I share the OP's sentiment, to be honest. I do think the 'conditioning' of recent MMO's is to blame! Personally, I can't see much point in sinking 300 hours into the grindy and obsessive-compulsive 'I must complete this!' aspects of a game that is entirely single-player and divorced from any other human agent. Surely half of the attraction of getting the best armour and the best gear is to show it off to (and perhaps even compete with) your mates? How can you do that if you're playing in a solipsistic universe, population: one? You're the champion of your own hard-drive's save file, and that is it. Not quite the epic experience that I, for one, can enjoy. It seems to me that RPG's are MMO's for the asocial. Solipsism is probably an apt term, because it is all down to individual imagination and literal as well as figurative 'fantasy' to ape the game experience up in your own mind. A very real element of personal roleplay is involved to become immersed in these games... that willing suspension of disbelief pops up that I simply cannot employ anymore in computer games. "Don't even talk about reading clubs" is a comment that echoes this sentiment-- half of the joy of reading a good book is in sharing your thoughts and discussion with others! Though, saying this, I am desperately seeking a new MMORPG to play in the lacklustre modern PC gaming landscape, and I am a literature postgraduate, so maybe my views are biased

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