The environments dont look all that detailed to me, too empty and devoid of debris for a ruined city. The image quality certainly doesn't reflect the horrendous performance. I play far better looking games at a rock solid 60fps.
^ True
The environments dont look all that detailed to me, too empty and devoid of debris for a ruined city. The image quality certainly doesn't reflect the horrendous performance. I play far better looking games at a rock solid 60fps.
What CPU do you have?
Played our first ROLadder.net match on Sunday night, where we played Apartments & Spartnovga (sp) both in Countdown.
No real hard tactics for these maps yet as everyone is still coming up with new ideas and positions. But as most have figured out get to the flanks and push into the rear (ohhh).
This game really does shine in match play where the player numbers a fixed, everyone is on comms and we all know what we're doing (...mostly).
Match duration was extended prolly by 20mins as ppl had to restart their game due to the sound bug. It got to the point that half our team where playing with no sound on the last round just to get it finished
i5 2500k @ stock, 8GB DDR3 and a HD6870 with factory overclock. I get 60fps in places but it plummets randomly.
Sounds fun, what is your team?
i5 2500k should never get anything less than 60fps at all times with UT3 engine, imo. That's just bad coding.
Major patch scheduled for this week, apparently fixing;
1) Graphical Improvements in some lighting conditions
2) Improved performance in nearly every map
3) Stats/achievements systems fixed
4) Fix of the sound loss on map change (again... this time with feeling)
5) Several minor performance enhancements in code
Is there an issue with this not recording your kills on the scoreboard? I had at least 5 kills that weren't counted in a couple of Territory matches earlier
New CAP for AMD Crossfire users is up
http://sites.amd.com/us/game/downloads/Pages/crossfirex-app-profiles.aspx