I've played SimCity for 32 hours, but I hardly know it. It's not just that I haven't yet played Maxis' city builder reboot on the live servers (which you must be connected to at all times, unfortunately)--I haven't yet surpassed 200,000 residents, built an oil rig, or coordinated with other cities to build a Great Work. I have a lot more mayoring to do before I post our final review on Friday, so until then I'll be posting my notes here as I analyze the simulation.
It's so eas-oh
SimCity is hard. It might seem easy-going at first. You lay out a few roads, zone some RCI (that's residential, commercial, and industrial), plop down a coal plant and water tower, and everything's peachy. Residents are moving in and you're making money--lots of money if you get the RCI ratio right. Low-tech industrial plants have plenty of workers, shops have plenty of customers, and your residents are happy to be both. It's empowering, but it doesn't last.
Playing SimCity is a juggling act, and every few minutes it throws a new ball at you. If you don't catch it, you drop all of them. At first it's just RCI, power, and water. Then it's sewage treatment and garbage management. Then the fires start. Crime rises. The kids want to go to school. Traffic becomes a problem, so you increase road density to keep it flowing. It works, but now those little suburban houses are transforming into apartment buildings. Your population is growing and your services are failing, so you build more and more until your plot is completely gridded. But there's still something wrong. There's always something wrong.
Germs! So many germs!
"Germs" are the number one complaint among my residents. I don't like how ambiguous "germs" is as a complaint, but it means they don't like my dirty low-tech industry and want more clinics or advanced hospitals with their optional anti-germ add-ons. What's frustrating is that I just can't seem to build enough medical services to please these little *******s. Germs, germs, germs!
It's not the only complaint. Every bit of infrastructure comes with a talking head (what is that beautiful house?) who just loves to nag. Your water pumps are polluted. Waah. Your industry wants better educated workers. Boo-hoo. They're incessant and frustrating, because their complaints don't always line up with what other parts of the simulation are telling me.
Take polluted water, for example--and this goes along with the "germs" complaint. If you build water pumps near dirty industry, they'll start distributing icky brown water. But if it's just a little polluted, my pumps will claim that the water is "safe." My advisers and citizens, however, will not agree, and will prod me until I fix it. Why should I fix "safe" drinking water?
There's inconsistent communication like that all over SimCity. One household loves that there's plenty of shopping, while their neighbors ask "where's the shopping in this town?" That may be a symptom of the simulation's complexity--each Sim living in your city must travel to work and shots, and one might have hit a traffic jam on his way to shopping while they other avoided it. Even so, the mixed messages are confusing.
Fixing the problems
But I concede: I'll get rid of the polluted water pumps. One great thing about SimCity is that buildings can be improved with additions. Water pumps can be improved with filtration pumps which remove all of the contaminants from water, allowing me to pump drinking water out of the heart of my industrial district. I switch to those, ensuring clean drinking water, but the icon is still yellow. My adviser is still complaining about a polluted pump.
It turns out an old water tower is sitting over some very slightly contaminated ground water. I had to go seek it out to bulldoze it so I'd stop hearing complaints--the game couldn't just direct me to the problem pump so I could get rid of it. It bothers me that resolving issues like this isn't streamlined. Instead, I'm manually scouring data maps to figure out where the water's gone bad or which clinic I shut off and forgot to turn back on.
But still...
All that nagging happens for a reason: if you start dropping juggling balls, your citizens will leave, your business will fail, and your city will die. I've killed a couple, but on the way to ruin I was unable to pull myself away. Yup, it's just as addictive as SimCity 2000.