Stalker 2

7.5GB here not 10:

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Hahaha. My PC had been on since 1am downloading the big 110Gb, which had just finished so I switched it off.

Now there’s another 10Gb patch to go before I can actually play it again.

Pesky peasant broadband.
 
Hahaha. My PC had been on since 1am downloading the big 110Gb, which had just finished so I switched it off.

Now there’s another 10Gb patch to go before I can actually play it again.

Pesky peasant broadband.

There’ve been so many massive patches recently I’m considering faster broadband next time. I usually just play something else while I wait, but patch sizes across multiple games seem quite bloated recently.
 
There’ve been so many massive patches recently I’m considering faster broadband next time. I usually just play something else while I wait, but patch sizes across multiple games seem quite bloated recently.

Have considered Starlink TBH, but I’ve heard it’s not great for MP games online, though the download and upload speeds look good.

What’s most frustrating is we’ve had fiber installed in our lane for nearly 18 months now but AirBand just won’t pull their finger out of their backside and finish the infrastructure and offer us a connection.
 
1.1.2 patch notes released:

List of recent changes:​

  • Fixed some issues with shader compilation being stuck, leading to infinite wait time or crash.
  • Fixed some issues with loading saves.
  • Fixed a crash, that occurred during exiting the game
  • Added the functionality of back-up saves, that will be saved and stored automatically and last for 4 days (For PC only).

You can find the back-up saves here: C:\Users\%username%AppData\Local\Stalker2\Saved\Backup
 
Yay, they read my post on the forum about my gamepad problems and have rushed out a fix!
I had the same issue since launch with it not recognising controllers. Nice to see it fixed but I don't like how it does aim assist. I'll be sticking with mouse and keyboard.
 
First time loading on 1.1.2 my shaders got stuck, restarted the game and they are chugging along well.

And stopped just before the end, never even had a crash before!

Restarted PC this time…
 
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Dunno if it's the patch or just game progression, but this game has suddenly got ******* hard.

Keep running into groups of Ward soldiers who can't be taken down with any less than half a mag of headshots. Given that they don't stay still the actual ammo cost is much higher.

Love that NPC's seem to have effectively infinite ammo, but consistently very little left when they die. Always a health kit and some bread tho, thanks.
 
AI spawning out of nowhere fixed yet ?
They really fixed it apparently

A-Life fixes​

  • Fixed the issue with spawning NPCs behind the player's back.
  • Players can now encounter roaming NPCs across the Zone more often.
  • Greatly extended the distance at which A-Life NPCs are visible to the player.
  • Fixed the aggressive optimization issue that prevented A-Life NPCs to exist in Offline (out of player's visualization range).
    - In Offline mode, A-Life will continue to advance towards their goals over time.
    - Players may now have opportunities to encounter A-Life NPCs they've previously met by following in the same direction as the NPCs.
  • Improved A-Life NPCs navigation in Offline using GameGraph (global AI navigation map):
    - Fixed multiple issues where NPCs would fail to follow or find a path to their designated goals.
    - Fixed several issues with NPC being stuck in Online-Offline transition state.
  • Enhanced A-Life NPCs' motivation to expand territory and actively attack enemies and mutants.
  • Fixed issues that could result in fewer A-life NPCs encountered than intended.
  • Further contextual actions improvement to ensure seamless transitions between Offline and Online states for NPCs engaged in these actions.
  • The groups exploring the Zone are now more diverse regarding possible factions and group sizes.
  • Fixed issue that while roaming over the Zone, Human NPCs didn't satisfy their communication needs and talks.
And some other development related improvements.
 
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