Rift s whos getting one?

I'd only get one if the tracking was on par with my current 3 sensor Rift. The only way that can happen is if they support both inside-out tracking and external sensors, which is entirely doable, since the tracking LED's on the controllers work the same way.

As it stands, even with the four cameras on the Quest/Rift S, there are too many blind spots where the controllers could be occluded or too close to the cameras - for example, drawing a bow, holding the controller next to your ear, or holding onto a wall in echo combat/echo arena, and looking away from the wall while pushing off.

I bought an extra sensor to avoid tracking issues, and it works very well for me, so I'm loathed to buy something that has worse tracking.

if the Rift-S only has inside-out tracking then I'd rather get a Quest as that has the huge advantage of being wireless, which appeals to me much more.
 
If resolution and lens quality are noticeable improvements then maybe, if the price is right. £250 would be tempting
 
If the price is right <£350, I'll bite just because I love VR tech.
I do love my sensors though and Rift. I haven't played many games on it sadly (Only purchased last October). I'd love to see an increase in FOV though as the Rift's FOV feels more restricted than my PSVR's.

I'm more inclined to by the Oculus Quest first though for VR porn.
 
I thinking the price could be below £300. It's basically a quest without the on-board SOC, so is going to be much cheaper to make. I presume all the camera processing would be done on the PC, not in the headset like quest.

It could even be as low as £250, though that's encroaching on Oculus Go territory.
 
If it includes the following, then probably:
- eye tracking to facilitate foveated rendering
- improved resolution and/or fov
- sensibly priced
 
I have the Odyssey+ at the moment. If Rift S is broadly comparible then I'll probably get one just so I can play Storm Lands/Defector/That Asgard game reliably. If it is actually better than the O+ then it can replace it completely.

If it is worse than the O+ then I'll wallow in disappointment for a while, and decide later.
 
im on the lookout for a VR headset and was just about to buy an odyssey..hadn't seen any news on this,any idea on the release date or specs yet?
 
im on the lookout for a VR headset and was just about to buy an odyssey..hadn't seen any news on this,any idea on the release date or specs yet?

All I've read so far is just speculation. I'm hoping for big things, which it might be, but then it could also have an appropriately big price tag (see the proposed Vive Pro Eye).
My guess is that it'll be targeted as a similar set of specs to the Samsung O+, but I'm very much hoping that they also bring eye tracking.

Actually, if they had the Samsung O+ panels, Oculus software and eye tracking at a sensible price, I'd definitely be in the queue.
 
ok thanks
ive tried the rift and the Lenovo about 12 months ago and was pretty disappointed with the sweet spot (and low resolution to some extent) and went back to triples.
 
I thinking the price could be below £300. It's basically a quest without the on-board SOC, so is going to be much cheaper to make. I presume all the camera processing would be done on the PC, not in the headset like quest.

It could even be as low as £250, though that's encroaching on Oculus Go territory.

Problem with that might be the bandwidth of sending all that video over the USB connection to the PC for SLAM processing and the added latency it would most likely bring... my own personal guess is that tracking will be handled on device by a specialised DSP much like it appears to be handled on quest.
 
If it includes the following, then probably:
- eye tracking to facilitate foveated rendering
- improved resolution and/or fov
- sensibly priced

You might get 2 out of 3... a slight resolution bump same as Quest is very likely, along with the better lenses which would also help improve overall image quality. Everything seems to suggest that this is targeted to be at a sensible price to expand the mass market appeal, which is also one of the reasons why you are likely only getting 2 of your 3 wishes.

While I would love to be proven wrong (seriously, please!) I don't think it's likely we'll see eyetracking in a product from oculus before 2021/2 as per Abrash's musings... Perhaps a proper CV2 based on the half dome tech in late 2021 if I put my optimist hat on.
 
You might get 2 out of 3... a slight resolution bump same as Quest is very likely, along with the better lenses which would also help improve overall image quality. Everything seems to suggest that this is targeted to be at a sensible price to expand the mass market appeal, which is also one of the reasons why you are likely only getting 2 of your 3 wishes.

While I would love to be proven wrong (seriously, please!) I don't think it's likely we'll see eyetracking in a product from oculus before 2021/2 as per Abrash's musings... Perhaps a proper CV2 based on the half dome tech in late 2021 if I put my optimist hat on.


I always find these posts amusing (no offense intended).
Unless you've got insider information available on what's being released, there is simply no way to state categorically what will be released, so why bother saying the above? Especially so as I believe the reveal is later today.
Just be patient and find out in the next 12 hours what's really going to be included.
 
I don’t own a VR headset for pc yet

I’m leaning towards the Vive Cosmos that was announced, unless the new Rift has even better specs.

The drawcards for me on the Vive is 2120x2120 resolution per eye and inside out tracking with no base stations
 
as a bit of a noob when it comes to VR , why do we need such high resolutions in VR per eye compared to say a normal 1920x1080p desktop screen,why doesn't a 1920x1080p panel per eye suffice if its clear enough for everyday use in a monitor?
 
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