Framerate improvements in all environments
Vote/ Kick implemented
Art and lighting updates to all levels
Art updates to weapons, vehicles and objects
Animation improvement and updates
Client patching improvements
Design tuning on all environments (attacker/defender, out of bounds, sightlines, routing…)
Tuned all skills (skill point expense, skill trees, skill effects)
Tuning pass on experience rewarded for all actions (resuscitate, heal other, destroy turret, destroy motor pool….)
Tuning pass on player & leadership experience progressions
Full audio tuning pass
Bunker, APC, and Spawn camera adjustments
Lowered initial spawn times for attackers and defenders for all gametypes
Update Major/Minor victory and loss percentages and conditions for all gametypes
Updated Domination gametype scoring values
Improved weapon feel and hit feedback