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SLI/CF is microstutter an issue for you?

One game that does scale well and has no micro-stutter is Mark of the Ninja. Running it in 1440p is a great example of how multiple cards can rock.

I did some experimentation with Far Cry 3 at the weekend, I think its engine is written to 60fps. It is also possible that Crysis 3 has the same limitation. Skyrim was also a great example of how trying to run a console port at over 60fps can go badly.

For Far Cry 3, if you set the frame rate limiter to 59fps and switch v-sync on (even at 120hz) the experience is greatly improved.

I think there is a common problem between trying to identify micro-stutter (driver problem) and badly coded games.

Very very much agree with this mate.

I found with BF3 if you try and limit the FPS it's not as smooth as no limits.
 
Very very much agree with this mate.

I found with BF3 if you try and limit the FPS it's not as smooth as no limits.

Locky i hope you can provide feedback for my RadedonPro guide. Particularly with and without vsync applied with the fps cap of 1-2 fps below vsync limit.
 
sniperghostwarrior2.jpg


Sniper Ghost Warrior 2 (Cry engine 3 game) and very smooth. 5760x1080 with everything maxed.

Frames, Time (ms), Min, Max, Avg
6036, 120000, 42, 62, 50.300

Quite taxing but looks stunning.
 
I have found a solution to my ridiculous stutter and GPU usage drop issue with the 7970 Matrix Platinums in crossfire I posted here: http://forums.overclockers.co.uk/showthread.php?t=18496162

I originally managed to sort out BL2 but installing RadeonPro and setting Flip Queue Size 1. However, this didn’t solve BF3, Metro, Heaven or 3D Mark Firestrike. I tried everything Google was throwing at me apart from a complete OS rebuild.

In the end I finally found a solution….

Before:

p1020855o.jpg


After:
img0962fs.jpg

img0965os.jpg


I got rid of the 7970s (actually still trying to sell one in MM) and got a GTX 690!!

I have around the same FPS, some better, some worse but the difference is really in how smooth it is. It’s smoother now than it was with one 7970, I cannot explain fully how silky gaming is now. As another bonus, PhysX running on GPU, matters to some. So far I am VERY pleased with the GTX690 and I’m surprised at how well it overclocks and how quiet it is. I have the fan on 100% and it’s quieter than one 7970 Matrix Platinum @ 60%...
Even the little things like 3D Mark 2011 and Heaven, there were parts that used to jerk a couple of times at certain points naturally, regardless of what settings used or RadeonPro running, just thought it was the benchmark, those jerks are gone!

My whole experience with AMD Crossfire was terrible, with one card it was okay, minor issues to be honest, nothing that couldn’t be solved with yet another driver update here and there. But Crossfire? I am actually shocked at how bizarre it was. In reviews, here and other forums you will notice a lot of people experiencing no problems or some with minor issues that they “resolve”, and crossfire gets recommended all over the place. After my experience, I regret ever moving from nVidia and I can no longer recommend Crossfire as a valid option. However, I won’t blab about my experience and tell people not to go for AMD Crossfire, as there are many that have found it working fine for them. I’m just sharing my experience and conclusion.

Now I can put that behind me and sit for hours on end playing games, rather than tinker, tweak and pull my hair out. Yay! :)
 
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I have found a solution to my ridiculous stutter and GPU usage drop issue with the 7970 Matrix Platinums in crossfire I posted here: http://forums.overclockers.co.uk/showthread.php?t=18496162

I originally managed to sort out BL2 but installing RadeonPro and setting Flip Queue Size 1. However, this didn’t solve BF3, Metro, Heaven or 3D Mark Firestrike. I tried everything Google was throwing at me apart from a complete OS rebuild.

In the end I finally found a solution….

Before:
p1020855o.jpg


After:
img0962fs.jpg

img0965os.jpg
I got rid of the 7970s (actually still trying to sell one in MM) and got a GTX 690!!

I have around the same FPS, some better, some worse but the difference is really in how smooth it is. It’s smoother now than it was with one 7970, I cannot explain fully how silky gaming is now. As another bonus, PhysX running on GPU, matters to some. So far I am VERY pleased with the GTX690 and I’m surprised at how well it overclocks and how quiet it is. I have the fan on 100% and it’s quieter than one 7970 Matrix Platinum @ 60%...
Even the little things like 3D Mark 2011 and Heaven, there were parts that used to jerk a couple of times at certain points naturally, regardless of what settings used or RadeonPro running, just thought it was the benchmark, those jerks are gone!

My whole experience with AMD Crossfire was terrible, with one card it was okay, minor issues to be honest, nothing that couldn’t be solved with yet another driver update here and there. But Crossfire? I am actually shocked at how bizarre it was. In reviews, here and other forums you will notice a lot of people experiencing no problems or some with minor issues that they “resolve”, and crossfire gets recommended all over the place. After my experience, I regret ever moving from nVidia and I can no longer recommend Crossfire as a valid option. However, I won’t blab about my experience and tell people not to go for AMD Crossfire, as there are many that have found it working fine for them. I’m just sharing my experience and conclusion.

Now I can put that behind me and sit for hours on end playing games, rather than tinker, tweak and pull my hair out. Yay! :)

I am glad you are happy with the 690 and by all reports, it is a fantastic card. Good to see it is smooth as well, as there is nothing worse than broken gameplay.

I thought you was going Titan if I am honest :mad:

Nice to see your honesty about not going on in CF threads as well. Like you say, some people have no issues and some do and this is the same for both CF/SLI, as well as single card proplems. I know you had hair pulling times and people did try and help but sometimes, nothing seems to work.

Anywhooooo, never mind games and get benching...Gaming is so old news and benching is where we are at now :D
 
FAO AMD Users:


In a typical AMD move, AMD will ultimately be leaving this up to the user. In their July driver AMD will be introducing a multi-GPU stuttering control that will let the user pick between an emphasis on latency, or an emphasis on frame pacing. The former of course being their current method, while the latter would be their new method to reduce micro-stuttering at the cost of latency.
 
Thanks for the link Rossi. Fascinating stuff. So AMD and Nvidia both agree fraps is a waste of time. Lol. We were all duped.

Great to see AMD implementing a micro stutter solution. Exciting times ahead.
 
Thanks for the link Rossi. Fascinating stuff. So AMD and Nvidia both agree fraps is a waste of time. Lol. We were all duped.

Great to see AMD implementing a micro stutter solution. Exciting times ahead.

It is a joke of a program apparently :rolleyes:

I think I will continue to use it though :p
 
No one said it's a joke of a program, but when AMD and Nvidia agree that it's flawed for frametime analysis, then it speaks volumes.

I'm out of further frame time testing and will revert back to my eyes for judgement on what's smooth or not until proper testing methods surface.

:)
 
I didn't bother reading it and went on Matts assumption :D

I know if a game doesn't feel smooth and I pick up the slightest microstutter. The results are never different to what I percieve and what is shown in the graphs.
 
It is a joke of a program apparently :rolleyes:

I think I will continue to use it though :p

They don't like it and will shoot it down as it tells the real truth on how your game is performing, if your game is running crap and a stuttery mess, this will tell you that :D
 
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They don't like it and will shot it down as it tells the real truth on how your game is performing, if your game is running crap and a stuttery mess, this will tell you that :D

Hardly, AMD even admitted they have frame latency issues, they've just noted that FRAPS isn't the right way to go about measuring it so there is a new tool in the pipeline.
 
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