadmin via the commandline add EnableWebAdmin=True to the "?" separated commandline parameters. To set the webadmin port add WebAdminPort= to the "?" separated commandline parameters.
Client performance optimizations is probably the removing of detail which is causing arguments on the forums at the moment. Doesn't actually fix the problem at hand though.

I would hope they fix this hunk of junk at some point. With the graphics looking like COD2 yet running like Crysis on 7800, the single player being a joke, and the multiplayer being worse than the first game you have to wonder what tripwire spent all that time doing. I canceled my pre-order during the beta when it was clear that tripwire was not listening to any critical feedback. I played the final release on my roommates computer and instantly knew I made the right decision. A few bugs is ok, a broken sub-alpha pile of excrement is not.

That's also a good point, many of the bugs/problems reported during the beta stage remained unfixed... Can't remember what they were but, the comments do mention this
 
So just browsing through this was going to get RO2 because i need something different to play but I am guessing with all these issues it isn't worth it?
 
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