Red Orchestra (2) : Heroes of Stalingrad

For those that are interested I'll post the patch notes:

There is a patch coming today for RO 2. It will be a large download, but that is because we're converting our files over into something that will work much more efficiently with Steam's new content system. Future downloads will much smaller allowing us to update the game more often. Other changes include:


Maps

Mamayev
Balanced reinforcement count in Allies favor
Added additional cover
Added ammo depot to Axis staging area

Barracks
Improved cover between NCO barracks and Admin
Modified area that could be used to fire on a spawn

Pavlovs House
Moved ladder in Zabs house to a better location
Modified initial Allied spawn protection
Added new routers to help the Allies leave their spawns without getting killed as easily
Modified several spots in Zabs House that could be used by the Axis to overlook the Allied spawn exit
Modified Allied spawning location when the Axis are pushing the final Allied objective
Added additional cover to some areas of the map
Blocked off tank access to the yellow building area behind Zabs House

Red October Factory
Rebalanced reinforcement count
Added additional map time
Decreased artillery use timer
Removed 2nd Axis tank
Modified number of window firing points for Axis on the 1st obj
Modified initial Russian spawn protection
Added more cover to the 1st and 2nd objective areas

Station
Added more cover to the initial Axis approach
Modified 1st Axis spawns

Spartanovka
Modified capzones for Housing Block 1 & 2

Grain Elevator
Added several obstructions to break up line of sight
Increased capture time on last objective
Increased duration before allies lose all of their reinforcements
Fixed map boundary times being 1 second

Commissars House
Added new cover from first spawns
Added cover to road ahead of Commissars North Hall
Increased size of snow mounds around Commissars House
Modified map boundaries
Modified objective setup
Modified spawn locations and handling

Training
Fixed ref pose bots in squad leader training
Fixed minor lighting issues across all maps


Gameplay

Fixed bullet impact effects not being visible when on a fixed MG
Fixed weapons getting lowered while aiming left from prone
Increased spawn protection time to 20 seconds if standing in the area when it’s activated
Correct initial ammo count for P38 and TT33 (added one)


UI

Fixed the scroll bar on the server browser player list. It should no longer continue to snap to the top.
Fixed voted maps sometimes disappearing from the right-hand map voting box
Fixed flickering text on the loading screen when downloading a custom map
Fixed “FT1, FT2, FT3” etc text stuck on screen for squad leaders and commanders
Fixed Marskman roles missing from some maps in action mode.
Fixed Squad view shifting down as roles open up eventually making roles un-selectable.
 
so i bought it and looking forward to a good few games. much prefer ww2 shooters with sensible, honest guns ;)

I hope you're not expecting a nice even playing field though, semi autos and smg still utterly dominate everything else, and there are still far too many of them available. If I could find populated bolt action rifle only servers I would probably give the game another go.
 
Just a heads up. The Humble Weekly Sale has this for as little as $1.

You would be bonkers to miss out on that price. The new online campaign mode is awesome! Get some practice in for Rising Storm!
 
Just a heads up. The Humble Weekly Sale has this for as little as $1.

You would be bonkers to miss out on that price. The new online campaign mode is awesome! Get some practice in for Rising Storm!

Thanks for the heads-up. Just got all the 3 on offer in this weeks "Weekly Sales" thanks to your post :)

I have it set for them to email me over offers but they never do for some reason.
 
Guys

Setting up a campaign server for this right now...

Well Melbo is "TRYING"!!!

men-behaving-sadly.co.uk is the server name, unranked campaign!
 
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