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SCUM The Game - Survival

Discussion in 'PC Games' started by shankly1985, Jan 6, 2018.

  1. deuse

    Capodecina

    Joined: Jul 17, 2007

    Posts: 18,365

    Location: Solihull-Florida

    [​IMG]

    The red square is what we have now.... Can't wait to have the full island :
     
  2. humanlaptop

    Gangster

    Joined: Nov 28, 2016

    Posts: 251

    wont happen
     
  3. hughtrimble

    Wise Guy

    Joined: Jan 22, 2014

    Posts: 2,335

    Can't see a picture? Or was it something else alluded to earlier in the thread?

    Either way, the map is pretty hefty already given the player count of 64. Hopefully the red bit you're referring to isn't just a fraction of what's to come unless they can up the player count significantly!

    As an update to the gameplay, I've got about 20 hrs in to it now, playing with a couple of others. I'd strongly recommend doing so as it can get a little tedious solo given the lack of action with other actual players. There are only so many mechs you can dodge and zombies you can cull before it gets a touch repetitive.

    The crafting can be a little tedious at times as it's not always immediately clear that perhaps you've not quite enough of one component present (e.g. gunpowder or any other item that has a kind of use counter associated with it - you have a tin with X amount in it, but the recipe does not clearly state you need Y left in the tin to use it). Once you know to check that, it's obvious, but before that, it can be rather baffling given no reason is given for the crafting having not worked.

    No impact from eating raw meat or fat as of yet, though perhaps it'll take a longer term toll on the character's health/well-being, I don't know.

    The biggest irritants are currently for me: mechs penetrating solid concrete and bodies despawning at death. The strange thing about the body despawning is that it's just the visual existence of it that's no longer present (both in normal view and when tabbed into inventory view). So if you're close to it you can look around where it is and get the manual prompt to pick up your gear bit by bit, but it's not visually there and it's not possible to see it in inventory view. No doubt just a bug, but if you've had this happen, it's worth getting as close as you can to where you think your body should be and having a good 'look' around to see if you get the prompt.
     
    Last edited: Sep 11, 2018
  4. Digital X

    Soldato

    Joined: May 25, 2013

    Posts: 7,274

    Location: Kent.

  5. hughtrimble

    Wise Guy

    Joined: Jan 22, 2014

    Posts: 2,335

    Blimey! That sure is hefty. If they can up the player count, then great. If they don't, I suspect it'll swing even further to PvE given it's currently pretty PvE (if all environmental risks were actually dangerous, which they aren't just yet). Certainly not a PvP situation if it's going to expand like that with no player count increase too.

    Any idea if they're upping player limits in proportion with the map increase?
     
  6. ~>Dg<~

    Caporegime

    Joined: Jun 1, 2006

    Posts: 29,840

    Location: Notts

    people have said they may up the player count also rememeber they adding vehicles.lots to come.
     
  7. montymint

    Wise Guy

    Joined: Jul 29, 2006

    Posts: 2,233

    Location: Newcastle, UK

    At this point I've chosen to refund. Mostly because the people I'd play with haven't bought in yet and in the couple of hours I played solo, I found little fun to be had.
     
  8. humanlaptop

    Gangster

    Joined: Nov 28, 2016

    Posts: 251

    player numbers dwindling. i hope the devs stay motivated as this is still on my wishlist once they decide to turn it into a game
     
  9. WAMMO

    Associate

    Joined: Nov 21, 2017

    Posts: 12

    I'm just going to wait until it has more features added. The game has huge potential though, I'm excited to see how it is in a month or two.
     
  10. arknor

    Caporegime

    Joined: Nov 22, 2005

    Posts: 35,273

    Location: Newcastle/Zurich

    New Patch
    [​IMG]
     
  11. ~>Dg<~

    Caporegime

    Joined: Jun 1, 2006

    Posts: 29,840

    Location: Notts

    loads of great additions fixes. :cool:
     
  12. hughtrimble

    Wise Guy

    Joined: Jan 22, 2014

    Posts: 2,335

    Looks like the .357 is coming in for that Desert Eagle, given no other weapon uses that in game as of yet.

    Good they're still doing a steady stream of updates.
     
  13. Tom|Nbk

    Capodecina

    Joined: Mar 12, 2006

    Posts: 21,494

    Location: England

    1 million copies is a tremendous effort for a game not many people knew of before release. Happy for the Devs bet they're rolling in it
     
  14. humanlaptop

    Gangster

    Joined: Nov 28, 2016

    Posts: 251

    900000 refunds in that though :p

    basically people are hoping it comes good... 20000 players on 1 million sales is a sign that the game is lacking any real longevity right now.
     
  15. arknor

    Caporegime

    Joined: Nov 22, 2005

    Posts: 35,273

    Location: Newcastle/Zurich

  16. hughtrimble

    Wise Guy

    Joined: Jan 22, 2014

    Posts: 2,335

    Pretty glitchy after this latest patch - no grass or low lying shrubbery, and no ability to search for rocks. This went away after around an hour or so and the greenery and rock searches returned.

    Feels much smoother, but hard to actually quantify.
     
  17. Malevolence

    Capodecina

    Joined: Oct 21, 2011

    Posts: 10,372

    [​IMG]
     
  18. hughtrimble

    Wise Guy

    Joined: Jan 22, 2014

    Posts: 2,335

    I need to see that film again
     
  19. arknor

    Caporegime

    Joined: Nov 22, 2005

    Posts: 35,273

    Location: Newcastle/Zurich

    one of the devs was playing with someone on twitch the other day and said they are tripling the size of the dev team from the 16 they had working on it but said it will take some time to get the new people up to speed.

    So don't think we need to worry about the game being abandoned like someone was suggesting would happen once the sales drop off.

    seems they got enough funding to expand quite considerably

    seems a lot of things are ready, were ready and in game previously or have the models done and just need the code for them to work.

    but they are fixing performance issues first, he said something about moving to a newer version of the engine, but not sure what he meant since it's unreal4 ? maybe there are different versions and some cost more money to license?!?!? he said it would give better performance
     
  20. TriedandTested

    Capodecina

    Joined: Jul 11, 2004

    Posts: 15,034

    Location: Neptune

    A lot of promises, but let's see what they actually DO.