I always find these posts amusing (no offense intended).
Unless you've got insider information available on what's being released, there is simply no way to state categorically what will be released, so why bother saying the above? Especially so as I believe the reveal is later today.
Just be patient and find out in the next 12 hours what's really going to be included.
I don't see where I stated anything as categorical fact, I stated that you are likely getting only 2 of 3 wishes... I was sharing my opinion which is what people come to a discussion forum to do. I also stated I don't think it's likely that we'll see eye tracking from oculus before 2021/2. None of these are stating "categorically" what will be released with the Rift S, they are opinions and discussion - and just as valid in this thread as your statement about what it would take for you to buy. By your logic, what is the point in you posting what it would take for you to buy it- just wait a few hours and find out what it is, then say you are/aren't buying it because it does/doesn't have X.
I always find these posts amusing (no offense intended). Come to a discussion forum and decry discussion, so why bother saying the above?
Edit - and for the record, I would absolutely love for my opinion to be wrong in this instance. Bring out a headset with a real decent resolution bump and foveated rendering, I would buy it in a heartbeat... We shall find out soon. Isn't speculation fun
as a bit of a noob when it comes to VR , why do we need such high resolutions in VR per eye compared to say a normal 1920x1080p desktop screen,why doesn't a 1920x1080p panel per eye suffice if its clear enough for everyday use in a monitor?
Because it's stretched over a much larger field of view, so the angular resolution is poor. Imagine sitting close enough to a 1080p TV that it fills 100+ degrees of your field of view - it would look somewhat pixelated.
It all comes down to angular resolution. That 1080p monitor you are sitting a few feet from is spreading the resolution over a much smaller area of your vision, so has a much higher number of pixels per degree.
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