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I'm really getting excited now. Day one purchase for me![]()
ive been thinking about this and i believe thats a bit strong. From the out set it looks great, battlefield but much much larger. Visibly large teams and a great idea of teamwork. From watching certain videos and reading various articles it seems so like you will maybe only ever really see the other 11 or so people in your group. As opposed to seeing the 100 or so people on your team. If this is the case it will be a REAL let down for me
ive been thinking about this and i believe thats a bit strong. From the out set it looks great, battlefield but much much larger. Visibly large teams and a great idea of teamwork. From watching certain videos and reading various articles it seems so like you will maybe only ever really see the other 11 or so people in your group. As opposed to seeing the 100 or so people on your team. If this is the case it will be a REAL let down for me
I'm pretty sure it starts off as small squad based battles that increase in size as you move further up the frontline ultimately leading to a head on climax of 128 vs 128...or that's what I remember reading.
I've already taken part in the closed beta. I'm excited about the fact the servers will be live again tomorrow. I've seen enough to know that I want it, but I can't give anymore information than that. Damned NDA. Even during the public beta I'm not allowed to discuss the game!
I'm getting the feeling that the game's name may get changed closer to release date to LAG![]()
I'm pretty sure it starts off as small squad based battles that increase in size as you move further up the frontline ultimately leading to a head on climax of 128 vs 128...or that's what I remember reading.
I've not seen anything like that. You're in your group of 8? but are aware of other squads. This is how they're keeping the lag down, by only showing you the parts of the battlefield you're involved in. You can only hear your squadmates and squad leader. The squad leaders can communicate with each other and another higher ranked officer.
No, he was right, it slowly culminates into an epic 256-man finale.I've not seen anything like that. You're in your group of 8? but are aware of other squads. This is how they're keeping the lag down, by only showing you the parts of the battlefield you're involved in. You can only hear your squadmates and squad leader. The squad leaders can communicate with each other and another higher ranked officer.
Eurogamer said:In a way, the concept is very simple. Zipper takes that scary number of players, breaks it down into something friendly and familiar - squads of eight facing off in 16-player struggles for an objective or two - and then builds it up again. 16-player skirmishes segue smoothly into 32-player firefights as squads converge. Then 32 players become 64 as attackers and defenders move on from subsidiary to primary objectives. Then you look over a hill, or a building, and see the mirror image of the battle you're fighting on the other side of the map. Then it happens again.
Closed early.
Anyone got a spare? I doubt it.
Really really wanted to try this so bad.