Using most of the mods in that list. Some of them are very good, essential even. CE, Real Ruins, Dubs Hygiene. Pick up and haul another must-have. SRTS is brilliant although a bit cheaty. Annoyingly I still to this day haven't got far enough into a game to experience the others as I keep restarting.
I usually find another mod I want and apply mid-game which is supposed to be okay, but sometimes it just overrides everything else forcing you to start a new game. Testing another wave of mods at the moment and everything seems to be working now. Quite liking Rimwar so far. Haven't tested it much but raids and caravans travel from their home settlements to their destination in real-time which you can see, rather than just spawning on your doorstep at random. You still get drop pods though without warning.
DF looks harder in terms of learning and gameplay. I'd like to give it a go but I think it's a bit too hardcore for me, and on the surface, it doesn't look as nice or as fun to play despite the massive graphic upgrade. I think some of its strengths are that it probably has much stronger storytelling, history, lore, etc. From what little I've seen it just doesn't give af and something might spawn at any time that wipes you out which you are powerless to stop.
Rimworld isn't that hardcore in the realm of 'losing is fun.' It can be like that but the difficulty is generally tailored to your colony wealth, so the worst you can experience is the AI throwing you several curve balls in quick succession when you're doing well. Not so hot on the story elements either. You make your own story based on the randomness of events and situations which is fine, but probably feels very artificial and disjointed in comparison.
Overall I don't really know