SimCity V (2013) - screens/artwork and information

There must be something in what they're saying though, i mean if tomorrow they announced new maps with plots 4x4 bigger is available, then it potentially sells more copies of the game, because some people refused to buy it saying its too small, existing owners play it more and that opens up the possibility of DLC sales to returning customers, and if existing owners systems cant handle it, because its super intensive :rolleyes: then those people dont have to play it, they've not lost anything its not like half of the 10 regions would have been unplayable if say they'd done this say 1, meaning they're getting half the content.

Short of holding it back for SimCity 2015 or something, im not sure what the point would be if its a really simple job. I dont believe its all that complicated, although i could believe their engine perhaps starts doing stuff very wrong when its routing agents are calculating the best route when the map becomes considerably bigger. They might be able to fix it, or it might require a significant rebuild which makes it impractical to patch it into the existing game, but its fine for a new build.

I certainly dont want to make excuses for them, I played the game for about 10 days and havent touched it since (so first 14 days from launch, havent played since) but i believe there must be something legitimate there, simply because they could claw back some public opinion by doing it, even if they charged £5.99 for it as a map/region pack DLC.
They've said they'd remove the online requirement, something they claimed was too complex for most computers to manage (!!) which must surely require them to spend time on something which wont make much difference to potential new customers or existing ones. Larger maps would, yet they havent.

Still waiting for modding support, you know, like they promised.
 
I really fancy this, should I avoid it? It's not my usual style of game although I did play the originals. I'm not liking the idea of the high priced DLC.
 
I'll repost this here :

http://www.simcity.com/en_US/blog/article/state-of-simcity said:
Bigger Cities

City sizes have been a constant point of conversation among our players since we released the game. The game’s original design focused on the density of an intimate urban environment. It was about intercity connectivity and the challenge of managing a region of cities instead of one metropolis in isolation. However, we recognize that many players have expressed the desire to build up one big city rather than manage the interrelationship of multiple smaller cities.

We’ve put months of investigation into making larger city sizes, reworking the terrain maps, changing the routing algorithms of our agent-based system and altering the way that GlassBox processes the data in a larger space.

After months of testing, I confirm that we will not be providing bigger city sizes. The system performance challenges we encountered would mean that the vast majority of our players wouldn’t be able to load, much less play with bigger cities. We’ve tried a number of different approaches to bring performance into an acceptable range, but we just couldn’t achieve it within the confines of the engine. We’ve chosen to cease work on bigger city sizes and put that effort into continuing to evolve the core game and explore an offline mode. Some of the experiments we conducted to improve performance on bigger cities will be rolled into future updates to improve overall game performance.
 
I really fancy this, should I avoid it? It's not my usual style of game although I did play the originals. I'm not liking the idea of the high priced DLC.

It's not a bad game, if you can get it for cheap get it, but at times it will infuriate you. I personally don't like the fact the "SIMS" don't own any home, they just run around the city and find an empty house, and that's their house for that night, i really don't like that, and it's the same with jobs too, it makes managing traffic way too difficult.
 
Originally Posted by http://www.simcity.com/en_US/blog/article/state-of-simcity
Bigger Cities

City sizes have been a constant point of conversation among our players since we released the game. The game’s original design focused on the density of an intimate urban environment. It was about intercity connectivity and the challenge of managing a region of cities instead of one metropolis in isolation. However, we recognize that many players have expressed the desire to build up one big city rather than manage the interrelationship of multiple smaller cities.

We’ve put months of investigation into making larger city sizes, reworking the terrain maps, changing the routing algorithms of our agent-based system and altering the way that GlassBox processes the data in a larger space.

After months of testing, I confirm that we will not be providing bigger city sizes. The system performance challenges we encountered would mean that the vast majority of our players wouldn’t be able to load, much less play with bigger cities. We’ve tried a number of different approaches to bring performance into an acceptable range, but we just couldn’t achieve it within the confines of the engine. We’ve chosen to cease work on bigger city sizes and put that effort into continuing to evolve the core game and explore an offline mode. Some of the experiments we conducted to improve performance on bigger cities will be rolled into future updates to improve overall game performance.

They use the same excuse for Fifa as well, i don't buy it.

This is why we as PC users have customizable GFX, so if our PC is struggling we can turn it down to improve performance. But in any case why can't they just make one large map and see how it goes.
 
Well they bigger cities with the previous versions? And despite what they may say I don't think this new version is really much cleverer than what came before.
 
It's not a bad game, if you can get it for cheap get it, but at times it will infuriate you. I personally don't like the fact the "SIMS" don't own any home, they just run around the city and find an empty house, and that's their house for that night, i really don't like that, and it's the same with jobs too, it makes managing traffic way too difficult.

Yep its pretty dumb, although the traffic is apparently much better after they improved things in one of the last two updates I think, not that I've played it myself since. Apparently the people do at least get a job/house allocated at the start of their journey now, rather than heading for the nearest, finding it full, heading to the next, finding that full and so on.
 
Its more a problem with the underlying engine rather than the gfx though I think. They may actually have done what they said ie spent months investigating it. But most of that investigation was probably focused on realising they couldn't rebuild the entire badly optimised engine from scratch in any sort of profitable way. So yeah come back for Sim City 2015 or something where they'll have "fixed" it then.
 
Such a shame, I rarely play games where I can just chill out, I do like this but within a few hours you can't do anything with your town as it's full :(
 
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