Red Orchestra (2) : Heroes of Stalingrad

What is considered "unneeded" stuff?

I had no performance issues on a moderate rig. Surely anything that bad would show on ALL configs?


We have never "shrugged" off the players comments an concerns. We have never blamed their hardware except when players running near minimum spec had issues running on high and ultra. We are well aware of our main performance issue which is the amount of draw calls which is resulting in the rendering thread making the game cpu bound. The majority of our optimizations have been focused at reducing this. With the upcoming patch we are working on this week we hope to go along way towards addressing this issue. Almost all the maps have had their draw calls reduced by thousands in any given case.
 
I "get it", kind of.

I just do not understand why those with lesser hardware are not getting the same problem, for example, myself on a lowly Phenom II X3 2.8Ghz although maybe I under estimate that CPU?
 
Change log:

Stats
-Fixed stats and acheivements being awarded when they shouldn't have been and sometimes not saving stats on ranked servers. This requires a global stat and achievement reset which will be happening soon.
-Fixed several number display issues in the profile menu and after action report
-Honor, class, and weapon experience are all currently doubled to help make up for stats lost to the reset
-A new achievement has been added which is unlocked simply by playing RO2 during the double xp for players affected by the stat reset

Gameplay
-Reloading can be interrupted by melee or switching weapons
-Fixed quick grenade not returning to the previously equipped weapon
-Fixed team wounding counting as kill
-Fixed kill assists not showing up all the time
-Fixed Countdown Time to Beat being always 0
-Fixed timers showing wrong numbers in the single player campaign
-Fixed tank AI being able to see through smoke
-Fixed tank cannon smoke shells not blocking any AI vision

Stability & Performance
- Major optimization pass on all maps should increase performance across the board
- Reduced Alt-Tab crashing
- Fixed post-processing preset resetting itself in the video settings menu
- Fixed glowing outline/rainbow colors around the screen for certain machines
- Fixed a bug causing all audio to cut out after a map change
- Graphical improvements to environments, weapons and vehicle interior - areas or vehicles/weapons not in direct sunlight now have working specularity which will help make normal maps more visible and textures to look less flat
- New Umbra release and optimization
- General CPU optimizations

Server
-Fix for commandline setting of webadmin values not saving after multiple map changes"

Stat reset will take place sometime today.

So, have the maps been "downscaled" to cater for those with lower spec systems?
 
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You mean actually having to aim? :cool:

Old :o

We have just uploaded a release candidate on steam for the new patch. This will replace the retail build of RO.

It is up behind the steam password: -beta ro2beta

Example target line: "C:\Program Files (x86)\Steam\Steam.exe" -beta ro2beta

That line goes in your steam launch shortcut in the target line. Please join us on The Beast server for testing.

i hate people who buy crap hardware and then expect to run the game with everything on full and once it doesn't they complain about bad performance.

I hate people that claim that the only one's who got problems with performance has crap hardware, see what i did there? ;)
 
Sounds good, looks like its time to get stuck back in to RO2 again.

Anyone fancy a few games tonight?

Yes, what time we on?
Hopeful for this patch, replayed beta lastnight and it ran a lot better than what the main game had been, could run on higher settings than before with double the frame rate, fingers crossed TWI have fixed the problems and with BF3 beta ending soon hopefully the player base will go back up.
Love the game, had some great battles but the lack of performance and bugs were annoying :(
 
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