Sins of a Solar Empire : Rebellion

Is this easy to get into?

I like CoH and Assault Squad but fancy something epic to waste an entire Saturday taking over the galaxy.

I need a good second game for when I get bored of World of Tanks...
 
Easy to get into difficult to master give it a try the. Get into some of the mods sins of a galactic empire is the starswars there's also a cracking star trek mod as well Soa2 I tend to alternate between these 2 and rarely play the vanilla game these days
 
Is this flawed like the original or is it fixed? I played the first Sins and found it flawed because you use a lot of resources for fleet maintenance points but when you lose a large fleet you are effectively crippled because you still get the large fleet cost coming out of your resources so can't afford to build another fleet. It's just then a slow haul until you lose as the enemy fleet takes on the one or two ships you can afford to build at a time.

Fair enough having a resource penalty to support a large fleet, but that penalty shouldn't exist when your fleet dies otherwise rebuilding is impossible!
 
Is this easy to get into?

I like CoH and Assault Squad but fancy something epic to waste an entire Saturday taking over the galaxy.

I need a good second game for when I get bored of World of Tanks...

It might seem quite daunting on first play, however due to the plethora of options you can setup a game with no pirates and the easiest AI just so you can learn the ropes. There are a number of tutorials to show you the basics and more advanced aspects of the game. You can always start a match and fully turn off any enemy races giving you the freedom to explore and build your empire.

The original GOTY edition is available for under £3 from a number of places or the 'Trinity' boxset which includes all the expansions for around £10. (I can't recall if there is a demo about)

 
Is this flawed like the original or is it fixed? I played the first Sins and found it flawed because you use a lot of resources for fleet maintenance points but when you lose a large fleet you are effectively crippled because you still get the large fleet cost coming out of your resources so can't afford to build another fleet. It's just then a slow haul until you lose as the enemy fleet takes on the one or two ships you can afford to build at a time.

Fair enough having a resource penalty to support a large fleet, but that penalty shouldn't exist when your fleet dies otherwise rebuilding is impossible!

I've been playing since a couple of months after release and never encountered this, it must have been an early bug. When you lose your fleet, the only limiting factor is how quickly you can build replacements.
 
I've been playing since a couple of months after release and never encountered this, it must have been an early bug. When you lose your fleet, the only limiting factor is how quickly you can build replacements.

No, the system is in here. What he's referring to is the fact that to increase the unit cap, you have to research levels of skills. And each level increases the 'tax' you pay on income. So you loose a set percentage of each of the three incomes. The higher you raise the fleet cap, the higher the tax, and there's no way to reduce it back down.

However, I personally never had a problem with this preventing me quickly building my fleet back up, usually because I have a ton of resources lying around by that point anyway.
 
No, the system is in here. What he's referring to is the fact that to increase the unit cap, you have to research levels of skills. And each level increases the 'tax' you pay on income. So you loose a set percentage of each of the three incomes. The higher you raise the fleet cap, the higher the tax, and there's no way to reduce it back down.

However, I personally never had a problem with this preventing me quickly building my fleet back up, usually because I have a ton of resources lying around by that point anyway.

Ah, gotcha. Yeah, I have to say that it really isn't noticeable at all. If you lose a fleet and can't afford to replace it you've done something horrinbly wrong! ;)
 
I couldn't get Diplomacy to start up without crashing... Vanilla and Entrenchment would start, but not Diplomacy.

I may have screwed something up by trying to install a mod (:p), but I reinstalled the entire thing and it still didn't work, so I just cut my losses and went to Steam (where 95% of my games are anyway).


I'm not complaining about this at all - it was my choice to switch to Steam rather than persevere with Impulse - I'm just somewhat annoyed that pre-order customers always seem to miss out. To my mind, those who support an in-development product, sight-unseen, shouldn't be excluded from offers.

It's a similar principle to offering a discount to those who bought the Steam version, but not those who bought each individual game (at a much greater total cost). Why are customers who "came late to the party" considered more valuable than those who supported the product from day one? I understand the financial motive (those who bought each individual component are likely to buy the game even without an offer), but morally it just seems a little... off.

I certainly won't be pre-ordering Sins 2 anyway...


yup i hear ya, early adopters get shafted hard, and fast :p

when really we should get the better end of the stick, but it will never work like that :(

Sins is an awesome game, and the mod community is second to none i have had no problems with impulse/gamestop but if i had the choice i would prefer to have them all in one place as well so i know what you mean.
 
Hi guys. Just bought the steam version of Trinity last night. Where do I start though... I have three options "vanilla", "entrenchment" and "trinity". Am I missing anything if I just go straight into Trinity?
 
Hi guys. Just bought the steam version of Trinity last night. Where do I start though... I have three options "vanilla", "entrenchment" and "trinity". Am I missing anything if I just go straight into Trinity?

Nope. There's no single player campaign, so there's no plot or anything. The micro-expansions added more gameplay mechanics and units, so just go into Trinity and enjoy everything :)
 
Q: Is there a single-player campaign?
A: No, Sins of a Solar Empire encourages players to create their own course of events through a sandbox mode. Scenario maps are also included that set the stage for epic conflicts, along with a random map generator. Players can also craft their own maps in-game or by using the included Galaxy Forge tool
Sins is more about setting up a game how you want it, the options are practically unlimited be it SP,Co-op or massive scale MP.

The game doesn't require a campaign or story due to the sandbox nature.
 
Nope. There's no single player campaign, so there's no plot or anything. The micro-expansions added more gameplay mechanics and units, so just go into Trinity and enjoy everything :)

Excellent just what I wanted to hear! Can't wait to get stick into this tonight, it was a toss up between this and Gal Civ 2.
 
So Rebellions won't have an SP campaign either?

It's a 4x sandbox game so there is *no campaign and in all fairness it probably wouldn't fit in. There is a story behind the different factions and the universe but it's nothing you get to influence directly.

There is a demo available which you can try before taking the plunge, most of the usual file sites will have it.
 
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