Six terrible graphical effects that need to stop

DOF/Motion blur is normally something I turn off so the fact that you generally can means it doesn't bother me as much as it could.

Chromatic Aberration in Dying Light though - makes me feel like my eyes are broken :p

Thankfully there is a mod to remove it!
 
Agree with all the hate for DoF and Motion Blur, obviously....

But there is one graphic option that isn't on that list.

'V-Sync OFF'

Screen tearing. I mean who bloody wants to play with screen tearing, yet nearly all demanding console games have it (or had it) and lots of PC gamers clearly play with V-Sync OFF.
 
Agree with all the hate for DoF and Motion Blur, obviously....

But there is one graphic option that isn't on that list.

'V-Sync OFF'

Screen tearing. I mean who bloody wants to play with screen tearing, yet nearly all demanding console games have it (or had it) and lots of PC gamers clearly play with V-Sync OFF.

Lol, you only need it on if it tears, otherwise you are far better off with it disabled due to the issues it causes.
 
The worst imo is the height of the view you play as in first person games. I always feel like your a dwarf in a lot of first person games. You should be taller and not so close to the ground. Happens in almost all AAA games. I think developers try to put the camera where your guns will show more than where you eyes actually are and they never seem to have characters tall but short instead. With occulus rift i think they found that was a issue and had to adapt games to be higher for the effect to work properly.
 
Chromatic aberration has really grown to be a major complaint of mine. The more I notice it, the more I hate it, the more I notice it, the more I hate it, the more I notice it - and so on. It is a veritable plague upon our high resolution graphics. And no, it is not 'ok' in certain cases. Even Alien Isolation, which is the most commonly mentioned game where people try and justify its inclusion, looks better without it:



The rest I can mostly live with. Film grain is dumb and I nearly always turn it off when I can, but it doesn't drive me crazy. Motion blur can be alright in certain circumstances, but it's overused. Ditto lens flare.

That said, I actually like Depth of Field. I'm big on screenshots and I'm always happy when a quality DoF takes effect so I can have a nice pretty screenshot ready to be taken. Obviously some implementations are better than others. Some get a bit extreme with it where it'd be nice to have some manual control over the strength and distance it gets applied, but overall, I'm a fan and would hate for it to go away completely.

The Evil Within had some lovely DoF:

 
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Another one who disables motion blur in every game before starting, it makes me feel sick.

This article fully explains why I prefer older games like BF2 to its newer counterparts. Visual effects belong to films and only a few types of games where eye candy is part of the feel to immerse the player. For example heavy lens flare, DoF and motion blur would simulate a brilliant ring fighting game, mimicking disorientation. Useful for a grenade blast too, but not throughout shooters.

FPS in particular I find them such a hindrance, not only do we have to pick out players hiding in densely populated environments thanks to the advance in processing power, but also squnting through heavy visuals and lighting effects.

This is why I usually go for sandbox games because it focuses on gameplay over graphics, yes I like HD textures and crisp edges but do not desire anything else as it nearly always negatively effects frames per second and that fun, fluid gameplay.

I tried Skyrim with various graphical overhauls such as ENB and couldn't last a minute it was so hidious it hurt my eyes. Another game was Rust, something I played to death in the 'legacy" version, I can't believe what they have done to it, so heavy on the lighting effects it runs like a snail for me similar to ARK.
 
I hate hate HATE fxaa. Who thought making it appear as though you're looking through the eyes of a myopic person would be a good idea.
FXAA is quite undervalued, in my opinion. Only in the very worst case situations does it actually 'smear the screen' like so many people portray it. Yes, it unsharpens the picture slightly, but it's really quite minor in most cases.

And the cost of it is next-to-nothing, which is great in an age where deferred rendering is becoming more and more common and MSAA just costs way too much.

SMAA provides a slightly sharper picture, but again, only very marginally. And it's not always better than FXAA when it comes to getting rid of aliasing. Thankfully we're seeing more custome and intensive variations of SMAA, especially with CryEngine, but these are also coming at a much higher performance cost. Worth it more often than not, but having a low cost option like FXAA is nice to have as an alternative if you need the performance.

And of course when you're dealing with downsampling, you'll still usually want to complement it with *some* proper AA technique, and since downsampling costs a lot of performance as it is, FXAA is a nice go to cleaner-upper that isn't gonna trash your framerate further. The increased sharpness of the downsampling often more than balances out any decrease in sharpness from FXAA as well.

Basically, it's not the best AA solution ever, but it definitely has its place and I'm glad to have it as an option, even if I don't end up using it.
 
Laughing here. If these options and others wasn't available in settings on the PC there'd be a thread for it with thousands of comments. Ha ha.
 
Laughing here. If these options and others wasn't available in settings on the PC there'd be a thread for it with thousands of comments. Ha ha.

I think most people are fine with AA, AF, Resolution and such.

What people don't need is low-value, low effort crap-the-on-screen options.
 
That I completely disagree with.

FXAA is the best thing that happened to games in recent years, for games that don't support MSAA/CSAA/TXAA and where your gpu isn't comfortable with supersampling, I hate jaggies, they make me want to stab my eyes out.

I always use at least 4x MSAA and FXAA when possible.

I mean come on:
fxaa_comp_1.jpg


How can you find the non FXAA version better :confused: ?


Chromatic aberration, I can't say I took notice of that effect, but much rather have Chromatic aberration than jaggered edges, which seems to help masking them.

not sure if serious?


you think the image on the right thats just out of focus is better?
 
Is that the only difference between the two images? Because the fog on the right side is more dense and you can't see the far bank through it.

If that is just from turning FXAA on, the it has actually caused you to lose detail in the scene...
 
Chromatic aberration has really grown to be a major complaint of mine. The more I notice it, the more I hate it, the more I notice it, the more I hate it, the more I notice it - and so on. It is a veritable plague upon our high resolution graphics. And no, it is not 'ok' in certain cases. Even Alien Isolation, which is the most commonly mentioned game where people try and justify its inclusion, looks better without it:


Ugh, the image with aberration actually makes me feel dizzy just looking at it.

Why, why would you do this?
 
not sure if serious?


you think the image on the right thats just out of focus is better?
Far better.

The aliasing in the image on the left is absolutely unacceptable for me. Might depend somewhat on your monitor size and how far away you are from it, though. I'm close up on a 27" 1080p monitor, so bad aliasing sticks out like a sore thumb to me. While the loss in clarity from FXAA is absolutely minute. I can often just throw in some SweetFX lumasharpen to bring back some sharpness too, if it's really bad.

Is that the only difference between the two images? Because the fog on the right side is more dense and you can't see the far bank through it.

If that is just from turning FXAA on, the it has actually caused you to lose detail in the scene...
Fog would have nothing to do with AA. That is most likely just a case of dynamic fog and catching the scene at two different points.

The main thing to look at is the jaggies and general clarity.

Ugh, the image with aberration actually makes me feel dizzy just looking at it.

Why, why would you do this?
Yea, in the worst scenarios, chromatic aberration can literally be uncomfortable for your eyes/brain to deal with. Lords of the Fallen, Dying Light and even Bloodborne are truly awful with this.
 
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not sure if serious?


you think the image on the right thats just out of focus is better?

It's also lost almost 100% of the detail behind the three poles, turned into what looks like a heavy fog when the other image shows a whole load of detail.
 
Agree with all the hate for DOF(especially) and Motion blur. Never left them on in any game I have ever played. Chromatic Aberration is also awful.

What is most annoying is when they bundle them in with other, better effects under one heading in a menu such as 'Post-processing', so you have to have them all on or all off.

I think I have played quite a few games where the dev has patched in the option to disable CA after release because people didn't like it, but wanted some other post-processing effects(Alien Isolation and Lords of the Fallen iirc)
 
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