Soldato
- Joined
- 12 Sep 2007
- Posts
- 3,020
Lol, Quite easy to get wound up in this game. Bosses don't get any easier.
forgot how angry i get with these games, been shouting obscenities at the tv for the last few hours, the poor dog thinks he's done something wrong..Lol, Quite easy to get wound up in this game. Bosses don't get any easier.
Tell me about it lol, cracking up here. I'm currently at am impasse, choice of two bosses to progress and can't do either, turning it off before I have stroke.
Sekiro: Shadows Die Twice (PC, PS4, Xbox One) is the latest From Software game. Let's dive in.
Maybe , maybe not lol, some bosses are just solid. If you've got other routes available then best explore. Can be a nightmare though if you've exhausted the map and can't do the boss(es).
It may be my reflexes, but I'm finding this far harder than BB, I went digital for the very reason you mentioned above..So I'm interested in this, but considering I snapped my Bloodbourne disc in two after about a week, I'm worried about making an uniformed purchase.
they've definitely added a level of BS that wasn't in the previous titlesThose diving/jumping attacks....the ones that change direction mid air... Now I could sort of forgive this if it's a nimble small ninja like enemy, but not a huge slow moving ogre thing or a blubbery dude with a sword. Seriously From Software... FFS.
Sekiro: Shadows Die Twice is so much harder than any of these games it's not even funny. I'm far from completing the game, but even in its opening few hours it's more challenging than some of the most difficult parts of previous FromSoft games. As you progress further, it only gets more and more difficult, even as you are required to hone your skills to a fine edge. As the game's various skill trees blossom, and you gain various new powerful Shinobi prosthetic tools, the true scope of Sekiro's depth comes to life. But even as you grow in skill and power, so do your foes. And the learning curve is steep and relentless.
The game's challenge is heightened further by the fact that you have to go it alone. You can't turn on "easy mode" by summoning help. In Sekiro, you're a lone wolf and you must fend for yourself.
Dear readers and potential players of this game, here is a truth: You will die so many times, in so many different ways, that when you do finally topple that ridiculously challenging boss, you will feel godlike and badass and just utterly relieved all at the same time. You'll exhale without realizing you were holding your breath.
How many controllers you go through before you get to that point remains to be seen. It's the kind of game that will certainly encourage rage-quitting.
If that sounds familiar—if it reminds you of Dark Souls, perhaps—get over this delusion. Sekiro: Shadows Die Twice is much more challenging than anything FromSoftware has made previously.
And frankly, I think it's the kind of game that most people will never finish. That's normal for most single-player games, but I think it's doubly true here. I bet we see a pretty high drop-out level not that far into the game. I could be wrong, but this is my prediction. And that's fine. This is a game for the truly masochistic, the diehard, the hardcore. The true ninjas.
The ogre was brutal, I ended up cheesing his second orb Thankfully the mini-boss after him was a lot easier although that didn't last for long!