Soldato
Another patch has dropped, I assume 1.1.2. 10.4GB for me on steam, no patch notes yet for what has changed.
Yay, they read my post on the forum about my gamepad problems and have rushed out a fix!
Another patch has dropped, I assume 1.1.2. 10.4GB for me on steam, no patch notes yet for what has changed.
Hahaha. My PC had been on since 1am downloading the big 110Gb, which had just finished so I switched it off.
Now there’s another 10Gb patch to go before I can actually play it again.
Pesky peasant broadband.
There’ve been so many massive patches recently I’m considering faster broadband next time. I usually just play something else while I wait, but patch sizes across multiple games seem quite bloated recently.
List of recent changes:
- Fixed some issues with shader compilation being stuck, leading to infinite wait time or crash.
- Fixed some issues with loading saves.
- Fixed a crash, that occurred during exiting the game
- Added the functionality of back-up saves, that will be saved and stored automatically and last for 4 days (For PC only).
You can find the back-up saves here: C:\Users\%username%AppData\Local\Stalker2\Saved\Backup
- Fixed some issues with shader compilation being stuck, leading to infinite wait time or crash.
AI spawning out of nowhere fixed yet ?
I had the same issue since launch with it not recognising controllers. Nice to see it fixed but I don't like how it does aim assist. I'll be sticking with mouse and keyboard.Yay, they read my post on the forum about my gamepad problems and have rushed out a fix!
They really fixed it apparentlyAI spawning out of nowhere fixed yet ?
A-Life fixes
And some other development related improvements.
- Fixed the issue with spawning NPCs behind the player's back.
- Players can now encounter roaming NPCs across the Zone more often.
- Greatly extended the distance at which A-Life NPCs are visible to the player.
- Fixed the aggressive optimization issue that prevented A-Life NPCs to exist in Offline (out of player's visualization range).
- In Offline mode, A-Life will continue to advance towards their goals over time.
- Players may now have opportunities to encounter A-Life NPCs they've previously met by following in the same direction as the NPCs.- Improved A-Life NPCs navigation in Offline using GameGraph (global AI navigation map):
- Fixed multiple issues where NPCs would fail to follow or find a path to their designated goals.
- Fixed several issues with NPC being stuck in Online-Offline transition state.- Enhanced A-Life NPCs' motivation to expand territory and actively attack enemies and mutants.
- Fixed issues that could result in fewer A-life NPCs encountered than intended.
- Further contextual actions improvement to ensure seamless transitions between Offline and Online states for NPCs engaged in these actions.
- The groups exploring the Zone are now more diverse regarding possible factions and group sizes.
- Fixed issue that while roaming over the Zone, Human NPCs didn't satisfy their communication needs and talks.
Oh damn, they are finally going to release a finished product?
S.T.A.L.K.E.R. 2: Heart of Chornobyl - Major Patch 1.1 is here! - Steam News
Over 1,800 fixes and adjustments, including the first iteration of A-Life fixes.store.steampowered.com
Oh damn, they are finally going to release a finished product?