Rift or Vive

Take it all back and sorry for being an noob
http://www.finder.com.au/gaming/complete-list-of-htc-vive-vr-games/
124 games

The vast majority of titles listed are either aiming to support both, or are old games that are bolting on VR support, theres very few "original" vive games on that list and most of those are pretty basic

The term "game" is getting thrown around pretty loosely as far as VR goes. I mean, you can still get pacman on a phone, but I wouldn't call that a game in the same paragraph as talking about something like Witcher3 etc.
 
So after reading up more on the Omni Virtuix and the other similar device I'm not so eager to try them yet just yet until they developed a bit more. I'll stick to the headsets for now.

I made a list on Sunday morning after reading/viewing reviews for the Vive specific games and came up with about 5 definite (I think 2 were bundled anyway) and maybe another 3 to get more feedback on.

I'm glad there's something like Elite Dangerous which even if only sit down (oh and Project cars) at least gives me a game with longevity.
 
I have been torn between the two myself, Oculus Rift DK1 was my first ever headset and it did wow me when i got it few years ago, since then i have not tried any of the new ones and i know we have had huge improvements in them since then, so yes I'm very excited for the new ones!!!

Oculus has a much bigger support library as its been running since DK1, most of the bolt on games would be cross compatible anyway, or you can always use that third party software that converts almost any game to make it VR compatible (can't remember its name but it was something like visio 3d or something).

I have no idea how the new Oculus rift is and i don't think anyone currently does, but for sure it would be an improvement over the old ones.

As for the HTC Vive, it is almost definitely more appealing cause of the whole package that you get with it and being able to see your hands and self in the VR environment defiantly makes things much better and helps with motion sickness. Being able to transform your room into anyplace is really cool for single room games/demos but you couldn't really do a game with it that would be too interesting.


That said i have a free oculus rift arriving (thanks to the kickstarter) so i will definitely be giving that a try but i am very keen on ordering a Hive aswell, shame that the release date is still quite far away :( (think it was May? and they take payment on immediate preorder, not cool!)

I also have a Omni Virtuix coming soon, so most definitely both headsets will be playable with that and make walking around a bit easier in games also. But i do wonder how it will be used with traditional Hive games!
 
That said i have a free oculus rift arriving (thanks to the kickstarter) so i will definitely be giving that a try but i am very keen on ordering a Hive aswell, shame that the release date is still quite far away :( (think it was May? and they take payment on immediate preorder, not cool!)

I also have a Omni Virtuix coming soon, so most definitely both headsets will be playable with that and make walking around a bit easier in games also. But i do wonder how it will be used with traditional Hive games!

Quite keen on either the omni or the cyberith virtualizer myself. Would be great if you could do a review when you get it :D Did you get an eta on it? How much was the shipping?
 
Quite keen on either the omni or the cyberith virtualizer myself. Would be great if you could do a review when you get it :D Did you get an eta on it? How much was the shipping?

For some reason i have both ordered at Kickstarter :D

I was initially going to cancel my omni order when virtualiser came out on kickstarter, but omni told me that i can cancel and refund the order at any time before shipping. So i just kept it. Later when i saw the new retail price of the thing and preorder prices i was happy i didn't cancel :D The kickstarter price was dirt cheap in comparison and worth keeping!

Shipping hasn't been determined yet, but its going to be in the range of £30-70.

Its due out anytime also i think, i know they have started delivering the path finder backings already. so we should be soon!

As for the virtualiser, i have no idea whats happened to that, theres been absolutely crap communication from them, if i really like the omni i may cancel the other one if they allow me to or sell it on once received. I thought the virtualiser was going to take less space then the omni because of its flatness, seemed easy to hide away, which is why i was really intrigued by it!

I also went all out on that one and ordered the one with the vibration transducers built into the base!

For sure i will post my impressions on them all once received!

Is the HTC Vive thing true that they take payment from your account as soon as you place the preorder? Really wish they would wait until shipping then i could place my preorder now :(
 
Is the HTC Vive thing true that they take payment from your account as soon as you place the preorder? Really wish they would wait until shipping then i could place my preorder now :(

Only taken now if you use Paypal. If you use a credit card, they authorize it, but don't take any money until the actual dispatch.
 
Someone has posted a good write up on the Rift vs Vive, may be interesting for some
https://www.reddit.com/r/Vive/comments/49ktzf/detailed_experience_a_lot_of_hours_with_both/
Hey guys, so I've been lucky enough to spend quite a bit of time with both HMD's and I wanted to make this thread to give my experiences. Maybe it will help someone out there in the wild make a decision. It's pretty insane, I was 24 when I got my DK1 and now I'm 27. Crazy how time has flown by. I spent so much money preparing for this moment but my body is ready: http://imgur.com/A3aFKs8

TRIGGER WARNING: If you're a fanboy of either HMD's this thread isn't for you. I'm creating this to help users who love VR. Not users who become obsessed with brands and blindly bash what they perceive to be competition.

Me & HMD's Oculus CV1: http://imgur.com/Nh2hC8U Vive Pre: https://imgur.com/WrUBpCw

What Have I Played
? Rift: EVE Valkyrie(twice), Edge of Nowhere, Bullet Train(twice), The Climb, Surgeon Simulator and 2 more that I cant recall the names. Vive: Tilt Brush, Arizona Sunshine, Paranormal Activity, Budget Cuts, Fantastic Contraption and Survios.

The OLED Displays Something you'll immediately notice coming from a DK2, is the new gorgeous OLED displays. On paper, it might seem that the the Vive & Rift have the same panel but in reality, they are optimized in different ways. The Rift CV1 is notably clearer in every experience I have had thus far. If someone was to make you close your eyes, then proceeded to place a Rift or Vive randomly over your head, you would know which unit you were wearing every time just based on the display. This isn't to say the Vive doesn't look gorgeous, it does, but "the screen door effect" is more present. This could be very important to you and i'll give you one example as to why. Let's say you're a movie buff and plan to spend a lot of time watching movies with your HMD. For a stationary theater experience, you're going to find the Rift will(most likely) offer the best experience. Regardless, both panels are fantastic for where we are now in the VR space.

Motion Sickness Both HMD's have seem to overcome motion sickness for the average consumer. It's worth noting, I got motion sick and almost fell over while using the Vive. But this was because of the game " Paranormal Activity " and not the Vive hardware. I'll get more into that in a moment.

Motion Controls From my experience, Rift's Touch controllers are simply amazing. They fit in your hands remarkably. Moments after being immersed into your VR experience, they start to feel like an extension of your body. For example, juggling grenades feels second nature in the Rift(....and safer). Here is a gif: http://imgur.com/J9XyHCX Vive controllers are remarkable as well. They feel apart of you too in their own way and gain a large benefit due to the "Light House".

They're both 1:1. For me they are currently a tie. Mainly because they both shine and it seems to ultimately come down to personal preference. The Touch feels a little more like an extension of yourself (to me) but man the Light house... you gotta have it, haha. What really matters, I can't imagine anyone buying either and being disappointed with their experience. It's also good to note some of my friends think the Vive controllers feel more like an extension of your body and the Touch feels more like a gun.

FOV From my experience, Vive has a noticeably bigger FOV. Looks like a square I suppose, while the Rift seems to have a smaller FOV. Looks like an oval. Both are great but I prefer the FOV on the VIVE. EDIT: I might be wrong here. After reading over some comments, the Vive might have more of an oval FOV, while the Rift might be more of a square/rectangle. Regardless, you'll notice a larger FOV on the Vive.

Room Scale
This seems to be all anyone is talking about these days, so lets talk about it. Every demo with the Rift, that wasn't seated, were very compelling but never as compelling as the Vive. With the Rift, I'm always scared to move around. This is largely due to the speech given to you before your experience. When using the Vive, you're motivated by the developer to explore and move freely within their world. With the Rift developers, they kind of want you to stand still and warn you to be careful(from my experience). This isn't to say Rift can't do room scale(it can) but I've yet to experience it, thus, can't comment on it in any meaningful way. The Vive however is LOONY! I can't express how nuts it is to walk freely in a virtual space without ever having to worry about running into a wall. The Vive's chaperone system is incredible. It truly is. It gives you this confidence to do whatever you want. Here is a GIF of me bending over to get inside a tent to pick up a virtual flashlight: http://imgur.com/WVKRRMB

But there is a problem that I want everyone to consider(if you haven't already). How viable is room scale VR for the times we exist in today? What I mean by this, I can't describe any Vive experience as a "real game". I truly don't mean to sound disingenuous but they all kinda remind me of Wii games on steroids(With the exception of Budget Cuts and Hover Junkers). I never really feel like I'm playing a game. I just kinda feel like I'm at a futuristic Arcade. This is important because with all the talk about Room Scale, I feel some people don't know what they might be buying. From everything I've experience, room scale VR still has a lot of problems. I mentioned earlier I almost fell while playing the game " Paranormal Activity ". This happened because you're exploring a haunted house but with out the ability to teleport forward. For those unfamiliar, a lot of games are utilizing teleportation to get from one place to another. This works great but isn't practical for a lot of scenarios, like Paranormal Activity. In PA, you walk around freely to explore your space but you still move utilizing the pad on the Vive controller to get from one place to another. This to say, at the least, is nauseating and made me almost fall over. After this experience I started to become very paranoid of tripping over the wire and kinda tried to hold it when I could. Here is a gif: http://imgur.com/R7chrtK With that said, I'm hungry for room scale VR still, I think about it A LOT but I do truly believe we are going to have a lot more compelling, fully fleshed out games, for a seated experience. Its difficult for developers to figure out how to create a game in VR, let alone how to do that utilizing your body and room scale.

Why do Youtubers all of a sudden seem to love the Vive & not Oculus? I'm a Youtuber, with about 630,000 subscribers with both of my channels. I also do video marketing consulting and SEO work for new media talent. I bring this up because I want you to know this is an opinion from someone in the industry. Now with that said, you might see a lot of big Youtubers praising the Vive lately and saying it's way better then the Rift. Let me explain why this is happening. Simply put, Vive has been very kind to us and are easier to communicate with about receiving & broadcasting their product to our viewers. Most Youtubers I'm friends with or work with haven't tried an Oculus product past the DK1, DK2. Recently I called a friend of mine angrily(but jokingly) saying how I wished he gave his massive amount of viewers a better understanding when he kept talking about how much better the Vive is then the Rift. It drove me crazy that he kept saying "Way better then Oculus" rather then "Way better then the Oculus DK1/DK2". He said he thought the DK2 and the Vive Pre were the same thing.

Now, this isn't to say the folks over at Oculus aren't lovely people, I'm sure they are. They have Palmer Luckey and John Carmack after all, two people I have the utmost respect for. It's just difficult to get in contact with them and create a dialog about this. That mixed in with the NDA's, I believe, is creating a misconception about the products. Youtubers have a lot of power when marketing products in the digital space, a lot more then you may think, and a large percent of the consumer market seems to love taking sides(even on products they have yet to try). Only time well tell if there will be a shift but please keep in mind while watching big Youtubers... most of them aren't very experienced with Virtual Reality and most likely haven't tried anything past DK2. I sent a few emails to Oculus about this and I'll update you if they respond and I'm able.

Size/Weight/Balance Both are fantastic, with that said, I have a huge head and putting on the Rift was slightly easier. The Rift feels kinda like putting on a hat. Both are very, very light. If you're use to using the DK1/DK2, you're going to be very pleased. It's worth noting, the Vive felt (slightly) more top heavy then the rift. But both are well balanced for long use.

Oculus CV1 Audio You might think with all the experiences I've done, I'd have a good handling on this, I don't. Every time I used the integrated audio solution I wasn't happy. This isn't because it's bad, I hear it's really good but the volume was always to low. Even when I asked the presenter to turn it up, it was apparent there was no way I was going to feel fully immersed with audio within these "Demo Experience". It was just to loud around me. Even in private rooms. Some Vive developers were really smart and used the Noise Cancelling BOSE Headsets. Which was fantastic for that environment. With that said, it wouldn't make Oculus look good if they demoed with a 3rd party audio solution.

Vive: Built in camera and Bluetooth I wasn't able to use or demo either of these features, so sadly, I don't have anything meaningful to say. I do have a Youtube friend who loves the front facing camera. Makes him feel more safe while filming with it on. Tho, I'm sure that's not a concern for most of you, it does seem to be beneficial in a lot of different scenarios.

VIVE VS RIFT: Who Wins? We win. Both products are amazing for the first consumer release and I truly believe, whatever you choose, you'll be very happy. When it comes down to which device you should buy, its a hard call. I myself am getting both and If I was forced to pick one, I would do so at random. Honestly, it might come down to this. At launch, how important is room scale to you? How important is access to Oculus exclusive titles? How important is motion control games to you? Again whatever you decide... you're in for a life changing moment that will age you when you have kids! "Daddy! Why are they bigger then sunglasses?!" Exciting times indeed! http://imgur.com/YBl0kpa

PS: VR Developers If any of you lovely folks would like me to play your VR Games for my community, and provide links to your game for purchases, I'd be more then happy to do so. I can also link you to other new media talent who would also love to help spread the love. Please feel free to reach me at [email protected]

Take Care - Kareem

Note: I've never utilized the Vive CV1, just the Vive Pre but I'm told much difference isn't to be expected.

I am glad I'm fortunate enough to be able to afford both, and get to experience both headsets. I never got a DK 1 or 2, as in my head I always wanted to be blown away by seeing what these companies could finally come up with, not just what they were developing.
Only a few weeks to go and pretty much all of us here will be able to experience at least one of them.
 
Someone has posted a good write up on the Rift vs Vive, may be interesting for some
https://www.reddit.com/r/Vive/comments/49ktzf/detailed_experience_a_lot_of_hours_with_both/


I am glad I'm fortunate enough to be able to afford both, and get to experience both headsets. I never got a DK 1 or 2, as in my head I always wanted to be blown away by seeing what these companies could finally come up with, not just what they were developing.
Only a few weeks to go and pretty much all of us here will be able to experience at least one of them.

Excellent, thanks for that!

Im very excited and glad i ordered both! Although my hive doesnt get shipped until May!!! ☹️

Both are going to be a huge step up from when i last tried vr which was dk1, so cant wait to see the improvments and experience proper vr especially with the hives movement.
 
By far my biggest worry with these is the FOV. As soon as I become aware of a FOV less than my actual sight, it destroys immersion for me. I'd be interested to know how good the FoV is, not whether it's oval or rectangle!
 
Nah, too low res. I like the effect of the gear vr though, makes me optimistic for the more advanced stuff.

If you think the GearVR on an S6 or S7 is lowres, I'd advise you to stay away from the first gen of Oculus and Vive headsets! Chances are you won't be happy
 
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If you think the GearVR on an S6 or S7 is lowres, I'd advise you to stay away from the first gen of Oculus and Vive headsets! Chances are you won't be happy

having had a DK1, DK2 and now GearVR, I'm actually a bit more hopeful for the CV1... I found the DK1 and 2 completely unusable and sold them both after about a week of "use". The DK2 I could just barely get a sense of "immersion" from, but in terms of actually being able to play a game with it, it was too low res to get any of the proper cues to be able to complete the tasks needed within the game.

Now, with GearVR, the screen door effect isn't entirely removed, but it is greatly reduced, however the problem then is the content is nowhere near realistic enough to get a sense of presence or immersion - the best use I've found for it is watching 3D movies - anything that relies on the phone itself is no more fun than playing mobile app games - if you don't have a PC then its fine as a way to kill some time but if you do have a PC you would still much rather play PC games

The actual resolution is not much different between the two, but the optics on the CV1 are much better, making far more efficient use of the pixels available - there's a lot of wasted pixels with aspheric lenses

So, looking at shots taken through the new lenses, the screendoor effect looks like its pretty much gone, albeit the display is still lower resolution that what we are used to on PC, but I'm more hopeful now that it will be usable than I was a week ago before I tried 2560x1440 VR.
 
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By far my biggest worry with these is the FOV. As soon as I become aware of a FOV less than my actual sight, it destroys immersion for me. I'd be interested to know how good the FoV is, not whether it's oval or rectangle!

Having used a DK2, it's not the full FoV of your sight. That's nearly 180 degrees.
It's akin to wearing skiing goggles. Your peripheral vision sees nothing.
 
Vive for me is better but I wouldn’t rule out getting an Oculus as well, definitely going to wait a bit first though.

The experience does look great, finally, but I am worried about the size and weight of hardware. The headset seems fine for short sessions but I keep hearing that after an hour or so it gets uncomfortable, too hot etc. That could be a problem for my marathon gaming sessions. I just can’t see anyone playing this comfortably for 8 hours etc. Still very excited about it and dying to show it off to the kids!
 
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